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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015

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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GLX_NV_float_buffer 114 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_shader_texture_lod 116 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_shader_integer_mix 116 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_shader_atomic_int64 116 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_shader_atomic_float 116 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_conservative_depth 116 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_AMD_conservative_depth 116 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_derivative_control 116 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ANGLE_depth_texture 117 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_depth_clamp 118 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvEngine/Makefile 118 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_depth_clamp 118 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_SGIX_interlace 118 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_post_depth_coverage 119 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_index_array_formats 119 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/WGL_EXT_swap_control_tear 119 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_AMD_vertex_shader_layer 119 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_shader_bit_encoding 119 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_SGIX_pixel_texture_bits 119 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvGraphics/Makefile 120 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_fragment_program4 121 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/search/all_b.js 121 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GL_NV_fragment_program4 121 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/search/variables_3.js 121 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GL_VERSION_4_5 122 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_APPLE_ycbcr_422 122 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_shader_thread_shuffle 122 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_IBM_cull_vertex 122 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_texture_env_crossbar 122 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_SUN_slice_accum 122 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_texture_query_levels 122 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/open.png 123 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GL_NV_geometry_shader4 123 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_geometry_shader4 123 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_3DFX_tbuffer 124 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_AMD_shader_trinary_minmax 125 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_shader_atomic_counters 125 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/src/glewinfo_wgl.c 125 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_AMD_shader_stencil_export 125 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_shader_stencil_export 125 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/search/variables_5.js 125 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GLX_VERSION_1_2 126 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_MESA_pack_invert 126 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvCurves/Makefile 127 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_shader_draw_parameters 128 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_texture_compression_vtc 128 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_SGIX_framezoom 129 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/WGL_EXT_depth_float 129 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_vertex_array_bgra 129 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_vertex_array_bgra 129 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_fill_rectangle 130 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GLX_EXT_buffer_age 130 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_parameter_buffer_object2 131 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_fragment_layer_viewport 131 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_HP_convolution_border_modes 131 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/search/pages_5.js 131 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_fragment_program_shadow 131 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/closed.png 132 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_SGIX_flush_raster 132 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_explicit_attrib_location 134 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_WIN_specular_fog 134 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_shading_language_420pack 134 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_shading_language_packing 134 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_fragment_shader_interlock 134 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_texture_non_power_of_two 134 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_rescale_normal 134 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_shader_atomic_fp16_vector 134 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_texture_compression_dxt1 134 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_gpu_program5_mem_extended 134 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_half_float_vertex 135 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_half_float_pixel 136 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_texture_barrier 136 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_AMD_shader_atomic_counter_ops 137 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_texture_barrier 137 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_SGIX_shadow_ambient 138 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_framebuffer_sRGB 138 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_texture_rgb10_a2ui 138 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_INGR_interlace_read 138 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GLX_SGI_swap_control 139 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_geometry_shader_passthrough 140 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_INTEL_fragment_shader_ordering 140 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_index_func 140 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_fragment_coord_conventions 140 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvGraphics/IvTeapot.h 140 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_MESA_resize_buffers 140 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_occlusion_query2 140 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_fragment_program_option 142 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GLX_SGIS_blended_overlay 142 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GL_NV_fragment_program_option 142 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/tab_a.png 142 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/search/files_3.js 142 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_APPLE_transform_hint 142 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_shader_image_load_formatted 143 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_AMD_shader_stencil_value_export 143 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_texture_buffer_object_rgb32 143 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_pixel_transform_color_table 143 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvScene/Makefile 143 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_shader_storage_buffer_object 143 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_OML_interlace 144 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_IBM_rasterpos_clip 145 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GLX_SGIS_shared_multisample 146 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_robustness_share_group_isolation 146 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GLX_SGIS_shared_multisample 146 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_AMD_vertex_shader_viewport_index 146 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_sample_mask_override_coverage 146 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_blend_equation_advanced_coherent 146 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_shader_texture_image_samples 146 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_SUN_mesh_array 146 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_shadow_ambient 146 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_robustness_application_isolation 146 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/bdwn.png 147 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_AMD_pinned_memory 147 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_multisample_coverage 147 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_SGIX_pixel_texture 147 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/search/files_2.js 148 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_REGAL_error_string 148 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_stencil_wrap 148 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_WIN_phong_shading 148 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_APPLE_client_storage 149 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_robust_buffer_access_behavior 149 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_SGIS_texture_edge_clamp 149 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_KHR_robust_buffer_access_behavior 149 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_KHR_blend_equation_advanced_coherent 149 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_seamless_cube_map 150 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GLX_SGI_cushion 150 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_REGAL_proc_address 150 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/WGL_ARB_pixel_format_float 150 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_clip_volume_hint 151 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_stencil_texturing 151 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GLX_EXT_swap_control_tear 151 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_SGIX_tag_sample_buffer 151 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ANGLE_program_binary 151 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/WGL_ARB_multisample 152 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GLX_ARB_multisample 152 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/search/pages_0.js 152 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/WGL_ARB_framebuffer_sRGB 153 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_texture_border_clamp 153 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/nav_f.png 153 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GLX_MESA_agp_offset 153 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GLX_ARB_framebuffer_sRGB 153 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_APPLE_aux_depth_stencil 154 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/search/pages_1.js 154 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_scene_marker 154 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_AMD_transform_feedback4 155 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_point_sprite 155 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_SGIX_fog_offset 155 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/custom.txt 156 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/WGL_EXT_multisample 156 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_index_material 156 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GLX_SGIS_multisample 157 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GL_ATIX_vertex_shader_output_point_size 157 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ATIX_vertex_shader_output_point_size 157 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_SGIS_texture_border_clamp 157 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ATI_text_fragment_shader 158 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_APPLE_specular_vector 158 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_SGIX_convolution_accuracy 158 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_map_buffer_alignment 158 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/search/search_m.png 158 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_texture_env_dot3 159 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GL_NV_vertex_program4 159 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_vertex_program4 159 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_texture_env_dot3 159 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_GREMEDY_frame_terminator 160 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_texture_stencil8 161 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_path_rendering_shared_edge 161 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GL_NV_vertex_program3 161 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_SUN_convolution_border_modes 161 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_vertex_program3 161 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_APPLE_row_bytes 161 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GLX_SGIX_visual_select_group 161 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_IBM_static_data 161 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/WGL_3DFX_multisample 162 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_shading_language_100 162 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GLX_3DFX_multisample 162 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_IBM_texture_mirrored_repeat 162 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_texture_mirrored_repeat 162 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_vertex_array_range2 163 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_texgen_reflection 164 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_SGIX_reference_plane 164 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_texture_expand_normal 164 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GL_VERSION_4_3 165 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/WGL_EXT_extensions_string 165 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_multisample_filter_hint 166 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_shared_texture_palette 166 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_OML_subsample 167 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_SGIX_texture_multi_buffer 167 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_AMD_transform_feedback3_lines_triangles 167 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/search/pages_3.js 168 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/WGL_ARB_extensions_string 168 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/WGL_EXT_framebuffer_sRGB 169 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GLX_ARB_fbconfig_float 169 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GLX_EXT_framebuffer_sRGB 169 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/WGL_EXT_framebuffer_sRGB 169 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GLX_EXT_framebuffer_sRGB 169 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/tab_b.png 169 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_explicit_uniform_location 170 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_blend_subtract 170 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/WGL_NV_delay_before_swap 170 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GLX_MESA_release_buffers 170 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GL_EXT_texture_edge_clamp 171 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_ES3_1_compatibility 171 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_SGIX_blend_alpha_minmax 171 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_texture_edge_clamp 171 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_AMD_blend_minmax_factor 171 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_light_max_exponent 173 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_SGIX_vertex_preclip 174 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ANGLE_pack_reverse_row_order 175 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_GREMEDY_string_marker 175 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/tab_h.png 177 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/WGL_EXT_swap_control 178 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_SGIX_async_histogram 178 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_texture_mirror_clamp_to_edge 178 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_packed_depth_stencil 179 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_cull_distance 179 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_SGIS_generate_mipmap 179 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/CMakeLists.txt 179 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/search/pages_4.js 179 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_cmyka 180 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_texgen_emboss 180 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GLX_ARB_vertex_buffer_object 181 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/WGL_NV_multisample_coverage 182 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GLX_NV_multisample_coverage 182 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ATI_texture_mirror_once 183 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_seamless_cubemap_per_texture 183 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/WGL_EXT_pixel_format_packed_float 183 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_vertex_type_10f_11f_11f_rev 183 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/WGL_EXT_pixel_format_packed_float 183 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_stencil_clear_tag 184 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_SGIX_vertex_preclip_hint 184 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/tab_s.png 184 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_compute_program5 184 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_AMD_depth_clamp_separate 185 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_fog_distance 185 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/WGL_EXT_create_context_es_profile 186 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/WGL_EXT_create_context_es_profile 186 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GLX_EXT_create_context_es_profile 186 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GLX_EXT_create_context_es_profile 186 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_AMD_seamless_cubemap_per_texture 187 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/config/version 188 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_shadow 188 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ANGLE_texture_usage 188 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_REND_screen_coordinates 188 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_deep_texture3D 188 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_copy_depth_to_color 188 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ATI_meminfo 189 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GLX_EXT_create_context_es2_profile 190 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GLX_EXT_create_context_es2_profile 190 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_Cg_shader 190 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_shader_thread_group 190 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GL_EXT_Cg_shader 190 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/src/glewinfo_gl.c 190 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/WGL_EXT_create_context_es2_profile 190 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/WGL_EXT_create_context_es2_profile 190 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GLX_SGIX_swap_group 192 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GLX_SGIX_swap_group 192 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_422_pixels 192 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_OES_read_format 193 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_SGIS_fog_function 193 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch05-Orientation/Makefile 193 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_SGI_texture_color_table 195 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_texture_filter_minmax 195 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch04-Xforms/Transforms-01-Interaction/Readme.txt 195 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GLX_ARB_get_proc_address 196 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GLX_ARB_get_proc_address 196 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GLX_NV_delay_before_swap 197 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GLX_EXT_visual_rating 197 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GL_EXT_framebuffer_sRGB 198 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_framebuffer_sRGB 198 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_MESA_ycbcr_texture 200 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GLX_MESA_swap_control 200 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GL_ATIX_texture_env_combine3 200 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/WGL_ARB_robustness_application_isolation 200 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GLX_ARB_robustness_application_isolation 200 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GLX_ARB_robustness_share_group_isolation 200 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GLX_MESA_swap_control 200 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/WGL_ARB_robustness_share_group_isolation 200 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ATIX_texture_env_combine3 200 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_WIN_swap_hint 201 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GL_WIN_swap_hint 201 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GLX_EXT_stereo_tree 202 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GL_VERSION_4_4 202 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ATI_map_object_buffer 203 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_KHR_context_flush_control 203 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_texture_sRGB_decode 203 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GL_ATI_map_object_buffer 203 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NVX_conditional_render 205 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GLX_VERSION_1_4 206 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch07-Viewing/Viewing-08-Picking/Readme.txt 206 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_REGAL_extension_query 206 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_SGIX_depth_texture 206 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_S3_s3tc 208 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GL_VERSION_3_3 208 B
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_3DFX_texture_compression_FXT1 210 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/search/groups_2.js 211 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_SGIX_fog_texture 212 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GLX_MESA_pixmap_colormap 212 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_SUNX_constant_data 212 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GLX_MESA_copy_sub_buffer 213 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GLX_SGI_video_sync 215 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GLX_MESA_set_3dfx_mode 215 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GLX_SGI_video_sync 215 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GLX_OML_swap_method 216 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_texture_lod_bias 216 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch04-Xforms/Transforms-03-Separate/Readme.txt 216 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_depth_buffer_float 217 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/search/variables_6.js 217 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ATI_texture_env_combine3 218 B
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GLX_EXT_fbconfig_packed_float 219 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_AMD_query_buffer_object 219 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_sample_shading 219 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_APPLE_rgb_422 219 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GLX_EXT_fbconfig_packed_float 219 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GL_NV_vertex_program2_option 220 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_texture_filter_anisotropic 220 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_texture_perturb_normal 220 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_vertex_program2_option 220 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_depth_range_unclamped 221 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_AMD_sample_positions 221 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/search/all_4.js 221 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GL_NV_depth_range_unclamped 221 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/search/variables_2.js 221 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_3DFX_multisample 222 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/WGL_ATI_pixel_format_float 224 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_texture_mirror_clamp 224 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_stencil_two_side 225 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch07-Viewing/Viewing-02-Rotation/Readme.txt 225 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_packed_float 226 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GL_EXT_packed_float 226 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_enhanced_layouts 227 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/ftv2pnode.png 229 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_blend_minmax 229 B
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/search/classes_0.js 230 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_x11_sync_object 231 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_SGIS_texture_lod 231 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch11-RandomNumbers/Makefile 232 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_fragment_shader 232 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_SGIX_shadow 233 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GL_SGIX_shadow 233 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/search/variables_0.js 234 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_polygon_offset_clamp 235 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ATIX_texture_env_route 236 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GL_ATIX_texture_env_route 236 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/search/variables_1.js 238 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_separate_specular_color 239 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GLX_EXT_swap_control 240 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch12-Collision/Makefile 241 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_framebuffer_multisample_blit_scaled 242 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-06-PerFragmentLighting/fraglitShader.glslf 242 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_depth_bounds_test 242 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GL_EXT_depth_bounds_test 242 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GLX_SUN_get_transparent_index 243 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_SGIX_texture_coordinate_clamp 245 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GL_EXT_texture_shared_exponent 245 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_texture_shared_exponent 245 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_SGIS_detail_texture 245 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/ftv2mnode.png 246 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/ftv2mlastnode.png 246 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_query_buffer_object 247 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GLX_INTEL_swap_event 248 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_SGIS_sharpen_texture 250 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch06-Interpolation/Curves-01-Linear/Readme.txt 252 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/glew.pc.in 252 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_packed_depth_stencil 252 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_texture_env_combine4 252 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/search/groups_5.js 254 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_transform_feedback_overflow_query 254 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_SUN_read_video_pixels 254 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GL_SUN_read_video_pixels 254 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-06-PerFragmentLighting/fraglitShader.glslv 254 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/src/wglew_mid.h 255 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_SGIX_resample 255 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_texture_swizzle 255 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_texture_gather 255 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_INTEL_texture_scissor 256 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvEngine/OGL/Makefile 256 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_uniform_buffer_unified_memory 256 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch06-Interpolation/Curves-04-Catmull/Readme.txt 257 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/WGL_NV_render_texture_rectangle 257 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_draw_texture 257 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GLX_SGI_make_current_read 259 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/WGL_ARB_context_flush_control 261 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_primitive_restart 261 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch04-Xforms/Transforms-02-Centered/Readme.txt 261 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GLX_ARB_context_flush_control 261 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/search/all_9.js 261 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_texture_rectangle 261 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_polygon_offset 262 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/WGL_EXT_make_current_read 262 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GLX_ARB_create_context_profile 262 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/WGL_ARB_create_context_profile 262 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_fragment_coverage_to_color 263 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GLX_SGIX_swap_barrier 264 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_internalformat_query 264 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GLX_SGIX_swap_barrier 264 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/.gitignore 265 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_depth_texture 268 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-02-BasicDrawing/Readme.txt 269 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_blend_equation_separate 269 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/src/glxew_mid.h 271 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_pixel_buffer_object 271 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/WGL_NV_vertex_array_range 272 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/WGL_NV_vertex_array_range 272 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GLX_NV_vertex_array_range 272 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GLX_NV_vertex_array_range 272 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/search/close.png 273 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/config/Makefile.fedora-mingw32 274 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_texture_compression_rgtc 274 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_sparse_buffer 274 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_texture_swizzle 275 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/WGL_I3D_swap_frame_lock 276 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GL_EXT_texture_rectangle 277 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_texture_rectangle 277 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_copy_buffer 278 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_OML_resample 279 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_debug_marker 280 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_SGIS_texture_filter4 280 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GL_EXT_debug_marker 280 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-03-BasicShading/Readme.txt 282 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-01-DirectionalLight/Readme.txt 284 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GL_EXT_pixel_buffer_object 285 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-06-PerFragmentLighting/vertlitShader.glslf 285 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_pixel_buffer_object 285 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_packed_pixels 287 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_compiled_vertex_array 287 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-03-BasicShading/basicShader.glslf 288 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvGraphics/OGL/Makefile 290 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GL_EXT_timer_query 291 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_timer_query 291 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_conditional_render_inverted 293 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ANGLE_translated_shader_source 293 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_clip_control 296 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch06-Interpolation/Curves-06-Bezier/Readme.txt 297 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_provoking_vertex 297 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_texture_compression_s3tc 297 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_SGIX_texture_scale_bias 297 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/search/all_e.js 298 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch06-Interpolation/Curves-07-B-Spline/Readme.txt 300 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch07-Viewing/Viewing-07-Clipping/Readme.txt 300 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-04-UniformColors/uniformShader.glslf 301 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_point_sprite 301 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GL_NV_geometry_program4 302 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_geometry_program4 302 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-06-SharpEdges/Readme.txt 305 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/WGL_ARB_make_current_read 309 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ANGLE_texture_compression_dxt1 310 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_SGIX_async_pixel 310 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ANGLE_texture_compression_dxt5 310 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ANGLE_texture_compression_dxt3 310 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_AMD_stencil_operation_extended 311 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-06-SharpEdges/vertColorShader.glslf 311 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-05-VertexColors/vertColorShader.glslf 311 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GL_NV_fragment_program2 314 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_color_subtable 314 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_draw_indirect 314 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_fragment_program2 314 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/ftv2splitbar.png 314 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch06-Interpolation/Curves-02-Hermite/Readme.txt 316 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_provoking_vertex 316 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/WGL_ARB_create_context_robustness 317 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GLX_ARB_create_context_robustness 317 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ATIX_point_sprites 318 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GL_ATIX_point_sprites 318 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/WGL_3DL_stereo_control 318 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_cl_event 319 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_texture_compression_rgtc 320 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GL_EXT_texture_compression_rgtc 320 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-06-PerFragmentLighting/fraglitShader.hlslf 320 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-04-UniformColors/Readme.txt 320 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_register_combiners2 321 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_draw_range_elements 321 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GL_EXT_draw_range_elements 321 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_SGIX_sprite 321 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-06-PerFragmentLighting/fraglitShader.hlslv 322 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch06-Interpolation/Curves-10-SpeedControl/Readme.txt 322 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_texture_compression_bptc 322 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_cull_vertex 324 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_REGAL_enable 326 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_draw_instanced 327 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_color_buffer_float 327 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GL_EXT_draw_instanced 327 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_separate_shader_objects 330 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_timer_query 330 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_SGIS_color_range 331 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/WGL_I3D_swap_frame_usage 331 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GL_NV_tessellation_program5 333 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GLX_NV_present_video 333 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_tessellation_program5 333 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_transform_feedback_instanced 333 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GL_VERSION_4_2 334 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_multi_draw_arrays 334 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch10-Raster/Makefile 335 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_copy_image 335 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_conditional_render 335 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-04-UniformColors/uniformShader.hlslf 336 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_texture_rectangle 337 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/WGL_NV_render_depth_texture 338 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_MESAX_texture_stack 339 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_multi_draw_indirect 340 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-06-PerFragmentLighting/vertlitShader.hlslf 341 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-06-SharpEdges/vertColorShader.hlslf 341 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch10-Raster/Raster-03-Mipmapping/textureShader.glslf 341 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch10-Raster/Raster-02-TextureFilter/textureShader.glslf 341 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-05-VertexColors/vertColorShader.hlslf 342 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_gpu_shader5 343 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_texture_compression_latc 344 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GL_EXT_texture_compression_latc 344 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_vertex_array_object 345 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/search/variables_4.js 345 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_copy_image 345 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_AMD_multi_draw_indirect 346 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_blend_color 346 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch10-Raster/Raster-04-Blending/textureShader.glslf 347 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch04-Xforms/Transforms-04-Tank/Readme.txt 348 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_INGR_color_clamp 348 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GLX_SUN_video_resize 349 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-07-BasicTexturing/textureShader.glslf 349 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GLX_SUN_video_resize 349 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_blend_func_separate 349 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-08-TextureAddressing/textureShader.glslf 349 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/blacklist 352 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GL_EXT_gpu_program_parameters 352 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_gpu_program_parameters 352 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-03-BasicShading/basicShader.hlslf 353 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_conservative_raster 355 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch13-Simulation/Simulation-06-RotCollision/Readme.txt 355 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/WGL_EXT_display_color_table 356 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch06-Interpolation/Curves-11-CameraControl/Readme.txt 357 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_APPLE_flush_buffer_range 362 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch13-Simulation/Simulation-05-LinCollision/Readme.txt 364 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-04-UniformColors/uniformShader.glslv 367 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch05-Orientation/Orientation-01-Transform/Readme.txt 367 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-03-BasicShading/basicShader.glslv 367 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/WGL_NV_copy_image 367 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_point_parameters 370 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch13-Simulation/Simulation-03-Torque/Readme.txt 370 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GL_NVX_gpu_memory_info 373 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NVX_gpu_memory_info 373 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-05-VertexColors/Readme.txt 373 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_point_parameters 376 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/src/glfw3.pc.in 377 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch13-Simulation/Simulation-04-Tank/Readme.txt 377 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/src/glew_str_head.c 378 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_SGIS_point_line_texgen 380 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_APPLE_vertex_array_object 383 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch04-Xforms/Makefile 387 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ANGLE_framebuffer_multisample 387 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/ftv2ns.png 388 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_SGIX_async 388 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_AMD_interleaved_elements 388 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/CMake/modules/FindEGL.cmake 390 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GLX_NV_copy_image 391 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GL_NV_gpu_program5 391 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_gpu_program5 391 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_texture_buffer_object 393 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch06-Interpolation/Curves-08-Euler/Readme.txt 398 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_internalformat_sample_query 398 B
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_blend_func_extended 417 B
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-08-TextureAddressing/textureShader.hlslf 423 B
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch10-Raster/Raster-02-TextureFilter/textureShader.hlslf 423 B
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-01-ColorRemapping/textureShaderClamp.glslf 431 B
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GLX_ARB_create_context 434 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_bindless_multi_draw_indirect 434 B
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-03-BasicShading/basicShader.hlslv 438 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_AMD_draw_buffers_blend 439 B
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ANGLE_framebuffer_blit 441 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ATI_separate_stencil 442 B
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ANGLE_instanced_arrays 443 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch10-Raster/Raster-02-TextureFilter/textureShader.glslv 445 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch10-Raster/Raster-03-Mipmapping/textureShader.glslv 445 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-03-SpotLight/Readme.txt 446 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-06-SharpEdges/vertColorShader.glslv 448 B
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ATI_vertex_attrib_array_object 453 B
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/WGL_NV_float_buffer 461 B
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_AMD_name_gen_delete 461 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-01-ColorRemapping/textureShaderClamp.hlslf 461 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-07-BasicTexturing/Readme.txt 464 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_transpose_matrix 467 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_KTX_buffer_region 468 B
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GLX_NV_copy_buffer 471 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch07-Viewing/Viewing-03-Perspective/Readme.txt 472 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch13-Simulation/Simulation-07-Friction/Readme.txt 473 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_transform_feedback3 473 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_pixel_data_range 474 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_texture_buffer_range 474 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_indirect_parameters 474 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_APPLE_texture_range 475 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GL_APPLE_texture_range 475 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_compressed_texture_pixel_storage 478 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ATI_texture_float 479 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_map_buffer_range 479 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/search/all_5.js 480 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_debug_label 482 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-05-MultipleLights/Readme.txt 487 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch13-Simulation/Makefile 487 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/WGL_I3D_digital_video_control 489 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_AMD_occlusion_query_event 489 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/WGL_ARB_create_context 489 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/WGL_ARB_create_context 489 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/Makefile 489 B
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GLX_EXT_import_context 490 B
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_REGAL_log 495 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_OES_single_precision 495 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_fence 496 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/WGL_I3D_image_buffer 499 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_float_buffer 500 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_compute_variable_group_size 502 B
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_texture_rg 505 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_bindless_multi_draw_indirect_count 508 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GL_NV_framebuffer_multisample_coverage 509 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_framebuffer_multisample_coverage 509 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch07-Viewing/Makefile 511 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-01-DirectionalLight/directionalShader.hlslv 512 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch10-Raster/Raster-04-Blending/textureShader.glslv 512 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_draw_buffers2 516 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_SGIS_texture4D 516 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-05-VertexColors/vertColorShader.hlslv 516 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-06-SharpEdges/vertColorShader.hlslv 516 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_APPLE_fence 519 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_get_texture_sub_image 521 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/.gitattributes 523 B
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-07-BasicTexturing/textureShader.glslv 524 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-01-ColorRemapping/textureShader.glslv 524 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-01-ColorRemapping/textureShaderScale.glslf 525 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-08-NormalMapping/Readme.txt 526 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/WGL_I3D_gamma 526 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-08-NormalMapping/normalShader.glslf 530 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_texture_array 533 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GL_EXT_texture_array 533 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_light_texture 535 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_APPLE_object_purgeable 535 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_SUN_global_alpha 538 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_base_instance 541 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_get_program_binary 541 B
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Makefile 549 B
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-06-PerFragmentLighting/Readme.txt 553 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-01-ColorRemapping/Readme.txt 554 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_APPLE_float_pixels 557 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_texture3D 557 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GL_APPLE_float_pixels 557 B
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch11-RandomNumbers/Random-02-Perlin/Readme.txt 559 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_SGI_color_matrix 560 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/CMake/i586-mingw32msvc.cmake 562 B
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/CMake/amd64-mingw32msvc.cmake 567 B
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch04-Xforms/Transforms-05-Hierarchy/Readme.txt 573 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_texture_cube_map 575 B
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_KHR_blend_equation_advanced 575 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GL_EXT_bindable_uniform 575 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_bindable_uniform 575 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/WGL_ARB_buffer_region 577 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_subtexture 580 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-01-ColorRemapping/textureShaderScale.hlslf 582 B
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-01-ColorRemapping/textureShader.hlslv 586 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch10-Raster/Raster-02-TextureFilter/textureShader.hlslv 586 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch10-Raster/Raster-03-Mipmapping/textureShader.hlslv 586 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-07-BasicTexturing/textureShader.hlslv 586 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch10-Raster/Raster-04-Blending/textureShader.hlslv 586 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_buffer_storage 586 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/CMake/i686-pc-mingw32.cmake 587 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-08-TextureAddressing/textureShader.hlslv 587 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ATI_envmap_bumpmap 588 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GL_ATI_envmap_bumpmap 588 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_texture_cube_map 589 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GL_EXT_texture_cube_map 589 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch06-Interpolation/Curves-09-LerpSlerp/Readme.txt 591 B
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/config/Makefile.solaris-gcc 593 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-06-PerFragmentLighting/vertlitShader.glslv 593 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ATI_pn_triangles 595 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GL_ATI_pn_triangles 595 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-03-SpotLight/spotShader.glslv 596 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-02-PointLight/pointShader.glslv 596 B
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_APPLE_vertex_array_range 624 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_occlusion_query 624 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/WGL_NV_video_capture 624 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_transform_feedback2 628 B
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/config/Makefile.gnu 630 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/config/Makefile.kfreebsd 630 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_HP_image_transform 632 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_INTEL_parallel_arrays 637 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ATI_draw_buffers 639 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_draw_buffers 639 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch06-Interpolation/Makefile 641 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_texture_sRGB 642 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-04-LightingComponents/Readme.txt 643 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch10-Raster/Raster-02-TextureFilter/Readme.txt 643 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GL_EXT_fog_coord 643 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/config/Makefile.freebsd 643 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_fog_coord 643 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-08-NormalMapping/normalShader.hlslf 644 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_clear_buffer_object 645 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/config/Makefile.openbsd 647 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/WGL_OML_sync_control 648 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_ES3_compatibility 649 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_SGIS_multisample 649 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-06-PerFragmentLighting/vertlitShader.hlslv 650 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_transform_feedback2 651 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-08-NormalMapping/normalShader.glslv 651 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-08-TextureAddressing/Readme.txt 651 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/src/wglew_head.h 655 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GLX_SGIX_video_resize 658 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_framebuffer_mixed_samples 661 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/config/Makefile.netbsd 662 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_multisample 667 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_texture_object 672 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/bin/update_ext.sh 673 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/bc_s.png 676 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-02-PointLight/pointShader.hlslv 679 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-03-SpotLight/spotShader.hlslv 679 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_multi_bind 685 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/WGL_NV_gpu_affinity 689 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/WGL_NV_gpu_affinity 689 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_draw_elements_base_vertex 689 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_explicit_multisample 690 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_texture_env_combine 695 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_sample_locations 696 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_occlusion_query 697 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_texture_float 697 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_invalidate_subdata 699 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-04-LightingComponents/componentsShader.glslv 700 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-05-MultipleLights/multiShader.glslv 700 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_APPLE_element_array 702 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_coordinate_frame 706 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_vertex_shader 709 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GLX_OML_sync_control 714 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GLX_NV_video_capture 719 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_texture_env_combine 719 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/WGL_ARB_pbuffer 723 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/WGL_NV_DX_interop 723 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch12-Collision/Collision-02-SweepPrune/Readme.txt 725 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_texture_snorm 735 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch11-RandomNumbers/Random-01-SphereDisc/Readme.txt 740 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_parameter_buffer_object 743 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GL_NV_parameter_buffer_object 743 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_KHR_robustness 745 B
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/ftv2doc.png 746 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_vertex_weighting 747 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-08-NormalMapping/normalShader.hlslv 747 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch10-Raster/Raster-01-DepthBuffering/Readme.txt 753 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-01-DirectionalLight/directionalShader.glslf 754 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_AMD_sparse_texture 756 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/bin/make_def_var.pl 756 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/bin/make_struct_var.pl 758 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_copy_texture 759 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_fragment_program 761 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/config/Makefile.cygwin 764 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/WGL_EXT_pbuffer 771 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-07-TexturesAndLighting/texlitShader.glslv 782 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-01-DirectionalLight/directionalShader.hlslf 784 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_PGI_misc_hints 790 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_shading_language_include 791 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/config/Makefile.mingw 794 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-04-LightingComponents/componentsShader.hlslv 796 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-05-MultipleLights/multiShader.hlslv 796 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GL_ARB_matrix_palette 800 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_matrix_palette 800 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/bin/make_def_fun.pl 808 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_vertex_attrib_64bit 811 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GL_ARB_vertex_attrib_64bit 811 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_framebuffer_no_attachments 812 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_texture_shader3 812 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_texture_storage_multisample 823 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/bin/make_struct_fun.pl 831 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_window_pos 841 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/sync_on.png 845 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_PGI_vertex_hints 846 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_texture_storage 852 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/README.txt 853 B
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/src/glxew_tail.h 853 B
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch07-Viewing/Viewing-01-LookAt/Info.plist 1 KB
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch07-Viewing/Viewing-03-Perspective/Info.plist 1 KB
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-01-ColorRemapping/Info.plist 1 KB
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-03-BasicShading/Info.plist 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-04-UniformColors/Info.plist 1 KB
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-06-SharpEdges/Info.plist 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-07-BasicTexturing/Info.plist 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-08-TextureAddressing/Info.plist 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-01-DirectionalLight/Info.plist 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-02-PointLight/Info.plist 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-03-SpotLight/Info.plist 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-04-LightingComponents/Info.plist 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-05-MultipleLights/Info.plist 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-06-PerFragmentLighting/Info.plist 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-07-TexturesAndLighting/Info.plist 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-08-NormalMapping/Info.plist 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch10-Raster/Raster-01-DepthBuffering/Info.plist 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch10-Raster/Raster-02-TextureFilter/Info.plist 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch10-Raster/Raster-03-Mipmapping/Info.plist 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch10-Raster/Raster-04-Blending/Info.plist 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch11-RandomNumbers/Random-01-SphereDisc/Info.plist 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch11-RandomNumbers/Random-02-Perlin/Info.plist 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch12-Collision/Collision-01-Hierarchy/Info.plist 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch12-Collision/Collision-02-SweepPrune/Info.plist 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch13-Simulation/Simulation-01-Force/Info.plist 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch13-Simulation/Simulation-02-Integration/Info.plist 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch13-Simulation/Simulation-03-Torque/Info.plist 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch13-Simulation/Simulation-04-Tank/Info.plist 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch13-Simulation/Simulation-05-LinCollision/Info.plist 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch13-Simulation/Simulation-06-RotCollision/Info.plist 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch13-Simulation/Simulation-07-Friction/Info.plist 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/bin/filter_spec.py 1 KB
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_paletted_texture 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GL_VERSION_3_2 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/tabs.css 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-02-PointLight/pointShader.glslf 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/src/mesa_license.h 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch13-Simulation/Simulation-06-RotCollision/Player.h 1 KB
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch13-Simulation/Simulation-06-RotCollision/Obstacle.h 1 KB
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_viewport_array 1 KB
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GLX_EXT_texture_from_pixmap 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GLX_AMD_gpu_association 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GLX_AMD_gpu_association 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch04-Xforms/Transforms-01-Interaction/Player.h 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch12-Collision/Collision-01-Hierarchy/Player.h 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch04-Xforms/Transforms-02-Centered/Player.h 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_texture 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-01-ColorRemapping/textureShaderToneMap.hlslf 1 KB
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/CMake/AppleInfo.plist 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch12-Collision/Collision-01-Hierarchy/Readme.txt 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_AMD_debug_output 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-02-PointLight/pointShader.hlslf 1 KB
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch04-Xforms/Transforms-03-Separate/Player.h 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch05-Orientation/Orientation-01-Transform/Player.h 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch06-Interpolation/Curves-04-Catmull/Game.h 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch06-Interpolation/Curves-07-B-Spline/Game.h 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch06-Interpolation/Curves-05-Kochanek/Game.h 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch06-Interpolation/Curves-11-CameraControl/Game.h 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch06-Interpolation/Curves-03-AutoHermite/Game.h 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch06-Interpolation/Curves-10-SpeedControl/Game.h 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch06-Interpolation/Curves-06-Bezier/Game.h 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch06-Interpolation/Curves-01-Linear/Game.h 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch10-Raster/Raster-04-Blending/Game.h 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch04-Xforms/Transforms-05-Hierarchy/Game.h 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch12-Collision/Collision-01-Hierarchy/Game.h 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_geometry_shader4 1 KB
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-03-BasicShading/Game.h 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-01-ColorRemapping/Game.h 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-06-SharpEdges/Game.h 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch10-Raster/Raster-03-Mipmapping/Game.h 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-02-BasicDrawing/Game.h 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-04-UniformColors/Game.h 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-05-VertexColors/Game.h 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-02-PointLight/Game.h 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-03-SpotLight/Game.h 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-07-BasicTexturing/Game.h 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch10-Raster/Raster-01-DepthBuffering/Game.h 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-06-PerFragmentLighting/Game.h 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-07-TexturesAndLighting/Game.h 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-04-LightingComponents/Game.h 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-08-TextureAddressing/Game.h 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch10-Raster/Raster-02-TextureFilter/Game.h 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-05-MultipleLights/Game.h 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-01-DirectionalLight/Game.h 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_shader_subroutine 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch12-Collision/Collision-02-SweepPrune/Game.h 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/WGL_ARB_render_texture 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ATI_vertex_array_object 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch06-Interpolation/Curves-11-CameraControl/Player.h 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvUtility/IvAssert.h 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch06-Interpolation/Curves-06-Bezier/Player.h 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_MESA_window_pos 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch06-Interpolation/Curves-02-Hermite/Player.h 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch10-Raster/Raster-04-Blending/Readme.txt 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/src/xkb_unicode.h 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_vertex_attrib_64bit 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch06-Interpolation/Curves-04-Catmull/Player.h 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch06-Interpolation/Curves-01-Linear/Player.h 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GL_VERSION_2_1 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_AMD_performance_monitor 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch06-Interpolation/Curves-07-B-Spline/Player.h 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_texture_multisample 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_SGI_color_table 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch06-Interpolation/Curves-02-Hermite/Game.h 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch04-Xforms/Transforms-01-Interaction/Game.h 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch04-Xforms/Transforms-02-Centered/Game.h 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch04-Xforms/Transforms-03-Separate/Game.h 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch04-Xforms/Transforms-04-Tank/Game.h 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch11-RandomNumbers/Random-01-SphereDisc/Game.h 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch05-Orientation/Orientation-01-Transform/Game.h 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch06-Interpolation/Curves-08-Euler/Game.h 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch06-Interpolation/Curves-09-LerpSlerp/Game.h 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch11-RandomNumbers/Random-02-Perlin/Game.h 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_texture_multisample 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_SGIX_fragment_specular_lighting 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvUtility/IvTypes.h 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch13-Simulation/Simulation-03-Torque/Game.h 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch13-Simulation/Simulation-02-Integration/Game.h 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch13-Simulation/Simulation-04-Tank/Game.h 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GL_VERSION_3_1 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch13-Simulation/Simulation-01-Force/Game.h 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-03-SpotLight/spotShader.glslf 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/bin/make_html.pl 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_APPLE_vertex_program_evaluators 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_KHR_texture_compression_astc_hdr 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_KHR_texture_compression_astc_ldr 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvUtility/IvReader.h 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch11-RandomNumbers/Random-02-Perlin/Player.h 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_blend_equation_advanced 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch13-Simulation/Simulation-06-RotCollision/Game.h 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/header.html 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch06-Interpolation/Curves-05-Kochanek/Player.h 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch13-Simulation/Simulation-05-LinCollision/Game.h 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-02-PointLight/Player.h 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/bin/make_str.pl 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvMath/IvGaussianElim.h 1 KB
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_transform_feedback 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GL_EXT_secondary_color 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_secondary_color 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch06-Interpolation/Curves-10-SpeedControl/Player.h 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch07-Viewing/Viewing-03-Perspective/Game.h 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-03-SpotLight/Player.h 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch07-Viewing/Viewing-02-Rotation/Game.h 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvGraphics/IvTextureFormats.h 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch10-Raster/Raster-01-DepthBuffering/Player.h 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-02-BasicDrawing/Player.h 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch06-Interpolation/Curves-03-AutoHermite/Player.h 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch07-Viewing/Viewing-07-Clipping/Game.h 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_tessellation_shader 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-03-SpotLight/spotShader.hlslf 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch07-Viewing/Viewing-01-LookAt/Game.h 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch06-Interpolation/Curves-09-LerpSlerp/Player.h 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch11-RandomNumbers/Random-01-SphereDisc/Player.h 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch04-Xforms/Transforms-04-Tank/Player.h 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/bin/make_init.pl 1 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/bin/make_info.pl 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-05-VertexColors/Player.h 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch04-Xforms/Transforms-04-Tank/Barrel.h 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_IBM_vertex_array_lists 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-01-DirectionalLight/Player.h 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch13-Simulation/Simulation-07-Friction/Game.h 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-03-BasicShading/Player.h 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-04-UniformColors/Player.h 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/src/glew_init_glx.c 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/LICENSE 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch10-Raster/Raster-02-TextureFilter/Player.h 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch13-Simulation/Simulation-01-Force/Player.h 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_vertex_attrib_integer_64bit 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch04-Xforms/Transforms-04-Tank/Turret.h 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-06-PerFragmentLighting/Player.h 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-04-LightingComponents/Player.h 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_gpu_program4 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GL_NV_gpu_program4 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/doc/glew.txt 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/src/posix_time.h 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_debug_output 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/doc/ogl_sm.jpg 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/bin/make_header.pl 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-06-SharpEdges/Player.h 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_shader_atomic_counters 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_texture_compression 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/src/posix_tls.h 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-08-NormalMapping/Player.h 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/src/win32_tls.h 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/MakefileCommon 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch13-Simulation/Simulation-04-Tank/Barrel.txt 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch04-Xforms/Transforms-05-Hierarchy/Barrel.txt 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GLX_SGIX_pbuffer 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_vertex_attrib_binding 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-05-MultipleLights/Player.h 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/src/winmm_joystick.h 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/src/glew_init_wgl.c 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch07-Viewing/Viewing-08-Picking/Game.h 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch12-Collision/Collision-02-SweepPrune/CollisionObject.h 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch10-Raster/Raster-03-Mipmapping/Player.h 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/bin/make_list.pl 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch04-Xforms/Transforms-04-Tank/Barrel.txt 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch07-Viewing/Viewing-05-Orthographic/Game.h 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-01-ColorRemapping/Player.h 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch07-Viewing/Viewing-06-Oblique/Game.h 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvUtility/IvStackAllocator.h 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch13-Simulation/Simulation-02-Integration/Player.h 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_evaluators 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/src/glew_license.h 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-07-BasicTexturing/Player.h 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch07-Viewing/Viewing-04-Stereo/Game.h 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GLX_ATI_render_texture 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GLX_ATI_render_texture 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GL_ARB_vertex_blend 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_vertex_blend 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-07-TexturesAndLighting/Player.h 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-08-TextureAddressing/Player.h 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch06-Interpolation/Curves-08-Euler/Player.h 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/WGL_EXT_pixel_format 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/src/glew_init_tail.c 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch10-Raster/Raster-03-Mipmapping/Readme.txt 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_texture_integer 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GL_EXT_texture_integer 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GLX_SGIX_hyperpipe 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GLX_SGIX_hyperpipe 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_vertex_array 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch07-Viewing/Viewing-07-Clipping/IvClipper.h 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_vertex_buffer_unified_memory 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/src/glew_tail.h 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_fragment_lighting 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_gpu_shader_fp64 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/main.dox 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/src/iokit_joystick.h 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/src/linux_joystick.h 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_INTEL_performance_query 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_vertex_buffer_object 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GL_NV_transform_feedback 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_transform_feedback 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GL_VERSION_1_2 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvGraphics/IvVertexBuffer.h 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/WGL_ARB_pixel_format 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch10-Raster/Raster-04-Blending/Player.h 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/src/nsgl_context.h 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_REGAL_ES1_0_compatibility 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvUtility/IvWriter.h 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/src/glewinfo_head.c 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/deps/getopt.h 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvGraphics/IvVertexShader.h 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvGraphics/IvFragmentShader.h 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvCollision/IvCovariance.h 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/doc/build.html 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/tests/title.c 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvGraphics/D3D11/IvPointRendererD3D11.h 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_convolution 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GL_ARB_robustness 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_robustness 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch13-Simulation/Simulation-03-Torque/Player.h 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvGraphics/IvShaderProgram.h 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvRandom/IvMersenne.h 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/src/posix_tls.c 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/src/mach_time.c 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_program_interface_query 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-04-LightingComponents/componentsShader.glslf 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvScene/IvIndexedGeometry.h 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch12-Collision/Collision-02-SweepPrune/ObjectDB.h 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvGraphics/IvVertexFormats.h 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/src/win32_tls.c 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvGraphics/IvIndexBuffer.h 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch13-Simulation/Simulation-04-Tank/Player.h 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvGraphics/D3D11/IvRendererHelpD3D11.cpp 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_uniform_buffer_object 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_shader_image_load_store 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_texture_shader 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-05-MultipleLights/multiShader.glslf 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvEngine/IvClock.h 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-04-LightingComponents/componentsShader.hlslf 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvGraphics/IvRendererHelp.h 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvGraphics/OGL/IvRendererHelpOGL.h 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_video_capture 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvGraphics/D3D11/IvRendererHelpD3D11.h 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_KHR_debug 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-07-TexturesAndLighting/texlitShader.glslf 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-05-MultipleLights/multiShader.hlslf 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvGraphics/OGL/IvRendererHelpOGL.cpp 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_shader_image_load_store 2 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvUtility/IvFileReader.h 3 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvUtility/IvDebugger.h 3 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch13-Simulation/Simulation-05-LinCollision/SimObject.h 3 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_half_float 3 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-07-TexturesAndLighting/texlitShader.hlslf 3 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvGraphics/OGL/IvVertexShaderOGL.h 3 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch04-Xforms/Transforms-04-Tank/Tank.txt 3 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch04-Xforms/Transforms-05-Hierarchy/Tank.txt 3 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch13-Simulation/Simulation-04-Tank/Tank.txt 3 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvGraphics/OGL/IvFragmentShaderOGL.h 3 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvGraphics/OGL/IvTextureOGL.h 3 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch13-Simulation/Simulation-06-RotCollision/SimObject.h 3 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvGraphics/IvTexture.h 3 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvGraphics/D3D11/IvIndexBufferD3D11.h 3 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_vertex_type_2_10_10_10_rev 3 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvGraphics/OGL/IvIndexBufferOGL.h 3 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/search/typedefs_0.js 3 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/src/win32_time.c 3 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/src/egl_context.h 3 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvUtility/IvStackAllocator.cpp 3 KB
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch13-Simulation/Simulation-06-RotCollision/Obstacle.cpp 3 KB
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvGraphics/D3D11/IvTextureD3D11.h 3 KB
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch13-Simulation/Simulation-05-LinCollision/Player.cpp 4 KB
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch13-Simulation/Simulation-06-RotCollision/Player.cpp 4 KB
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvGraphics/OGL/IvResourceManagerOGL.h 4 KB
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch10-Raster/Raster-03-Mipmapping/Game.cpp 4 KB
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/src/glfw_config.h.in 4 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch10-Raster/Raster-02-TextureFilter/Game.cpp 4 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-04-LightingComponents/Game.cpp 4 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-08-NormalMapping/Game.cpp 4 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-02-PointLight/Game.cpp 4 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch10-Raster/Raster-04-Blending/Game.cpp 4 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-03-SpotLight/Game.cpp 4 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-07-TexturesAndLighting/Game.cpp 4 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-05-MultipleLights/Game.cpp 4 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-05-VertexColors/Game.cpp 4 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-02-BasicDrawing/Game.cpp 4 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-06-PerFragmentLighting/Game.cpp 4 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-07-BasicTexturing/Game.cpp 4 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-06-SharpEdges/Game.cpp 4 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-08-TextureAddressing/Game.cpp 4 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-01-ColorRemapping/Game.cpp 4 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-04-UniformColors/Game.cpp 4 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-01-DirectionalLight/Game.cpp 4 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/src/CMakeLists.txt 4 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/tests/peter.c 4 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvMath/IvLine3.h 4 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-03-BasicShading/Game.cpp 4 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch04-Xforms/Transforms-03-Separate/Game.cpp 4 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch04-Xforms/Transforms-01-Interaction/Game.cpp 4 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch04-Xforms/Transforms-02-Centered/Game.cpp 4 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch04-Xforms/Transforms-05-Hierarchy/Game.cpp 4 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvMath/IvRay3.h 4 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvCurves/IvUniformBSpline.h 4 KB
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvGraphics/IvResourceManager.h 4 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvCollision/IvCapsule.h 4 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvGraphics/D3D11/IvUniformD3D11.h 4 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch11-RandomNumbers/Random-01-SphereDisc/Game.cpp 4 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch05-Orientation/Orientation-01-Transform/Game.cpp 4 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch11-RandomNumbers/Random-02-Perlin/Game.cpp 4 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch06-Interpolation/Curves-08-Euler/Game.cpp 4 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch06-Interpolation/Curves-09-LerpSlerp/Game.cpp 4 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvCollision/IvBoundingSphere.h 4 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch06-Interpolation/Curves-03-AutoHermite/Game.cpp 4 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch06-Interpolation/Curves-10-SpeedControl/Game.cpp 4 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch06-Interpolation/Curves-07-B-Spline/Game.cpp 4 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch06-Interpolation/Curves-06-Bezier/Game.cpp 4 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch06-Interpolation/Curves-02-Hermite/Game.cpp 4 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch06-Interpolation/Curves-04-Catmull/Game.cpp 4 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch06-Interpolation/Curves-01-Linear/Game.cpp 4 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch13-Simulation/Simulation-02-Integration/Game.cpp 4 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch13-Simulation/Simulation-01-Force/Game.cpp 4 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/src/glew_utils.h 4 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch06-Interpolation/Curves-02-Hermite/Player.cpp 4 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch06-Interpolation/Curves-06-Bezier/Player.cpp 4 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvScene/IvHierarchy.h 4 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/src/glx_context.h 4 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch06-Interpolation/Curves-05-Kochanek/Game.cpp 4 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch13-Simulation/Simulation-04-Tank/Game.cpp 4 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch13-Simulation/Simulation-03-Torque/Game.cpp 4 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch12-Collision/Collision-01-Hierarchy/Game.cpp 4 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch04-Xforms/Transforms-04-Tank/Game.cpp 4 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/src/wl_platform.h 4 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/internal.dox 4 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch10-Raster/Raster-01-DepthBuffering/Game.cpp 4 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/tests/fsaa.c 4 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_framebuffer_object 4 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch12-Collision/Collision-01-Hierarchy/periscope.txt 4 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch12-Collision/Collision-01-Hierarchy/conning.txt 4 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch13-Simulation/Simulation-05-LinCollision/Game.cpp 4 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch13-Simulation/Simulation-06-RotCollision/Game.cpp 4 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvCurves/IvHermite.h 4 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch06-Interpolation/Curves-03-AutoHermite/Player.cpp 4 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvCurves/IvBezier.h 4 KB
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/tests/reopen.c 5 KB
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch11-RandomNumbers/Random-02-Perlin/marbleShader.glslf 5 KB
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch06-Interpolation/Curves-11-CameraControl/Game.cpp 5 KB
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-07-TexturesAndLighting/Example.sln 5 KB
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch11-RandomNumbers/Random-02-Perlin/marbleShader.hlslf 5 KB
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-02-PointLight/Player.cpp 5 KB
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch06-Interpolation/Curves-09-LerpSlerp/Player.cpp 6 KB
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch13-Simulation/Simulation-04-Tank/Example.sln 7 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch12-Collision/Collision-02-SweepPrune/Example.sln 7 KB
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvScene/IvIndexedGeometry.cpp 7 KB
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/src/wl_monitor.c 7 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/tests/monitors.c 7 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/doc/advanced.html 7 KB
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/rift.dox 7 KB
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/src/glew.rc 7 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GL_VERSION_3_0 7 KB
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_vertex_program 7 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvGraphics/D3D11/IvIndexBufferD3D11.cpp 7 KB
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/Common.sln 7 KB
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvMath/IvMath.vcxproj 7 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch06-Interpolation/Curves-08-Euler/Player.cpp 7 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvGraphics/D3D11/IvShaderProgramD3D11.cpp 7 KB
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/globals_h.html 7 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch07-Viewing/Viewing-08-Picking/Game.cpp 7 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/globals_w.html 7 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvGraphics/OGL/IvFragmentShaderOGL.cpp 7 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/globals_defs_s.html 7 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/index.html 7 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/tests/cursor.c 7 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/globals_defs_v.html 7 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch07-Viewing/Viewing-03-Perspective/Game.cpp 7 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_vertex_program 7 KB
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch12-Collision/Collision-01-Hierarchy/rudder.txt 7 KB
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch10-Raster/Raster-01-DepthBuffering/Player.cpp 7 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/globals_defs_r.html 7 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvEngine/OGL/IvMainOGL.cpp 7 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/pages.html 7 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/src/x11_platform.h 7 KB
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/structGLFWimage.html 8 KB
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvMath/IvMath.h 8 KB
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/globals_d.html 8 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch04-Xforms/Transforms-05-Hierarchy/Player.cpp 8 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch04-Xforms/Transforms-04-Tank/Barrel.cpp 8 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/src/glew_head.c 8 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/doc/index.html 8 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvScene/IvScene.xcodeproj/project.pbxproj 8 KB
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/modules.html 8 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/deps/getopt.c 8 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvCurves/IvLinear.cpp 8 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvGraphics/OGL/IvVertexBufferOGL.cpp 8 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/globals_defs_c.html 8 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/README.md 8 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/globals.html 8 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch04-Xforms/Transforms-04-Tank/Turret.cpp 8 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-04-LightingComponents/Player.cpp 8 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/src/glewinfo_tail.c 8 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch12-Collision/Collision-02-SweepPrune/ObjectDB.cpp 8 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvMath/IvPlane.cpp 8 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvRandom/IvRandom.xcodeproj/project.pbxproj 8 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/extra.less 8 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch13-Simulation/Simulation-03-Torque/Player.cpp 8 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/core/gl/GL_VERSION_2_0 8 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/globals_defs_m.html 8 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-01-DirectionalLight/Player.cpp 9 KB
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/globals_defs_j.html 9 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-02-BasicDrawing/Player.cpp 9 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch13-Simulation/Simulation-07-Friction/Game.cpp 9 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch04-Xforms/Transforms-04-Tank/Player.cpp 9 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvGraphics/IvRenderer.cpp 9 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-06-PerFragmentLighting/Player.cpp 9 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvUtility/IvImage.cpp 9 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/compat.dox 9 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/globals_m.html 9 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/src/linux_joystick.c 9 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-05-MultipleLights/Player.cpp 9 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/globals_j.html 9 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/group__mods.html 9 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch11-RandomNumbers/Random-01-SphereDisc/Player.cpp 9 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvScene/IvHierarchy.cpp 9 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/structGLFWgammaramp.html 9 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/doc/glew.png 9 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-05-VertexColors/Player.cpp 9 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-03-BasicShading/Player.cpp 9 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/src/cocoa_init.m 9 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-06-SharpEdges/Player.cpp 9 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvEngine/IvEngine.xcodeproj/project.pbxproj 9 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/doc/install.html 9 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-04-UniformColors/Player.cpp 9 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvGraphics/D3D11/IvFragmentShaderD3D11.cpp 9 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/src/nsgl_context.m 9 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/doc/basic.html 10 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_ARB_direct_state_access 10 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch10-Raster/Raster-02-TextureFilter/Player.cpp 10 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvGraphics/OGL/IvVertexShaderOGL.cpp 10 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/deps/KHR/khrplatform.h 10 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvGraphics/OGL/IvUniformOGL.cpp 10 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvMath/IvGaussianElim.cpp 10 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/structGLFWvidmode.html 10 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/news.dox 10 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvGraphics/D3D11/IvConstantTableD3D11.cpp 10 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-08-NormalMapping/Player.cpp 10 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/examples/gears.c 10 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvGraphics/D3D11/IvUniformD3D11.cpp 10 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvCollision/IvCollision.xcodeproj/project.pbxproj 10 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch07-Viewing/Viewing-05-Orthographic/Game.cpp 10 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvMath/IvLine3.cpp 10 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/include/GLFW/glfw3native.h 10 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvCurves/IvCurves.xcodeproj/project.pbxproj 10 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvUtility/IvUtility.xcodeproj/project.pbxproj 10 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch12-Collision/Collision-01-Hierarchy/Player.cpp 10 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/src/win32_monitor.c 10 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvCollision/IvCovariance.cpp 10 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvGraphics/D3D11/IvVertexShaderD3D11.cpp 11 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/quick.dox 11 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch13-Simulation/Simulation-05-LinCollision/SimObject.cpp 11 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch13-Simulation/Simulation-04-Tank/Player.cpp 11 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch12-Collision/Collision-01-Hierarchy/sub_body.txt 11 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch13-Simulation/Simulation-02-Integration/Player.cpp 11 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/group__shapes.html 11 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/doc/advanced.html 11 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvMath/IvVector2.cpp 11 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/globals_s.html 11 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/examples/wave.c 11 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/search/functions_0.js 11 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/context.dox 11 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_NV_path_rendering 12 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch10-Raster/Raster-03-Mipmapping/Player.cpp 12 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch07-Viewing/Viewing-06-Oblique/Game.cpp 12 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/src/monitor.c 12 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/build.dox 12 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvGraphics/OGL/IvTextureOGL.cpp 12 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/bin/parse_spec.pl 12 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvMath/IvVector4.cpp 12 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-01-ColorRemapping/Player.cpp 12 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/doc/index.html 12 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch13-Simulation/Simulation-06-RotCollision/SimObject.cpp 12 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvCollision/IvAABB.cpp 12 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvCollision/IvBoundingSphere.cpp 12 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvEngine/IvEngine.vcxproj 13 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/intro.dox 13 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/deps/tinycthread.c 13 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvGraphics/OGL/IvResourceManagerOGL.cpp 13 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/src/cocoa_monitor.m 13 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/doc/wglew.html 13 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-08-TextureAddressing/Player.cpp 13 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/tests/glfwinfo.c 13 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/src/win32_init.c 13 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-07-TexturesAndLighting/Player.cpp 13 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvGraphics/D3D11/IvResourceManagerD3D11.cpp 13 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/compile.dox 13 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/Makefile 13 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvGraphics/D3D11/IvVertexBufferD3D11.cpp 14 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-07-BasicTexturing/Player.cpp 14 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/examples/splitview.c 14 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvMath/IvVector3.cpp 14 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/group__buttons.html 14 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/src/wl_window.c 14 KB
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvGraphics/D3D11/IvPointRendererD3D11.cpp 15 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/globals_g.html 15 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/src/x11_monitor.c 15 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch07-Viewing/Viewing-04-Stereo/Game.cpp 15 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch10-Raster/Raster-04-Blending/Player.cpp 15 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvMath/IvRay3.cpp 15 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/deps/tinycthread.h 15 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/compat.html 15 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/Common.xcodeproj/project.pbxproj 16 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/examples/heightmap.c 16 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvGraphics/IvTeapot.cpp 16 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/src/input.c 16 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/src/egl_context.c 16 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/src/iokit_joystick.m 16 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/glfw3native_8h.html 16 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/monitor.html 16 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch07-Viewing/Viewing-06-Oblique/Example.vcxproj 16 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch07-Viewing/Viewing-04-Stereo/Example.vcxproj 16 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch07-Viewing/Viewing-08-Picking/Example.vcxproj 16 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch07-Viewing/Viewing-03-Perspective/Example.vcxproj 16 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch07-Viewing/Viewing-05-Orthographic/Example.vcxproj 16 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch07-Viewing/Viewing-01-LookAt/Example.vcxproj 16 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch07-Viewing/Viewing-02-Rotation/Example.vcxproj 16 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvCollision/IvCapsule.cpp 16 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-02-BasicDrawing/Example.vcxproj 16 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch11-RandomNumbers/Random-01-SphereDisc/Example.vcxproj 16 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch10-Raster/Raster-01-DepthBuffering/Example.vcxproj 16 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch04-Xforms/Transforms-01-Interaction/Example.vcxproj 16 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch13-Simulation/Simulation-03-Torque/Example.vcxproj 16 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch05-Orientation/Orientation-01-Transform/Example.vcxproj 16 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch13-Simulation/Simulation-02-Integration/Example.vcxproj 16 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch13-Simulation/Simulation-01-Force/Example.vcxproj 16 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch04-Xforms/Transforms-02-Centered/Example.vcxproj 16 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch04-Xforms/Transforms-03-Separate/Example.vcxproj 16 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch07-Viewing/Viewing-07-Clipping/Example.vcxproj 16 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch06-Interpolation/Curves-01-Linear/Example.vcxproj 17 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch06-Interpolation/Curves-03-AutoHermite/Example.vcxproj 17 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch06-Interpolation/Curves-02-Hermite/Example.vcxproj 17 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch06-Interpolation/Curves-09-LerpSlerp/Example.vcxproj 17 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch06-Interpolation/Curves-07-B-Spline/Example.vcxproj 17 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch06-Interpolation/Curves-06-Bezier/Example.vcxproj 17 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch06-Interpolation/Curves-08-Euler/Example.vcxproj 17 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch06-Interpolation/Curves-05-Kochanek/Example.vcxproj 17 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch06-Interpolation/Curves-11-CameraControl/Example.vcxproj 17 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch06-Interpolation/Curves-04-Catmull/Example.vcxproj 17 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch06-Interpolation/Curves-10-SpeedControl/Example.vcxproj 17 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch12-Collision/Collision-01-Hierarchy/Example.vcxproj 17 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch13-Simulation/Simulation-07-Friction/Example.vcxproj 17 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch12-Collision/Collision-02-SweepPrune/Example.vcxproj 17 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch04-Xforms/Transforms-04-Tank/Example.vcxproj 17 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-03-SpotLight/Example.vcxproj 17 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-02-PointLight/Example.vcxproj 17 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-05-MultipleLights/Example.vcxproj 17 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-03-BasicShading/Example.vcxproj 17 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-08-NormalMapping/Example.vcxproj 17 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-07-TexturesAndLighting/Example.vcxproj 17 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-07-BasicTexturing/Example.vcxproj 17 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-08-TextureAddressing/Example.vcxproj 17 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch10-Raster/Raster-02-TextureFilter/Example.vcxproj 17 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch10-Raster/Raster-03-Mipmapping/Example.vcxproj 17 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch10-Raster/Raster-04-Blending/Example.vcxproj 17 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-06-PerFragmentLighting/Example.vcxproj 17 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-04-UniformColors/Example.vcxproj 17 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-06-SharpEdges/Example.vcxproj 17 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-05-VertexColors/Example.vcxproj 17 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-04-LightingComponents/Example.vcxproj 17 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-01-DirectionalLight/Example.vcxproj 17 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvMath/IvMath.xcodeproj/project.pbxproj 17 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch13-Simulation/Simulation-06-RotCollision/Example.vcxproj 17 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch13-Simulation/Simulation-05-LinCollision/Example.vcxproj 17 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/Makefile 17 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch11-RandomNumbers/Random-02-Perlin/Example.vcxproj 17 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch13-Simulation/Simulation-04-Tank/Example.vcxproj 17 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch04-Xforms/Transforms-05-Hierarchy/Example.vcxproj 17 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-01-ColorRemapping/Example.vcxproj 17 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/src/glx_context.c 17 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/group__joysticks.html 17 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/doc/gpl.txt 18 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/rift.html 18 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/globals_func.html 18 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch07-Viewing/Viewing-03-Perspective/Example.xcodeproj/project.pbxproj 18 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch07-Viewing/Viewing-06-Oblique/Example.xcodeproj/project.pbxproj 18 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch07-Viewing/Viewing-08-Picking/Example.xcodeproj/project.pbxproj 18 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch07-Viewing/Viewing-04-Stereo/Example.xcodeproj/project.pbxproj 18 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch07-Viewing/Viewing-02-Rotation/Example.xcodeproj/project.pbxproj 18 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch07-Viewing/Viewing-01-LookAt/Example.xcodeproj/project.pbxproj 18 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch07-Viewing/Viewing-05-Orthographic/Example.xcodeproj/project.pbxproj 18 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/input.dox 18 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/group__errors.html 18 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/examples/boing.c 19 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-02-BasicDrawing/Example.xcodeproj/project.pbxproj 19 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch05-Orientation/Orientation-01-Transform/Example.xcodeproj/project.pbxproj 19 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch10-Raster/Raster-01-DepthBuffering/Example.xcodeproj/project.pbxproj 19 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch04-Xforms/Transforms-03-Separate/Example.xcodeproj/project.pbxproj 19 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch04-Xforms/Transforms-02-Centered/Example.xcodeproj/project.pbxproj 19 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch04-Xforms/Transforms-01-Interaction/Example.xcodeproj/project.pbxproj 19 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch07-Viewing/Viewing-07-Clipping/Example.xcodeproj/project.pbxproj 19 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/tests/events.c 19 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvCurves/IvCatmullRom.cpp 19 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/news.html 19 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvCollision/IvOBB.cpp 19 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/CMakeLists.txt 19 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/lib-vc2010/glfw3dll.lib 20 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/lib-vc2012/glfw3dll.lib 20 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/lib-vc2013/glfw3dll.lib 20 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvGraphics/D3D11/IvTextureD3D11.cpp 20 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/moving.dox 20 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-03-SpotLight/Example.xcodeproj/project.pbxproj 20 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-02-PointLight/Example.xcodeproj/project.pbxproj 20 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-05-MultipleLights/Example.xcodeproj/project.pbxproj 20 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-03-BasicShading/Example.xcodeproj/project.pbxproj 20 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/build.html 20 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch10-Raster/Raster-03-Mipmapping/Example.xcodeproj/project.pbxproj 20 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-04-UniformColors/Example.xcodeproj/project.pbxproj 20 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-06-SharpEdges/Example.xcodeproj/project.pbxproj 20 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-05-VertexColors/Example.xcodeproj/project.pbxproj 20 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-04-LightingComponents/Example.xcodeproj/project.pbxproj 20 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-01-DirectionalLight/Example.xcodeproj/project.pbxproj 20 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/globals_defs_k.html 20 KB
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-08-TextureAddressing/Example.xcodeproj/project.pbxproj 20 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/globals_k.html 20 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch13-Simulation/Simulation-07-Friction/SimObject.cpp 20 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/group__context.html 20 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvGraphics/OGL/IvRendererOGL.cpp 20 KB
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/src/xkb_unicode.c 21 KB
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch06-Interpolation/Curves-10-SpeedControl/Example.xcodeproj/project.pbxproj 21 KB
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvMath/IvLineSegment3.cpp 23 KB
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/auto/extensions/gl/GL_EXT_direct_state_access 23 KB
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/doxygen.css 23 KB
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch04-Xforms/Transforms-05-Hierarchy/Example.xcodeproj/project.pbxproj 24 KB
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvCurves/IvHermite.cpp 25 KB
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/window.dox 30 KB
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/src/x11_init.c 30 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvMath/IvMatrix33.cpp 31 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/glfw3native_8h_source.html 33 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/examples/particles.c 35 KB
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/src/cocoa_window.m 36 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/src/win32_window.c 37 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/moving.html 38 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/src/visualinfo.c 38 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/input.html 39 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/group__monitor.html 41 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/search/all_3.js 41 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/config/config.guess 42 KB
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/common/IvGraphics/IvRendererHelp.cpp 57 KB
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/deps/glad/glad.h 88 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/group__keys.html 90 KB
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/group__input.html 102 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/jquery.js 102 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/spaces.svg 109 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/spaces.svg 109 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/group__window.html 109 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/include/GLFW/glfw3.h 112 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/lib-vc2010/glfw3.lib 145 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/lib-vc2012/glfw3.lib 146 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/lib-vc2013/glfw3.lib 147 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/appendices/Appendix_A_Trigonometry.pdf 165 KB
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/docs/html/glfw3_8h_source.html 189 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-07-TexturesAndLighting/image.tga 192 KB
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-07-BasicTexturing/image.tga 192 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch08-GeometryColoring/Geometry-08-TextureAddressing/image.tga 192 KB
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/appendices/Appendix_C_Fixed_Point.pdf 192 KB
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/appendices/Appendix_B_Calculus.pdf 212 KB
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/lib/Release/x64/glew32.lib 583 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/lib/Release/Win32/glew32.lib 592 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glfw-3.1.1/deps/GL/glext.h 754 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-08-NormalMapping/brickwork_normal-map.tga 768 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Examples/Ch09-Lighting/Lighting-08-NormalMapping/brickwork-texture.tga 768 KB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/src/glew.c 947 KB
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/lib/Release MX/Win32/glew32mxs.lib 1.5 MB
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/glew-1.12.0/lib/Release/x64/glew32s.lib 2.1 MB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/essentialmath-master/src/Windows/d3dcompiler_47.dll 3.3 MB
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015/James M. Van Verth - Essential Mathematics for Games and Interactive Applications (3rd edition) - 2015.pdf 8.7 MB
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udp://tracker.torrent.eu.org:451/announce
udp://tracker.cyberia.is:6969/announce
udp://tracker.tiny-vps.com:6969/announce
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udp://ipv4.tracker.harry.lu:80/announce
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udp://tracker.zer0day.to:1337/announce
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Name Size Peers
WWW.TORRENTING.COM - Spirit Talk With James Van Praagh S02E11 XviD-AFG Video 549.9 MB 3
Talking to Heaven_ A Medium's Message of Life After Death by James Van Praagh EPUB Ebook 237 KB 17
Jeff van Dyck, Richard Vaughan, James Vincent - Medieval II. Total War (Soundtrack) (Limited Edition) (2006) Audio 166.9 MB 3
Lick Library - Learn to play Van Halen Vol 3 [Jamie Humphries & Andy James] [DVDRip] Video 1.7 GB 2
JAMES GARNER AS NICHOLS -- Man of the Cloth ( with Jack Elam, Charles McGraw, Paul Brinegar, Rance Howard, Fran Ryan, and Vincent Van Patten ).mp4 Video 133.9 MB 2
James Patterson - Een hart van glas, NL Ebook(ePub).DMT Ebook 336 KB 1
Watch.What.Happens.Live.2017.08.01.Kate.Upton.and.James.Van.Der.Beek.WEB.x264-TBS[eztv].mkv Video 304.1 MB 1
Kenna.James.Natalia.Starr.Dean.Van.Damme.My.Specific.Sexual.Profile.VIXEN.threesome.artporn.mp4 Video 550.7 MB 13
DigitalPlayground.15.06.29.Franceska.James.And.Mia.Malkova.League.Of.Frankenstein.Episode.2.Van.Helsing.XXX.1080p.MP4-KTR[rarbg] Video 1.7 GB 5
Doreen Virtue, James Van Praagh - How to Heal a Grieving Heart.zip Application 2.5 MB 4
Sander van Doorn vs. Sunnery James & Ryan Marciano - ABC (Extended Mix).mp3 Audio 9.3 MB 4
Skin.Trade.2013.Cast.Jasmine.Jae.Ryan.Ryder.Kai.Taylor.Marc.Rose.Jasmine.James.Tamara.Grace.Dean.Van.Damme.Lissa.Love.Kyle.Foxxx.Dolly.Delight.Ely.Pink.Jamie.Rocket.James.Blain.Jack.Mason.bigtits.artporn.lingerie.mp4 Video 1.5 GB 3
James Ottar Grundvig - Breaking van Gogh Audio 217 MB 3
Mozart - The Masterworks - Flute Quartets - Joris van der Hauwe, Dennis James & ors Audio 260.4 MB 3
Watch.What.Happens.Live.2017.08.01.Kate.Upton.and.James.Van.Der.Beek.1080p.WEB.x264-TBS[rarbg] Video 656.3 MB 3
Armin Van Buuren feat. James Newman - Therapy 2018 Audio 20.5 MB 3
10 - Miniature Sculpting With James Van Schaik Video 8.6 GB 3
James M. Van Verth - Essential Mathematics for Games and Interactive Applications (2nd edition) - 2008 Application 15 MB 2
James Crosbie - Het goud van Ashanti, NL Ebook(ePub).DMT Ebook 524 KB 2
James Van Praagh - Ghosts Among Us Audio 504.2 MB 2

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