Creating Next-Gen Game Assets in Softimage/32. Creating UVs for the central area of the M-16.flv |
89.7 MB |
Creating Next-Gen Game Assets in Softimage/31. Laying out the UVs of the front sights.flv |
88 MB |
Creating Next-Gen Game Assets in Softimage/33. Merging all low resolution geometry into a single mesh.flv |
83.6 MB |
Creating Next-Gen Game Assets in Softimage/8. Adding secondary details to the main area of the weapon.flv |
73.9 MB |
Creating Next-Gen Game Assets in Softimage/19. Detailing the handgrip area of our weapon.flv |
67.8 MB |
Creating Next-Gen Game Assets in Softimage/34. Merging all high resolution geometry into a single mesh.flv |
67.2 MB |
Creating Next-Gen Game Assets in Softimage/18. Adding detailed ridges for the forward hand guards.flv |
67.1 MB |
Creating Next-Gen Game Assets in Softimage/35. Using the Ultimapper to create detailed normal maps.flv |
63.2 MB |
Creating Next-Gen Game Assets in Softimage/22. Adding several secondary details to the M-16.flv |
59.2 MB |
Creating Next-Gen Game Assets in Softimage/26. Starting the UV Layout process on low-resolution geometry.flv |
58.9 MB |
Creating Next-Gen Game Assets in Softimage/16. Starting high resolution detailing of the M-16.flv |
57.9 MB |
Creating Next-Gen Game Assets in Softimage/25. Detailing the front handle of the M-16.flv |
54.7 MB |
Creating Next-Gen Game Assets in Softimage/6. Finishing the magazine and trigger geometry.flv |
53.6 MB |
Creating Next-Gen Game Assets in Softimage/3. Getting started with modeling the central area of the gun.flv |
53.4 MB |
Creating Next-Gen Game Assets in Softimage/37. Creating color maps for the weapon using Photoshop.flv |
50.1 MB |
Creating Next-Gen Game Assets in Softimage/28. Techniques for fixing overlapping UVs in Softimage.flv |
49.5 MB |
Creating Next-Gen Game Assets in Softimage/30. Laying out the UVs of the forward hand guards.flv |
49.3 MB |
Creating Next-Gen Game Assets in Softimage/23. Modeling the weapon's ejection port cover.flv |
48.9 MB |
Creating Next-Gen Game Assets in Softimage/13. Cleaning and redirecting shoulder stock geometry.flv |
47.7 MB |
Creating Next-Gen Game Assets in Softimage/15. Optimizing polygon count in our low-res geometry.flv |
47.3 MB |
Creating Next-Gen Game Assets in Softimage/5. Creating the ammunition magazine for the M-16.flv |
47.3 MB |
Creating Next-Gen Game Assets in Softimage/36. Fixing Ultimapper sampling errors using Photoshop.flv |
46.4 MB |
Creating Next-Gen Game Assets in Softimage/27. Applying UVs to cylindrical areas of the M-16.flv |
45.9 MB |
Creating Next-Gen Game Assets in Softimage/4. Modeling the gun's handgrip.flv |
45.7 MB |
Creating Next-Gen Game Assets in Softimage/20. Modeling the subtle raised areas on the M-16.flv |
44 MB |
Creating Next-Gen Game Assets in Softimage/14. Modeling the M-16 scope.flv |
43.7 MB |
Creating Next-Gen Game Assets in Softimage/17. Modeling high resolution details for the weapon scope.flv |
42.5 MB |
Creating Next-Gen Game Assets in Softimage/project_files.zip |
41.4 MB |
Creating Next-Gen Game Assets in Softimage/12. Modeling the shoulder stock of the M-16.flv |
40.7 MB |
Creating Next-Gen Game Assets in Softimage/24. Refining and detailing the trigger guard geometry.flv |
40.3 MB |
Creating Next-Gen Game Assets in Softimage/29. Utilizing Contour Stretch UV subprojections.flv |
37.6 MB |
Creating Next-Gen Game Assets in Softimage/10. Creating the weapon's barrel and front sights.flv |
36.6 MB |
Creating Next-Gen Game Assets in Softimage/9. Modeling the forward hand guards of the M-16.flv |
36.1 MB |
Creating Next-Gen Game Assets in Softimage/11. Finalizing the geometry for the front sights.flv |
35.5 MB |
Creating Next-Gen Game Assets in Softimage/7. Repurposing geometry to create the trigger guard.flv |
33.5 MB |
Creating Next-Gen Game Assets in Softimage/21. Creating recessed areas of the magazine clip.flv |
30 MB |
Creating Next-Gen Game Assets in Softimage/2. Setting up Rotoscope references.flv |
28.8 MB |
Creating Next-Gen Game Assets in Softimage/1. Introduction and Project Overview.flv |
8.6 MB |