| LcUnrealEngMtrlArchVis/001 Create materials that look as real as possible in Unreal Engine.mp4 |
8.3 MB |
| LcUnrealEngMtrlArchVis/002 Why is UVW mapping important_.mp4 |
4.3 MB |
| LcUnrealEngMtrlArchVis/003 Geometry detail vs. Texture detail.mp4 |
5.6 MB |
| LcUnrealEngMtrlArchVis/004 Why texture procedurally_.mp4 |
11 MB |
| LcUnrealEngMtrlArchVis/005 The advantage of bitmaps in Unreal.mp4 |
8.4 MB |
| LcUnrealEngMtrlArchVis/006 Understanding scale and resolution.mp4 |
18.7 MB |
| LcUnrealEngMtrlArchVis/007 Environment vs. asset texturing.mp4 |
7.4 MB |
| LcUnrealEngMtrlArchVis/008 Our choice of texturing application.mp4 |
9.9 MB |
| LcUnrealEngMtrlArchVis/009 How and when to use Unreal's Material Editor.mp4 |
10.1 MB |
| LcUnrealEngMtrlArchVis/010 Creating a new Material.mp4 |
9.8 MB |
| LcUnrealEngMtrlArchVis/011 Setting up the base colour.mp4 |
12.8 MB |
| LcUnrealEngMtrlArchVis/012 Adding the roughness.mp4 |
10.9 MB |
| LcUnrealEngMtrlArchVis/013 Blending the normal maps.mp4 |
8.3 MB |
| LcUnrealEngMtrlArchVis/014 Exposing parameters for reusability.mp4 |
14.6 MB |
| LcUnrealEngMtrlArchVis/015 Build flexibility into materials.mp4 |
8.7 MB |
| LcUnrealEngMtrlArchVis/016 Downloading the Substance plugin.mp4 |
6.5 MB |
| LcUnrealEngMtrlArchVis/017 Using Substance Share.mp4 |
8.6 MB |
| LcUnrealEngMtrlArchVis/018 Accessing and navigating Substance Source.mp4 |
9.3 MB |
| LcUnrealEngMtrlArchVis/019 Using downloaded .sbs files in Designer.mp4 |
8.9 MB |
| LcUnrealEngMtrlArchVis/020 Taking .sbsar files into Unreal.mp4 |
9 MB |
| LcUnrealEngMtrlArchVis/021 What makes a good starting photo_.mp4 |
15 MB |
| LcUnrealEngMtrlArchVis/022 Using the B2M standalone application.mp4 |
16.2 MB |
| LcUnrealEngMtrlArchVis/023 Utilizing B2M inside Substance Designer.mp4 |
13 MB |
| LcUnrealEngMtrlArchVis/024 Using B2M inside the Unreal Engine.mp4 |
11.6 MB |
| LcUnrealEngMtrlArchVis/025 Working with patterns in B2M.mp4 |
8.8 MB |
| LcUnrealEngMtrlArchVis/026 Understanding the Relative to Parent option.mp4 |
10.3 MB |
| LcUnrealEngMtrlArchVis/027 Creating tileability.mp4 |
9.8 MB |
| LcUnrealEngMtrlArchVis/028 Adding flexibility to our materials.mp4 |
9.1 MB |
| LcUnrealEngMtrlArchVis/029 Simplifying materials for game engine use.mp4 |
9 MB |
| LcUnrealEngMtrlArchVis/030 Next steps.mp4 |
2.8 MB |
| LcUnrealEngMtrlArchVis/Design-assets.Com.txt |
344 B |
| LcUnrealEngMtrlArchVis/Ex_Files_Unreal_Architecture_Vis.zip |
826.9 MB |