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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_SGIX_texture_lod_bias |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_shader_group_vote |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_bgra |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_texture_query_lod |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GLX_NV_float_buffer |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_OES_byte_coordinates |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/footer.html |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GLX_NV_float_buffer |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_shader_texture_lod |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_shader_integer_mix |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_shader_atomic_int64 |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_shader_atomic_float |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_conservative_depth |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_AMD_conservative_depth |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_derivative_control |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ANGLE_depth_texture |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_depth_clamp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvEngine/Makefile |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_depth_clamp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_SGIX_interlace |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_post_depth_coverage |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_index_array_formats |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/WGL_EXT_swap_control_tear |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_AMD_vertex_shader_layer |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_shader_bit_encoding |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_SGIX_pixel_texture_bits |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvGraphics/Makefile |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_fragment_program4 |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/search/all_b.js |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GL_NV_fragment_program4 |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/search/variables_3.js |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GL_VERSION_4_5 |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_APPLE_ycbcr_422 |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_shader_thread_shuffle |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_IBM_cull_vertex |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_texture_env_crossbar |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_SUN_slice_accum |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_texture_query_levels |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/open.png |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GL_NV_geometry_shader4 |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_geometry_shader4 |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_3DFX_tbuffer |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_AMD_shader_trinary_minmax |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_shader_atomic_counters |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/src/glewinfo_wgl.c |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_AMD_shader_stencil_export |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_shader_stencil_export |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/search/variables_5.js |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GLX_VERSION_1_2 |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_MESA_pack_invert |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvCurves/Makefile |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_shader_draw_parameters |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_texture_compression_vtc |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_SGIX_framezoom |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/WGL_EXT_depth_float |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_vertex_array_bgra |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_vertex_array_bgra |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_fill_rectangle |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GLX_EXT_buffer_age |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_parameter_buffer_object2 |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_fragment_layer_viewport |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_HP_convolution_border_modes |
131 B |
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/search/pages_5.js |
131 B |
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_fragment_program_shadow |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/closed.png |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_SGIX_flush_raster |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_explicit_attrib_location |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_WIN_specular_fog |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_shading_language_420pack |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_shading_language_packing |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_fragment_shader_interlock |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_texture_non_power_of_two |
134 B |
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_rescale_normal |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_shader_atomic_fp16_vector |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_texture_compression_dxt1 |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_gpu_program5_mem_extended |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_half_float_vertex |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_half_float_pixel |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_texture_barrier |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_AMD_shader_atomic_counter_ops |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_texture_barrier |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_SGIX_shadow_ambient |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_framebuffer_sRGB |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_texture_rgb10_a2ui |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_INGR_interlace_read |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GLX_SGI_swap_control |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_geometry_shader_passthrough |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_INTEL_fragment_shader_ordering |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_index_func |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_fragment_coord_conventions |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvGraphics/IvTeapot.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_MESA_resize_buffers |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_occlusion_query2 |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_fragment_program_option |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GLX_SGIS_blended_overlay |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GL_NV_fragment_program_option |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/tab_a.png |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/search/files_3.js |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_APPLE_transform_hint |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_shader_image_load_formatted |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_AMD_shader_stencil_value_export |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_texture_buffer_object_rgb32 |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_pixel_transform_color_table |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvScene/Makefile |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_shader_storage_buffer_object |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_OML_interlace |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_IBM_rasterpos_clip |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GLX_SGIS_shared_multisample |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_robustness_share_group_isolation |
146 B |
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GLX_SGIS_shared_multisample |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_AMD_vertex_shader_viewport_index |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_sample_mask_override_coverage |
146 B |
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_blend_equation_advanced_coherent |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_shader_texture_image_samples |
146 B |
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_SUN_mesh_array |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_shadow_ambient |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_robustness_application_isolation |
146 B |
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/bdwn.png |
147 B |
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_AMD_pinned_memory |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_multisample_coverage |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_SGIX_pixel_texture |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/search/files_2.js |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_REGAL_error_string |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_stencil_wrap |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_WIN_phong_shading |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_APPLE_client_storage |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_robust_buffer_access_behavior |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_SGIS_texture_edge_clamp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_KHR_robust_buffer_access_behavior |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_KHR_blend_equation_advanced_coherent |
149 B |
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_seamless_cube_map |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GLX_SGI_cushion |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_REGAL_proc_address |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/WGL_ARB_pixel_format_float |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_clip_volume_hint |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_stencil_texturing |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GLX_EXT_swap_control_tear |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_SGIX_tag_sample_buffer |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ANGLE_program_binary |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/WGL_ARB_multisample |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GLX_ARB_multisample |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/search/pages_0.js |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/WGL_ARB_framebuffer_sRGB |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_texture_border_clamp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/nav_f.png |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GLX_MESA_agp_offset |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GLX_ARB_framebuffer_sRGB |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_APPLE_aux_depth_stencil |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/search/pages_1.js |
154 B |
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_scene_marker |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_AMD_transform_feedback4 |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_point_sprite |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_SGIX_fog_offset |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/custom.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/WGL_EXT_multisample |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_index_material |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GLX_SGIS_multisample |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GL_ATIX_vertex_shader_output_point_size |
157 B |
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ATIX_vertex_shader_output_point_size |
157 B |
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_SGIS_texture_border_clamp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ATI_text_fragment_shader |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_APPLE_specular_vector |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_SGIX_convolution_accuracy |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_map_buffer_alignment |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/search/search_m.png |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_texture_env_dot3 |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GL_NV_vertex_program4 |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_vertex_program4 |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_texture_env_dot3 |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_GREMEDY_frame_terminator |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_texture_stencil8 |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_path_rendering_shared_edge |
161 B |
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GL_NV_vertex_program3 |
161 B |
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_SUN_convolution_border_modes |
161 B |
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_vertex_program3 |
161 B |
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_APPLE_row_bytes |
161 B |
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GLX_SGIX_visual_select_group |
161 B |
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_IBM_static_data |
161 B |
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/WGL_3DFX_multisample |
162 B |
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_shading_language_100 |
162 B |
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GLX_3DFX_multisample |
162 B |
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_IBM_texture_mirrored_repeat |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_texture_mirrored_repeat |
162 B |
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_vertex_array_range2 |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_texgen_reflection |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_SGIX_reference_plane |
164 B |
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_texture_expand_normal |
164 B |
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GL_VERSION_4_3 |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/WGL_EXT_extensions_string |
165 B |
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_multisample_filter_hint |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_shared_texture_palette |
166 B |
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_OML_subsample |
167 B |
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_SGIX_texture_multi_buffer |
167 B |
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_AMD_transform_feedback3_lines_triangles |
167 B |
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/search/pages_3.js |
168 B |
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/WGL_ARB_extensions_string |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/WGL_EXT_framebuffer_sRGB |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GLX_ARB_fbconfig_float |
169 B |
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GLX_EXT_framebuffer_sRGB |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/WGL_EXT_framebuffer_sRGB |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GLX_EXT_framebuffer_sRGB |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/tab_b.png |
169 B |
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_explicit_uniform_location |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_blend_subtract |
170 B |
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/WGL_NV_delay_before_swap |
170 B |
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GLX_MESA_release_buffers |
170 B |
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GL_EXT_texture_edge_clamp |
171 B |
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_ES3_1_compatibility |
171 B |
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_SGIX_blend_alpha_minmax |
171 B |
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_texture_edge_clamp |
171 B |
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_AMD_blend_minmax_factor |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_light_max_exponent |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_SGIX_vertex_preclip |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ANGLE_pack_reverse_row_order |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_GREMEDY_string_marker |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/tab_h.png |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/WGL_EXT_swap_control |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_SGIX_async_histogram |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_texture_mirror_clamp_to_edge |
178 B |
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_packed_depth_stencil |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_cull_distance |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_SGIS_generate_mipmap |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/CMakeLists.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/search/pages_4.js |
179 B |
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_cmyka |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_texgen_emboss |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GLX_ARB_vertex_buffer_object |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/WGL_NV_multisample_coverage |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GLX_NV_multisample_coverage |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ATI_texture_mirror_once |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_seamless_cubemap_per_texture |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/WGL_EXT_pixel_format_packed_float |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_vertex_type_10f_11f_11f_rev |
183 B |
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/WGL_EXT_pixel_format_packed_float |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_stencil_clear_tag |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_SGIX_vertex_preclip_hint |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/tab_s.png |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_compute_program5 |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_AMD_depth_clamp_separate |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_fog_distance |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/WGL_EXT_create_context_es_profile |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/WGL_EXT_create_context_es_profile |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GLX_EXT_create_context_es_profile |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GLX_EXT_create_context_es_profile |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_AMD_seamless_cubemap_per_texture |
187 B |
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/config/version |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_shadow |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ANGLE_texture_usage |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_REND_screen_coordinates |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_deep_texture3D |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_copy_depth_to_color |
188 B |
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ATI_meminfo |
189 B |
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GLX_EXT_create_context_es2_profile |
190 B |
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GLX_EXT_create_context_es2_profile |
190 B |
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_Cg_shader |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_shader_thread_group |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GL_EXT_Cg_shader |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/src/glewinfo_gl.c |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/WGL_EXT_create_context_es2_profile |
190 B |
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/WGL_EXT_create_context_es2_profile |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GLX_SGIX_swap_group |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch10-Raster/Raster-04-Blending/Readme.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-05-MultipleLights/Player.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GL_ARB_vertex_blend |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_vertex_blend |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-07-TexturesAndLighting/Player.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ATI_vertex_streams |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch13-Simulation/Simulation-05-LinCollision/Player.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/tests/threads.c |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch13-Simulation/Simulation-06-RotCollision/Player.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch13-Simulation/Simulation-07-Friction/Player.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvCollision/IvOBB.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/LICENSE.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch10-Raster/Raster-03-Mipmapping/Game.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch10-Raster/Raster-02-TextureFilter/Game.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-04-LightingComponents/Game.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-02-PointLight/Game.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch10-Raster/Raster-04-Blending/Game.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-03-SpotLight/Game.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-05-MultipleLights/Game.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-02-BasicDrawing/Game.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-06-PerFragmentLighting/Game.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-01-ColorRemapping/Game.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-04-UniformColors/Game.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-01-DirectionalLight/Game.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvMath/IvLine3.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-03-BasicShading/Game.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch04-Xforms/Transforms-03-Separate/Game.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch11-RandomNumbers/Random-01-SphereDisc/Game.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch05-Orientation/Orientation-01-Transform/Game.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch11-RandomNumbers/Random-02-Perlin/Game.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch06-Interpolation/Curves-08-Euler/Game.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvCollision/IvBoundingSphere.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch06-Interpolation/Curves-03-AutoHermite/Game.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch06-Interpolation/Curves-10-SpeedControl/Game.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch06-Interpolation/Curves-07-B-Spline/Game.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch06-Interpolation/Curves-02-Hermite/Game.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch06-Interpolation/Curves-04-Catmull/Game.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch06-Interpolation/Curves-01-Linear/Game.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch13-Simulation/Simulation-02-Integration/Game.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch13-Simulation/Simulation-01-Force/Game.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch06-Interpolation/Curves-02-Hermite/Player.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch06-Interpolation/Curves-06-Bezier/Player.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvScene/IvHierarchy.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch06-Interpolation/Curves-05-Kochanek/Game.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch13-Simulation/Simulation-04-Tank/Game.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch13-Simulation/Simulation-03-Torque/Game.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch12-Collision/Collision-01-Hierarchy/Game.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/internal.dox |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch10-Raster/Raster-01-DepthBuffering/Game.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_framebuffer_object |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch12-Collision/Collision-01-Hierarchy/periscope.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch13-Simulation/Simulation-05-LinCollision/Game.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch13-Simulation/Simulation-06-RotCollision/Game.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvCurves/IvHermite.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch06-Interpolation/Curves-03-AutoHermite/Player.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvCurves/IvBezier.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvRandom/IvMersenne.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/README_LINUX.md |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/tests/gamma.c |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_SUN_vertex |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/src/mir_monitor.c |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/src/glewinfo.rc |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch04-Xforms/Transforms-01-Interaction/Player.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/tests/reopen.c |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvMath/IvVector2.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch11-RandomNumbers/Random-02-Perlin/marbleShader.glslf |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch11-RandomNumbers/Random-02-Perlin/skyShader.glslf |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvMath/IvVector4.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch06-Interpolation/Curves-11-CameraControl/Game.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-03-BasicShading/Example.sln |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-07-TexturesAndLighting/Example.sln |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-06-PerFragmentLighting/Example.sln |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-05-MultipleLights/Example.sln |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-05-VertexColors/Example.sln |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-02-PointLight/Example.sln |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch04-Xforms/Transforms-02-Centered/Example.sln |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-03-SpotLight/Example.sln |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch13-Simulation/Simulation-03-Torque/Example.sln |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-01-ColorRemapping/Example.sln |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch13-Simulation/Simulation-02-Integration/Example.sln |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch07-Viewing/Viewing-08-Picking/Example.sln |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch07-Viewing/Viewing-01-LookAt/Example.sln |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch05-Orientation/Orientation-01-Transform/Example.sln |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch13-Simulation/Simulation-01-Force/Example.sln |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch07-Viewing/Viewing-02-Rotation/Example.sln |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch07-Viewing/Viewing-05-Orthographic/Example.sln |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch07-Viewing/Viewing-07-Clipping/Example.sln |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-07-BasicTexturing/Example.sln |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch11-RandomNumbers/Random-01-SphereDisc/Player.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch10-Raster/Raster-02-TextureFilter/Player.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/Common.xcodeproj/project.pbxproj |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch07-Viewing/Viewing-06-Oblique/Example.xcodeproj/project.pbxproj |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch07-Viewing/Viewing-04-Stereo/Example.xcodeproj/project.pbxproj |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch07-Viewing/Viewing-05-Orthographic/Example.xcodeproj/project.pbxproj |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch05-Orientation/Orientation-01-Transform/Example.xcodeproj/project.pbxproj |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/tests/events.c |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-06-PerFragmentLighting/Example.xcodeproj/project.pbxproj |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/src/xkb_unicode.c |
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