BITCQ

Lynda - Game Art - Asset Texture Pipeline

Size: 292.3 MB
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Name Size
Lynda - Game Art - Asset Texture Pipeline/0. Introduction/00_01-Welcome-476121.mp4 6.3 MB
Lynda - Game Art - Asset Texture Pipeline/0. Introduction/00_02-Course prerequisites-476122.mp4 2.3 MB
Lynda - Game Art - Asset Texture Pipeline/0. Introduction/00_03-How to use the exercise files-476123.mp4 635 KB
Lynda - Game Art - Asset Texture Pipeline/1. Collect References and Kickstart Your Rocket Prop Project/01_01-Methods of collecting references-476125.mp4 4 MB
Lynda - Game Art - Asset Texture Pipeline/1. Collect References and Kickstart Your Rocket Prop Project/01_02-Set up the 3ds Max project file-476126.mp4 6.3 MB
Lynda - Game Art - Asset Texture Pipeline/1. Collect References and Kickstart Your Rocket Prop Project/01_03-Begin the high-poly modeling process-476127.mp4 20.3 MB
Lynda - Game Art - Asset Texture Pipeline/1. Collect References and Kickstart Your Rocket Prop Project/01_04-High-poly modeling techniques and tricks-476128.mp4 27.4 MB
Lynda - Game Art - Asset Texture Pipeline/1. Collect References and Kickstart Your Rocket Prop Project/01_05-Apply high-poly details to the rocket-476129.mp4 19.2 MB
Lynda - Game Art - Asset Texture Pipeline/1. Collect References and Kickstart Your Rocket Prop Project/01_06-Begin the low-poly modeling process-476130.mp4 4.3 MB
Lynda - Game Art - Asset Texture Pipeline/1. Collect References and Kickstart Your Rocket Prop Project/01_07-Unwrap low-poly rocket pieces-476131.mp4 17.2 MB
Lynda - Game Art - Asset Texture Pipeline/1. Collect References and Kickstart Your Rocket Prop Project/01_08-Apply a lightmap to the game-ready mesh-476132.mp4 9.6 MB
Lynda - Game Art - Asset Texture Pipeline/1. Collect References and Kickstart Your Rocket Prop Project/01_09-Export low-poly model for Unreal and create a simple collision-476133.mp4 18.4 MB
Lynda - Game Art - Asset Texture Pipeline/1. Collect References and Kickstart Your Rocket Prop Project/01_10-Export for exploded baking in Substance Painter-476134.mp4 9.4 MB
Lynda - Game Art - Asset Texture Pipeline/2. Set Up the Unreal Project Structure/02_01-Prep the Unreal level for rocket prop-476136.mp4 4.6 MB
Lynda - Game Art - Asset Texture Pipeline/2. Set Up the Unreal Project Structure/02_02-Import static mesh into Unreal-476137.mp4 7 MB
Lynda - Game Art - Asset Texture Pipeline/3. Use Substance Painter for Rocket Texture/03_01-Set up your project in Substance Painter-476139.mp4 3.5 MB
Lynda - Game Art - Asset Texture Pipeline/3. Use Substance Painter for Rocket Texture/03_02-Set up baking parameters-476140.mp4 13.7 MB
Lynda - Game Art - Asset Texture Pipeline/3. Use Substance Painter for Rocket Texture/03_03-Add adjusted maps and start a new Paint file-476141.mp4 4 MB
Lynda - Game Art - Asset Texture Pipeline/3. Use Substance Painter for Rocket Texture/03_04-Review Substance Painter masking tools-476142.mp4 13.6 MB
Lynda - Game Art - Asset Texture Pipeline/3. Use Substance Painter for Rocket Texture/03_05-Begin painting within Substance Painter-476143.mp4 18.3 MB
Lynda - Game Art - Asset Texture Pipeline/3. Use Substance Painter for Rocket Texture/03_06-Apply textures with materials and smart materials-476144.mp4 23.5 MB
Lynda - Game Art - Asset Texture Pipeline/3. Use Substance Painter for Rocket Texture/03_07-Apply stenciled designs to your rocket-476145.mp4 23.5 MB
Lynda - Game Art - Asset Texture Pipeline/3. Use Substance Painter for Rocket Texture/03_08-Export Painter files to Substance Designer-476146.mp4 11.5 MB
Lynda - Game Art - Asset Texture Pipeline/4. Apply Textures and Create Material in Unreal/04_01-Import maps and create Unreal materials-476148.mp4 11.6 MB
Lynda - Game Art - Asset Texture Pipeline/4. Apply Textures and Create Material in Unreal/04_02-Final positioning within Unreal and check in the prop-476149.mp4 10.1 MB
Lynda - Game Art - Asset Texture Pipeline/5. Conclusion/05_01-Next steps-476151.mp4 2.1 MB
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