Indie Game Development Pipeline Volume 6 Hero Character Rigging and Animation/project files.zip |
77.4 MB |
Indie Game Development Pipeline Volume 6 Hero Character Rigging and Animation/15 Skinning the hero's boots.mp4 |
36.5 MB |
Indie Game Development Pipeline Volume 6 Hero Character Rigging and Animation/18 Binding the gloves.mp4 |
36 MB |
Indie Game Development Pipeline Volume 6 Hero Character Rigging and Animation/30 Setting up controls for the arms.mp4 |
34.4 MB |
Indie Game Development Pipeline Volume 6 Hero Character Rigging and Animation/24 Creating secondary foot controls.mp4 |
33.8 MB |
Indie Game Development Pipeline Volume 6 Hero Character Rigging and Animation/09 Starting on the character's arm chain.mp4 |
32 MB |
Indie Game Development Pipeline Volume 6 Hero Character Rigging and Animation/12 Creating a joint chain for the thumb and mirroring the arm chain.mp4 |
31.9 MB |
Indie Game Development Pipeline Volume 6 Hero Character Rigging and Animation/25 Finishing our foot controls.mp4 |
30 MB |
Indie Game Development Pipeline Volume 6 Hero Character Rigging and Animation/26 Controlling the torso.mp4 |
27.9 MB |
Indie Game Development Pipeline Volume 6 Hero Character Rigging and Animation/32 Mirroring and cleaning up our finger controls.mp4 |
27.8 MB |
Indie Game Development Pipeline Volume 6 Hero Character Rigging and Animation/11 Adding finger bones.mp4 |
27.4 MB |
Indie Game Development Pipeline Volume 6 Hero Character Rigging and Animation/29 Creating controls for the neck, helmet, and visor.mp4 |
26.7 MB |
Indie Game Development Pipeline Volume 6 Hero Character Rigging and Animation/31 Starting on the hero's finger controls.mp4 |
26.7 MB |
Indie Game Development Pipeline Volume 6 Hero Character Rigging and Animation/35 Setting up our scene for animation.mp4 |
25.7 MB |
Indie Game Development Pipeline Volume 6 Hero Character Rigging and Animation/34 Double-checking our rig and exploring other helpful MEL tools.mp4 |
25.6 MB |
Indie Game Development Pipeline Volume 6 Hero Character Rigging and Animation/22 Setting up a foot roll system.mp4 |
23.9 MB |
Indie Game Development Pipeline Volume 6 Hero Character Rigging and Animation/21 Adding inverse kinematics to the legs.mp4 |
23.3 MB |
Indie Game Development Pipeline Volume 6 Hero Character Rigging and Animation/20 Designing leg controls.mp4 |
23.1 MB |
Indie Game Development Pipeline Volume 6 Hero Character Rigging and Animation/19 Creating a global control.mp4 |
22.9 MB |
Indie Game Development Pipeline Volume 6 Hero Character Rigging and Animation/36 Reversing and baking a cycled animation.mp4 |
21.9 MB |
Indie Game Development Pipeline Volume 6 Hero Character Rigging and Animation/33 Finishing the setup process of our finger controls.mp4 |
21.5 MB |
Indie Game Development Pipeline Volume 6 Hero Character Rigging and Animation/23 Constraining the feet to our intermediate controllers.mp4 |
20.8 MB |
Indie Game Development Pipeline Volume 6 Hero Character Rigging and Animation/02 Setting up the scene and adding leg joints.mp4 |
19.9 MB |
Indie Game Development Pipeline Volume 6 Hero Character Rigging and Animation/17 Binding the character's tunic.mp4 |
19.3 MB |
Indie Game Development Pipeline Volume 6 Hero Character Rigging and Animation/37 More techniques used on ghost knight's death sequence and the exporting process.mp4 |
19 MB |
Indie Game Development Pipeline Volume 6 Hero Character Rigging and Animation/28 Completing the setup process of the hero's upper body.mp4 |
17.8 MB |
Indie Game Development Pipeline Volume 6 Hero Character Rigging and Animation/10 Using MEL to reorient joints.mp4 |
17 MB |
Indie Game Development Pipeline Volume 6 Hero Character Rigging and Animation/05 Organizing our scene and creating joints for the root and center-of-gravity.mp4 |
16.5 MB |
Indie Game Development Pipeline Volume 6 Hero Character Rigging and Animation/13 Skinning the helmet.mp4 |
16.2 MB |
Indie Game Development Pipeline Volume 6 Hero Character Rigging and Animation/04 Finishing our leg chain and mirroring it to the opposite leg.mp4 |
15.4 MB |
Indie Game Development Pipeline Volume 6 Hero Character Rigging and Animation/06 Working with the insert joint tool.mp4 |
15 MB |
Indie Game Development Pipeline Volume 6 Hero Character Rigging and Animation/14 Skinning the belt.mp4 |
14.3 MB |
Indie Game Development Pipeline Volume 6 Hero Character Rigging and Animation/03 Quickly modifying a joint's orientation.mp4 |
12.1 MB |
Indie Game Development Pipeline Volume 6 Hero Character Rigging and Animation/27 Setting up a control for the character's center-of-gravity.mp4 |
11.4 MB |
Indie Game Development Pipeline Volume 6 Hero Character Rigging and Animation/08 Setting up joints for the helmet and visor.mp4 |
11.3 MB |
Indie Game Development Pipeline Volume 6 Hero Character Rigging and Animation/16 Mirroring weights on separate pieces of geometry.mp4 |
10.5 MB |
Indie Game Development Pipeline Volume 6 Hero Character Rigging and Animation/07 Creating a pelvis bone.mp4 |
8.7 MB |
Indie Game Development Pipeline Volume 6 Hero Character Rigging and Animation/01 Introduction and project overview.mp4 |
7 MB |
Indie Game Development Pipeline Volume 6 Hero Character Rigging and Animation/about.txt |
922 B |