BITCQ

Creating Next-Gen Game Assets in Softimage

Size: 1.9 GB
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Name Size
Creating Next-Gen Game Assets in Softimage/32. Creating UVs for the central area of the M-16.flv 89.7 MB
Creating Next-Gen Game Assets in Softimage/31. Laying out the UVs of the front sights.flv 88 MB
Creating Next-Gen Game Assets in Softimage/33. Merging all low resolution geometry into a single mesh.flv 83.6 MB
Creating Next-Gen Game Assets in Softimage/8. Adding secondary details to the main area of the weapon.flv 73.9 MB
Creating Next-Gen Game Assets in Softimage/19. Detailing the handgrip area of our weapon.flv 67.8 MB
Creating Next-Gen Game Assets in Softimage/34. Merging all high resolution geometry into a single mesh.flv 67.2 MB
Creating Next-Gen Game Assets in Softimage/18. Adding detailed ridges for the forward hand guards.flv 67.1 MB
Creating Next-Gen Game Assets in Softimage/35. Using the Ultimapper to create detailed normal maps.flv 63.2 MB
Creating Next-Gen Game Assets in Softimage/22. Adding several secondary details to the M-16.flv 59.2 MB
Creating Next-Gen Game Assets in Softimage/26. Starting the UV Layout process on low-resolution geometry.flv 58.9 MB
Creating Next-Gen Game Assets in Softimage/16. Starting high resolution detailing of the M-16.flv 57.9 MB
Creating Next-Gen Game Assets in Softimage/25. Detailing the front handle of the M-16.flv 54.7 MB
Creating Next-Gen Game Assets in Softimage/6. Finishing the magazine and trigger geometry.flv 53.6 MB
Creating Next-Gen Game Assets in Softimage/3. Getting started with modeling the central area of the gun.flv 53.4 MB
Creating Next-Gen Game Assets in Softimage/37. Creating color maps for the weapon using Photoshop.flv 50.1 MB
Creating Next-Gen Game Assets in Softimage/28. Techniques for fixing overlapping UVs in Softimage.flv 49.5 MB
Creating Next-Gen Game Assets in Softimage/30. Laying out the UVs of the forward hand guards.flv 49.3 MB
Creating Next-Gen Game Assets in Softimage/23. Modeling the weapon's ejection port cover.flv 48.9 MB
Creating Next-Gen Game Assets in Softimage/13. Cleaning and redirecting shoulder stock geometry.flv 47.7 MB
Creating Next-Gen Game Assets in Softimage/15. Optimizing polygon count in our low-res geometry.flv 47.3 MB
Creating Next-Gen Game Assets in Softimage/5. Creating the ammunition magazine for the M-16.flv 47.3 MB
Creating Next-Gen Game Assets in Softimage/36. Fixing Ultimapper sampling errors using Photoshop.flv 46.4 MB
Creating Next-Gen Game Assets in Softimage/27. Applying UVs to cylindrical areas of the M-16.flv 45.9 MB
Creating Next-Gen Game Assets in Softimage/4. Modeling the gun's handgrip.flv 45.7 MB
Creating Next-Gen Game Assets in Softimage/20. Modeling the subtle raised areas on the M-16.flv 44 MB
Creating Next-Gen Game Assets in Softimage/14. Modeling the M-16 scope.flv 43.7 MB
Creating Next-Gen Game Assets in Softimage/17. Modeling high resolution details for the weapon scope.flv 42.5 MB
Creating Next-Gen Game Assets in Softimage/project_files.zip 41.4 MB
Creating Next-Gen Game Assets in Softimage/12. Modeling the shoulder stock of the M-16.flv 40.7 MB
Creating Next-Gen Game Assets in Softimage/24. Refining and detailing the trigger guard geometry.flv 40.3 MB
Creating Next-Gen Game Assets in Softimage/29. Utilizing Contour Stretch UV subprojections.flv 37.6 MB
Creating Next-Gen Game Assets in Softimage/10. Creating the weapon's barrel and front sights.flv 36.6 MB
Creating Next-Gen Game Assets in Softimage/9. Modeling the forward hand guards of the M-16.flv 36.1 MB
Creating Next-Gen Game Assets in Softimage/11. Finalizing the geometry for the front sights.flv 35.5 MB
Creating Next-Gen Game Assets in Softimage/7. Repurposing geometry to create the trigger guard.flv 33.5 MB
Creating Next-Gen Game Assets in Softimage/21. Creating recessed areas of the magazine clip.flv 30 MB
Creating Next-Gen Game Assets in Softimage/2. Setting up Rotoscope references.flv 28.8 MB
Creating Next-Gen Game Assets in Softimage/1. Introduction and Project Overview.flv 8.6 MB
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