Lynda - Game Art Model & UV Map a Low Poly Character/Ex_Files_GameArt_UVMap/scenes/Chapter_01/001_Hub_Creation.max |
134.7 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/Ex_Files_GameArt_UVMap/scenes/Chapter_01/002_Hub_Shaping.max |
134.8 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/Ex_Files_GameArt_UVMap/scenes/Chapter_01/003_Hub_Unwrapping.max |
134.8 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/Ex_Files_GameArt_UVMap/scenes/Chapter_01/004_DriveShaft_Pt1.max |
134.9 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/Ex_Files_GameArt_UVMap/scenes/Chapter_01/005_DriveShaft_Pt2.max |
134.6 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/Ex_Files_GameArt_UVMap/scenes/Chapter_01/006_Symmetry_Modifiers.max |
134.9 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/Ex_Files_GameArt_UVMap/scenes/Chapter_01/007_DriveShaft_Mapping.max |
134.9 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/Ex_Files_GameArt_UVMap/scenes/Chapter_01/008_Drive_Cylinder_Building.max |
135 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/Ex_Files_GameArt_UVMap/scenes/Chapter_01/009_Guide_Objects.max |
134.6 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/Ex_Files_GameArt_UVMap/scenes/Chapter_01/010_Drive_Wheel_Detailing.max |
135 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/Ex_Files_GameArt_UVMap/scenes/Chapter_01/011_Drive_Wheel_Finishing.max |
135.1 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/Ex_Files_GameArt_UVMap/scenes/Chapter_01/012_Drive_Wheel_UVs.max |
135.2 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/Ex_Files_GameArt_UVMap/scenes/Chapter_02/001_MainWheel_Support.max |
135.2 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/Ex_Files_GameArt_UVMap/scenes/Chapter_02/002_Support_Refining.max |
135.3 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/Ex_Files_GameArt_UVMap/scenes/Chapter_02/003_Creating_Wheels.max |
135.3 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/Ex_Files_GameArt_UVMap/scenes/Chapter_02/004_Wheel_Detail.max |
135.3 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/Ex_Files_GameArt_UVMap/scenes/Chapter_02/005_UV_Preparation.max |
135.3 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/Ex_Files_GameArt_UVMap/scenes/Chapter_02/006_Wheel_Unwrapping.max |
135.3 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/Ex_Files_GameArt_UVMap/scenes/Chapter_02/007_Single_Wheel_Creation.max |
135.4 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/Ex_Files_GameArt_UVMap/scenes/Chapter_02/008_Wheel_UV_Creation.max |
135.5 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/Ex_Files_GameArt_UVMap/scenes/Chapter_02/009_MainSupport_Creation.max |
135.5 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/Ex_Files_GameArt_UVMap/scenes/Chapter_02/010_Support_UV_Mapping.max |
135.6 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/Ex_Files_GameArt_UVMap/scenes/Chapter_02/011_Tread_Assembly_Modelling.max |
135.6 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/Ex_Files_GameArt_UVMap/scenes/Chapter_02/012_Frame_Creation.max |
135.6 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/Ex_Files_GameArt_UVMap/scenes/Chapter_02/013_Frame_UV_Mapping.max |
135.7 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/Ex_Files_GameArt_UVMap/scenes/Chapter_02/014_Track_Modelling.max |
135.7 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/Ex_Files_GameArt_UVMap/scenes/Chapter_02/015_Track_Unwrapping.max |
135.7 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/Ex_Files_GameArt_UVMap/scenes/Chapter_03/001_Head_Modelling.max |
135.8 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/Ex_Files_GameArt_UVMap/scenes/Chapter_03/002_Eye_Socket_Modelling.max |
135.8 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/Ex_Files_GameArt_UVMap/scenes/Chapter_03/003_Detailing.max |
135.9 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/Ex_Files_GameArt_UVMap/scenes/Chapter_03/004_Head_Unwrapping.max |
135.9 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/Ex_Files_GameArt_UVMap/scenes/Chapter_04/001_Piston_Support.max |
135.8 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/Ex_Files_GameArt_UVMap/scenes/Chapter_04/002_Piston_Support_UVs.max |
135.8 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/Ex_Files_GameArt_UVMap/scenes/Chapter_04/003_Support_Arm.max |
135.9 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/Ex_Files_GameArt_UVMap/scenes/Chapter_04/004_Arm_Detailing.max |
135.9 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/Ex_Files_GameArt_UVMap/scenes/Chapter_04/005_Arm_Unwrapping.max |
135.9 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/Ex_Files_GameArt_UVMap/scenes/Chapter_04/006_Piston_Building.max |
135.9 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/Ex_Files_GameArt_UVMap/scenes/Chapter_04/007_Piston_UV_Creation.max |
135.9 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/Ex_Files_GameArt_UVMap/scenes/Chapter_04/008_Piston_Connector.max |
136 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/Ex_Files_GameArt_UVMap/scenes/Chapter_04/009_Piston_Unwrapping.max |
136 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/Ex_Files_GameArt_UVMap/scenes/Chapter_05/001_Scoop_Base.max |
136 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/Ex_Files_GameArt_UVMap/scenes/Chapter_05/002_Scoop_Refinement.max |
136.1 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/Ex_Files_GameArt_UVMap/scenes/Chapter_05/003_Scoop_UV_Mapping.max |
136.1 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/Ex_Files_GameArt_UVMap/scenes/Chapter_05/004_Mesh_Combining.max |
136.1 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/Ex_Files_GameArt_UVMap/scenes/Chapter_05/005_Model_Exporting.max |
136.3 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/Ex_Files_GameArt_UVMap/3ds_Max_Keyboard/Modelling_Shortcuts.kbdx |
51 KB |
Lynda - Game Art Model & UV Map a Low Poly Character/Ex_Files_GameArt_UVMap/3ds_Max_Keyboard/Modelling_Shortcuts.txt |
88 KB |
Lynda - Game Art Model & UV Map a Low Poly Character/Ex_Files_GameArt_UVMap/scenes/SM_Lowpoly_Final.max |
5.4 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/001 Welcome.mp4 |
14.6 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/002 What you should know before watching this course.mp4 |
2.2 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/003 Using the exercise files.mp4 |
1.9 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/004 Setting up the Max project.mp4 |
8 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/005 A quick word about gamma and scale.mp4 |
6.7 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/006 Setting up the scene.mp4 |
10.5 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/007 Creating the hub.mp4 |
22 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/008 Shaping the hub.mp4 |
16.4 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/009 Unwrapping the hub.mp4 |
17.6 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/010 Creating the drive shaft, part 1.mp4 |
16.1 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/011 Creating the drive shaft, part 2.mp4 |
6.9 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/012 Using symmetry modifiers to keep the shape.mp4 |
19.8 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/013 UV mapping the drive shaft.mp4 |
12 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/014 Building the drive cylinder.mp4 |
13.3 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/015 Using guide objects.mp4 |
17.4 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/016 Detailing the drive wheel.mp4 |
22.3 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/017 Finishing off the drive wheel.mp4 |
17.8 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/018 Setting up UV maps for the wheels.mp4 |
11.7 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/019 Creating the main wheel support.mp4 |
23.6 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/020 Refining the wheel support model.mp4 |
16.9 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/021 Creating the wheels.mp4 |
17.1 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/022 Modeling the wheels detail.mp4 |
16.4 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/023 Prepping the model for UV unwrapping.mp4 |
17.6 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/024 Unwrapping the wheels and support.mp4 |
22.6 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/025 Creating the single wheel.mp4 |
17.8 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/026 Uwrapping the single wheel.mp4 |
10.5 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/027 Creating the main support.mp4 |
15.1 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/028 Unwrapping the main support.mp4 |
7.2 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/029 Modeling the tread assembly frame.mp4 |
17.8 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/030 Creating the rest of the frame.mp4 |
9.7 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/031 UV mapping the frame mesh.mp4 |
14.7 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/032 Using splines to create the tracks.mp4 |
14.5 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/033 Unwrapping the tracks.mp4 |
9.5 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/034 Modeling the head shape.mp4 |
22.6 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/035 Creating the eye sockets.mp4 |
24 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/036 Detailing the shape.mp4 |
15 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/037 Unwrapping the head.mp4 |
11.7 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/038 Creating the piston support.mp4 |
12.4 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/039 UV mapping the support.mp4 |
9.2 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/040 Creating the support arm.mp4 |
16.9 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/041 Detailing the end of the arm.mp4 |
9.8 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/042 Unwrapping the support arm.mp4 |
7.1 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/043 Building the piston.mp4 |
19 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/044 Mapping the piston.mp4 |
12.6 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/045 Creating the piston connector.mp4 |
16.2 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/046 Unwrapping the connector.mp4 |
16.3 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/047 Creating the scoop base shape.mp4 |
19.7 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/048 Refining the scoop.mp4 |
12.3 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/049 Unwrapping the scoop.mp4 |
7.2 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/050 Attaching the mesh back together.mp4 |
13.4 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/051 Exporting the model.mp4 |
9.2 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/052 Baking out the normal map.mp4 |
8.1 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/053 Fixing the normal map issue.mp4 |
16 MB |
Lynda - Game Art Model & UV Map a Low Poly Character/054 Next steps.mp4 |
6.6 MB |