Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]/00 - Introduction/01. Welcome.mov |
9.3 MB |
Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]/00 - Introduction/02. Setting up the course project.mov |
6.9 MB |
Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]/01 - Hypershade Interface and Workflows/01. Creating a reference to save disk space.mov |
15.9 MB |
Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]/01 - Hypershade Interface and Workflows/02. Getting familiar with the Hypershade.mov |
5.8 MB |
Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]/01 - Hypershade Interface and Workflows/03. Creating shading nodes.mov |
13.3 MB |
Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]/01 - Hypershade Interface and Workflows/04. Using the Hypershade with the Attribute Editor.mov |
12.6 MB |
Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]/01 - Hypershade Interface and Workflows/05. Setting viewport render options.mov |
15 MB |
Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]/01 - Hypershade Interface and Workflows/06. Using the Render view.mov |
13.7 MB |
Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]/01 - Hypershade Interface and Workflows/07. Graphing networks.mov |
9.7 MB |
Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]/01 - Hypershade Interface and Workflows/08. Understanding shading groups.mov |
7.5 MB |
Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]/01 - Hypershade Interface and Workflows/09. Making and breaking connections.mov |
9.8 MB |
Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]/01 - Hypershade Interface and Workflows/10. Using the Connection Editor.mov |
8.9 MB |
Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]/01 - Hypershade Interface and Workflows/11. Organizing material libraries with bins.mov |
5.5 MB |
Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]/02 - Essential Techniques/01. Introducing the Node Editor.mov |
6.1 MB |
Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]/02 - Essential Techniques/02. Creating a matte painting with the surface shader.mov |
11 MB |
Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]/02 - Essential Techniques/03. Controlling hardware texture quality.mov |
3.2 MB |
Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]/02 - Essential Techniques/04. Lighting the scene.mov |
15.8 MB |
Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]/02 - Essential Techniques/05. Choosing a diffuse color and amount.mov |
9.5 MB |
Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]/02 - Essential Techniques/06. Understanding ambient color.mov |
2.9 MB |
Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]/02 - Essential Techniques/07. Bump mapping.mov |
8 MB |
Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]/02 - Essential Techniques/08. 3D texture placement.mov |
3.8 MB |
Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]/02 - Essential Techniques/09. Defining specular shading.mov |
9.6 MB |
Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]/02 - Essential Techniques/10. Duplicating networks.mov |
10.3 MB |
Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]/02 - Essential Techniques/11. Building branching networks.mov |
14.6 MB |
Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]/02 - Essential Techniques/12. Exporting and importing networks.mov |
6 MB |
Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]/03 - Mental Ray Materials/01. Setting up the Mental Ray renderer.mov |
4.9 MB |
Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]/03 - Mental Ray Materials/02. Lighting the scene for Mental Ray.mov |
11.6 MB |
Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]/03 - Mental Ray Materials/03. Using Mental Ray shading nodes.mov |
10.7 MB |
Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]/03 - Mental Ray Materials/04. Choosing mia_material_x presets.mov |
6.4 MB |
Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]/03 - Mental Ray Materials/05. Exploring mia_material_x.mov |
8 MB |
Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]/03 - Mental Ray Materials/06. Bump mapping in mia_material_x.mov |
6 MB |
Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]/03 - Mental Ray Materials/07. Adding ambient occlusion to mia_material_x.mov |
14.9 MB |
Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]/03 - Mental Ray Materials/08. Adding ambient occlusion nodes in shader trees.mov |
11.9 MB |
Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]/04 - Glossy and Reflective Surfaces/01. Mapping specular color.mov |
19.1 MB |
Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]/04 - Glossy and Reflective Surfaces/02. Adding reflectivity with raytracing.mov |
12.5 MB |
Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]/04 - Glossy and Reflective Surfaces/03. Setting raytracing depth.mov |
6.3 MB |
Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]/04 - Glossy and Reflective Surfaces/04. Shaping anisotropic highlights.mov |
8.9 MB |
Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]/04 - Glossy and Reflective Surfaces/05. Creating brushed metal with a bump map.mov |
8.2 MB |
Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]/04 - Glossy and Reflective Surfaces/06. Controlling the bidirectional reflectance distribution function (BRDF).mov |
9.9 MB |
Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]/05 - Transparency and Translucence/01. Rendering refractions.mov |
6.7 MB |
Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]/05 - Transparency and Translucence/02. Finding the facing ratio with Sampler Info.mov |
7.9 MB |
Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]/05 - Transparency and Translucence/03. Modifying transparency with Remap Value.mov |
12.6 MB |
Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]/05 - Transparency and Translucence/04. Rendering solid glass with mia_material_x.mov |
9.2 MB |
Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]/05 - Transparency and Translucence/05. Backlighting materials with translucence.mov |
7.6 MB |
Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]/05 - Transparency and Translucence/06. Mapping translucence.mov |
6.2 MB |
Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]/05 - Transparency and Translucence/07. Rendering skin with subsurface scattering.mov |
13.4 MB |
Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]/06 - Surface Relief/01. Adding detail with a displacement map.mov |
7.4 MB |
Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]/06 - Surface Relief/02. Controlling displacement tessellation.mov |
4.6 MB |
Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]/06 - Surface Relief/03. Working with Use Min Screen for camera-based displacement.mov |
6.5 MB |
Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]/06 - Surface Relief/04. Converting displacement to polygons.mov |
4.6 MB |
Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]/06 - Surface Relief/05. Normal mapping.mov |
10.4 MB |
Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]/06 - Surface Relief/06. Generating a normal map with Transfer Maps.mov |
12.3 MB |
Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]/07 - Adjusting and Combining Textures/01. Filtering a file texture.mov |
9.6 MB |
Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]/07 - Adjusting and Combining Textures/02. Adjusting file texture color balance.mov |
5.7 MB |
Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]/07 - Adjusting and Combining Textures/03. Understanding 2D texture placement.mov |
16 MB |
Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]/07 - Adjusting and Combining Textures/04. Assigning materials by face component.mov |
10.4 MB |
Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]/07 - Adjusting and Combining Textures/05. Nesting maps.mov |
10.8 MB |
Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]/07 - Adjusting and Combining Textures/06. Compositing maps with a layered texture.mov |
9 MB |
Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]/07 - Adjusting and Combining Textures/07. Applying multiple UV sets.mov |
18.5 MB |
Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]/07 - Adjusting and Combining Textures/08. Compositing shaders.mov |
14.3 MB |
Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]/07 - Adjusting and Combining Textures/09. Driving ramp UVs with a texture.mov |
12.9 MB |
Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]/07 - Adjusting and Combining Textures/10. Modifying colors with Remap HSV.mov |
4.7 MB |
Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]/07 - Adjusting and Combining Textures/11. Building substance textures.mov |
19.5 MB |
Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]/07 - Adjusting and Combining Textures/12. Baking with Convert to File Texture.mov |
11.3 MB |
Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]/07 - Adjusting and Combining Textures/13. Baking with Mental Ray Batch Bake.mov |
14.9 MB |
Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]/08 - Special Effects/01. Constructing a candle flame shader.mov |
10.6 MB |
Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]/08 - Special Effects/02. Using Shader Glow.mov |
10.5 MB |
Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]/08 - Special Effects/03. Adding OpticalFX.mov |
7.7 MB |
Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]/08 - Special Effects/04. Building a nonphotoreal shading network.mov |
3.7 MB |
Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]/08 - Special Effects/05. Creating an ideal diffuse shader.mov |
2.4 MB |
Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]/08 - Special Effects/06. Creating a noisy ramp.mov |
5.3 MB |
Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]/08 - Special Effects/07. Adding colors.mov |
8.5 MB |
Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]/08 - Special Effects/08. Setting a threshold with Remap Value.mov |
11.8 MB |
Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]/08 - Special Effects/09. Multiplying values.mov |
16.4 MB |
Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]/08 - Special Effects/10. Adding Brownian noise.mov |
12.4 MB |
Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]/09 - Maya Toon/01. Assigning a fill with a ramp shader.mov |
11.5 MB |
Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]/09 - Maya Toon/02. Assigning a Toon outline.mov |
3.8 MB |
Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]/09 - Maya Toon/03. Editing outline attributes in the pfxToon node.mov |
9.5 MB |
Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]/09 - Maya Toon/04. Manipulating outlines with a modifier.mov |
8 MB |
Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]/09 - Maya Toon/05. Converting Toon outlines to polygons.mov |
7 MB |
Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]/10 - Conclusion/01. Goodbye.mov |
771 KB |
Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]/Exercise Files/Lynda - Creating Shader Networks in Maya and Mental Ray (Project Files).zip |
182.7 MB |