Digital-Tutors - Unity Mobile Game Development Series/SetDressing/project_files.zip |
497.5 MB |
Digital-Tutors - Unity Mobile Game Development Series/CharacterWeaponModeling/project_files.zip |
408.4 MB |
Digital-Tutors - Unity Mobile Game Development Series/LightingLightmapping/project_files.zip |
149.6 MB |
Digital-Tutors - Unity Mobile Game Development Series/UVLayoutTexturing/7. Adding dirt and grime to textures.flv |
149.1 MB |
Digital-Tutors - Unity Mobile Game Development Series/CommunicationNotificationCenter/project_files.zip |
148.8 MB |
Digital-Tutors - Unity Mobile Game Development Series/ConceptDesign/project_files.zip |
137.3 MB |
Digital-Tutors - Unity Mobile Game Development Series/LightingLightmapping/7. Using lights for dramatic effect in Unity.flv |
116.8 MB |
Digital-Tutors - Unity Mobile Game Development Series/LevelDesign/11. Inspecting the tunnel system.flv |
105.2 MB |
Digital-Tutors - Unity Mobile Game Development Series/LevelDesign/10. Finishing the tunnel system.flv |
101.5 MB |
Digital-Tutors - Unity Mobile Game Development Series/UVLayoutTexturing/8. Making efficient use of UV space.flv |
101.4 MB |
Digital-Tutors - Unity Mobile Game Development Series/LevelDesign/14. Refining the platform area.flv |
101 MB |
Digital-Tutors - Unity Mobile Game Development Series/EnvironmentModeling/10. Modeling the corner sections.flv |
100.5 MB |
Digital-Tutors - Unity Mobile Game Development Series/LevelDesign/12. Set dressing the subway platform area.flv |
90.9 MB |
Digital-Tutors - Unity Mobile Game Development Series/LevelDesign/06. Assembling the level.flv |
88.8 MB |
Digital-Tutors - Unity Mobile Game Development Series/UVLayoutTexturing/4. Using multiple UV projection methods.flv |
87.2 MB |
Digital-Tutors - Unity Mobile Game Development Series/LevelDesign/09. Adding more details through set dressing.flv |
84.6 MB |
Digital-Tutors - Unity Mobile Game Development Series/LevelDesign/13. Adding more detail to the platform area.flv |
83.7 MB |
Digital-Tutors - Unity Mobile Game Development Series/RiggingAnimation/07. Looking at the player's rig.flv |
82.9 MB |
Digital-Tutors - Unity Mobile Game Development Series/UVLayoutTexturing/6. Using photographs to create textures.flv |
82.3 MB |
Digital-Tutors - Unity Mobile Game Development Series/EnvironmentModeling/06. Building the intersection.flv |
76.7 MB |
Digital-Tutors - Unity Mobile Game Development Series/RiggingAnimation/05. Looking at the tick rig.flv |
76.3 MB |
Digital-Tutors - Unity Mobile Game Development Series/CharacterWeaponModeling/05. Building game-ready geometry for the shotgun.flv |
76.1 MB |
Digital-Tutors - Unity Mobile Game Development Series/LevelDesign/project_files.zip |
75.9 MB |
Digital-Tutors - Unity Mobile Game Development Series/UVLayoutTexturing/3. Hiding UV seams on geometry.flv |
75.8 MB |
Digital-Tutors - Unity Mobile Game Development Series/EnvironmentModeling/05. Modeling the straight ceiling.flv |
75.6 MB |
Digital-Tutors - Unity Mobile Game Development Series/UVLayoutTexturing/5. Consolidating object textures for games.flv |
74.8 MB |
Digital-Tutors - Unity Mobile Game Development Series/RiggingAnimation/12. The player's animations.flv |
74 MB |
Digital-Tutors - Unity Mobile Game Development Series/LevelDesign/08. Set dressing the tunnel system.flv |
73.4 MB |
Digital-Tutors - Unity Mobile Game Development Series/LightingLightmapping/6. Creating custom lightmapping UVs for Unity.flv |
73 MB |
Digital-Tutors - Unity Mobile Game Development Series/CharacterWeaponModeling/11. Finishing the player texture in Photoshop.flv |
72.9 MB |
Digital-Tutors - Unity Mobile Game Development Series/LevelDesign/07. Inspecting the base level.flv |
72 MB |
Digital-Tutors - Unity Mobile Game Development Series/LevelDesign/05. Finish applying the optimized materials.flv |
71.6 MB |
Digital-Tutors - Unity Mobile Game Development Series/CharacterWeaponModeling/09. Modifying the high-resolution player model.flv |
67.1 MB |
Digital-Tutors - Unity Mobile Game Development Series/EnvironmentModeling/11. Final fit and export.flv |
66.7 MB |
Digital-Tutors - Unity Mobile Game Development Series/CharacterWeaponModeling/08. Creating game-ready geometry for the tick.flv |
65.4 MB |
Digital-Tutors - Unity Mobile Game Development Series/RiggingAnimation/project_files.zip |
64.3 MB |
Digital-Tutors - Unity Mobile Game Development Series/UserInterfaceDesign/07. Cropping and saving user interface graphics.flv |
62.7 MB |
Digital-Tutors - Unity Mobile Game Development Series/ConceptDesign/08. Digital painting Painting the organic structures.flv |
62.2 MB |
Digital-Tutors - Unity Mobile Game Development Series/UVLayoutTexturing/2. Starting the UV layout process.flv |
61.8 MB |
Digital-Tutors - Unity Mobile Game Development Series/GUIFunctionality/04. Implementing the joystick up and down states.flv |
61.2 MB |
Digital-Tutors - Unity Mobile Game Development Series/EnvironmentModeling/02. Building the level proxy.flv |
61.1 MB |
Digital-Tutors - Unity Mobile Game Development Series/EnvironmentModeling/09. Modifying existing geometry.flv |
60.8 MB |
Digital-Tutors - Unity Mobile Game Development Series/EnvironmentModeling/07. Finishing the intersection.flv |
60.8 MB |
Digital-Tutors - Unity Mobile Game Development Series/SetDressing/02. Creating the wood planks.flv |
60.2 MB |
Digital-Tutors - Unity Mobile Game Development Series/GUIFunctionality/11. Creating the timer.flv |
60.2 MB |
Digital-Tutors - Unity Mobile Game Development Series/GUIFunctionality/13. Implementing the health bar to the player.flv |
59.6 MB |
Digital-Tutors - Unity Mobile Game Development Series/GUIFunctionality/06. Creating the fire button.flv |
58.8 MB |
Digital-Tutors - Unity Mobile Game Development Series/SetDressing/06. Creating the large egg.flv |
57.9 MB |
Digital-Tutors - Unity Mobile Game Development Series/CharacterWeaponModeling/12. Scaling and preparing models.flv |
57.5 MB |
Digital-Tutors - Unity Mobile Game Development Series/SavingDataHighscores/24. Testing our Highscore Display script to find bugs.flv |
57.4 MB |
Digital-Tutors - Unity Mobile Game Development Series/SavingDataHighscores/19. Moving our highscores down using a reverse For loop.flv |
57.1 MB |
Digital-Tutors - Unity Mobile Game Development Series/CharacterWeaponModeling/04. Modeling the high-resolution shotgun.flv |
57.1 MB |
Digital-Tutors - Unity Mobile Game Development Series/CharacterWeaponModeling/10. Building game-ready geometry for the player.flv |
56.8 MB |
Digital-Tutors - Unity Mobile Game Development Series/PlayerFunctionality/4. Creating weapon functionality.flv |
56.6 MB |
Digital-Tutors - Unity Mobile Game Development Series/GUIFunctionality/10. Scripting the ammo GUI.flv |
56.5 MB |
Digital-Tutors - Unity Mobile Game Development Series/LightingLightmapping/3. Lightmapping in Unity.flv |
56.3 MB |
Digital-Tutors - Unity Mobile Game Development Series/PlayerFunctionality/7. Creating the shotgun script.flv |
56.1 MB |
Digital-Tutors - Unity Mobile Game Development Series/SavingDataHighscores/15. Synchronizing our PlayerPrefs with our local highscore class.flv |
55.9 MB |
Digital-Tutors - Unity Mobile Game Development Series/RiggingAnimation/04. Taking a look at the goo overhang rig.flv |
55.5 MB |
Digital-Tutors - Unity Mobile Game Development Series/SavingDataHighscores/25. Tracking game ID's to make sure we don't duplicate data.flv |
55 MB |
Digital-Tutors - Unity Mobile Game Development Series/ConceptDesign/07. Digital painting Painting light sources.flv |
53.3 MB |
Digital-Tutors - Unity Mobile Game Development Series/GUIFunctionality/14. Creating the kill counter.flv |
52.9 MB |
Digital-Tutors - Unity Mobile Game Development Series/EnvironmentModeling/08. Modeling the curved section.flv |
52.3 MB |
Digital-Tutors - Unity Mobile Game Development Series/SetDressing/12. Dressing the level.flv |
52.3 MB |
Digital-Tutors - Unity Mobile Game Development Series/CharacterWeaponModeling/03. Creating a texture for the assault rifle.flv |
51.5 MB |
Digital-Tutors - Unity Mobile Game Development Series/LightingLightmapping/5. Understanding lightmapping UVs in Unity.flv |
51.1 MB |
Digital-Tutors - Unity Mobile Game Development Series/UserInterfaceDesign/06. Creating the main menu graphics.flv |
50.6 MB |
Digital-Tutors - Unity Mobile Game Development Series/PlayerFunctionality/8. Creating the damage controller.flv |
50.4 MB |
Digital-Tutors - Unity Mobile Game Development Series/SetDressing/05. Creating Vector Displacement Stamps.flv |
50.3 MB |
Digital-Tutors - Unity Mobile Game Development Series/GUIFunctionality/03. Scripting custom joysticks.flv |
50.3 MB |
Digital-Tutors - Unity Mobile Game Development Series/LevelDesign/15. Making final tweaks to the level design.flv |
50.2 MB |
Digital-Tutors - Unity Mobile Game Development Series/CharacterWeaponModeling/07. Exporting the tick geometry and maps from Mudbox.flv |
50 MB |
Digital-Tutors - Unity Mobile Game Development Series/CharacterWeaponModeling/06. Painting the shotgun texture.flv |
49.9 MB |
Digital-Tutors - Unity Mobile Game Development Series/PlayerFunctionality/6. Finishing up the assault rifle script.flv |
49.8 MB |
Digital-Tutors - Unity Mobile Game Development Series/RiggingAnimation/06. Modifying the preferred angle of an IK joint chain.flv |
49.6 MB |
Digital-Tutors - Unity Mobile Game Development Series/EnvironmentModeling/03. Modeling the straight section.flv |
49.4 MB |
Digital-Tutors - Unity Mobile Game Development Series/GUIFunctionality/05. Scripting the crosshair.flv |
48.8 MB |
Digital-Tutors - Unity Mobile Game Development Series/UserInterfaceDesign/03. Strategies for building user interface graphics.flv |
48.8 MB |
Digital-Tutors - Unity Mobile Game Development Series/UserInterfaceDesign/05. Breaking up and building the weapon switch graphic.flv |
48.2 MB |
Digital-Tutors - Unity Mobile Game Development Series/LevelDesign/04. Applying optimized materials.flv |
47.9 MB |
Digital-Tutors - Unity Mobile Game Development Series/SavingDataHighscores/06. Automatically centering our text using our Location class.flv |
47.8 MB |
Digital-Tutors - Unity Mobile Game Development Series/CommunicationNotificationCenter/06. Collisions with SendMessageUpwards and BroadcastMessage.flv |
47.8 MB |
Digital-Tutors - Unity Mobile Game Development Series/SavingDataHighscores/17. Scripting an add new highscore function.flv |
46.9 MB |
Digital-Tutors - Unity Mobile Game Development Series/LightingLightmapping/8. Enhancing normal map details in Unity.flv |
46.1 MB |
Digital-Tutors - Unity Mobile Game Development Series/SavingDataHighscores/21. Letting the player enter their name using a GUI.TextField.flv |
45 MB |
Digital-Tutors - Unity Mobile Game Development Series/CommunicationNotificationCenter/03. Component to Component communication on the same object.flv |
44.3 MB |
Digital-Tutors - Unity Mobile Game Development Series/PlayerFunctionality/2. Create player movement.flv |
44.2 MB |
Digital-Tutors - Unity Mobile Game Development Series/SetDressing/07. Creating the drain debris.flv |
44.1 MB |
Digital-Tutors - Unity Mobile Game Development Series/UserInterfaceDesign/04. Building multiple states of one graphic.flv |
43.7 MB |
Digital-Tutors - Unity Mobile Game Development Series/UserInterfaceDesign/project_files.zip |
43.5 MB |
Digital-Tutors - Unity Mobile Game Development Series/UVLayoutTexturing/project_files.zip |
43.4 MB |
Digital-Tutors - Unity Mobile Game Development Series/GUIFunctionality/12. Scripting the health bar.flv |
42.9 MB |
Digital-Tutors - Unity Mobile Game Development Series/CommunicationNotificationCenter/02. Overview and limitations of built-in communication methods.flv |
42.6 MB |
Digital-Tutors - Unity Mobile Game Development Series/SetDressing/08. Creating the overhanging debris.flv |
42.4 MB |
Digital-Tutors - Unity Mobile Game Development Series/SetDressing/04. Creating the old oil drum.flv |
42.3 MB |
Digital-Tutors - Unity Mobile Game Development Series/UserInterfaceDesign/10. Modifying our workflow for special instances.flv |
42.1 MB |
Digital-Tutors - Unity Mobile Game Development Series/ConceptDesign/02. Responsibilities of the concept artist.flv |
41.8 MB |
Digital-Tutors - Unity Mobile Game Development Series/SavingDataHighscores/26. Changing the location of our game ID check to remove bugs.flv |
41.7 MB |
Digital-Tutors - Unity Mobile Game Development Series/SavingDataHighscores/13. Saving game data using PlayerPrefs to store information.flv |
41.5 MB |
Digital-Tutors - Unity Mobile Game Development Series/UserInterfaceDesign/09. Modifying the transparency workflow for objects with varying....flv |
41.4 MB |
Digital-Tutors - Unity Mobile Game Development Series/RiggingAnimation/10. Animating the background assets.flv |
40.7 MB |
Digital-Tutors - Unity Mobile Game Development Series/EnvironmentModeling/04. Building the drains.flv |
40.6 MB |
Digital-Tutors - Unity Mobile Game Development Series/CommunicationNotificationCenter/07. Notification Center and the Publish Subscribe design pattern.flv |
40.2 MB |
Digital-Tutors - Unity Mobile Game Development Series/UserInterfaceDesign/08. Creating user interface graphics with transparency for Unity.flv |
39.9 MB |
Digital-Tutors - Unity Mobile Game Development Series/SavingDataHighscores/29. Using the PreviewLabs PlayerPrefs plugin for speed on mobile.flv |
39.7 MB |
Digital-Tutors - Unity Mobile Game Development Series/SetDressing/03. Building the lights.flv |
39.7 MB |
Digital-Tutors - Unity Mobile Game Development Series/CommunicationNotificationCenter/04. Communication on other objects using the Inspector.flv |
38.8 MB |
Digital-Tutors - Unity Mobile Game Development Series/SavingDataHighscores/12. Displaying our highscore array correctly over our graphics.flv |
38.1 MB |
Digital-Tutors - Unity Mobile Game Development Series/CommunicationNotificationCenter/10. Sending data with the notification function.flv |
37.9 MB |
Digital-Tutors - Unity Mobile Game Development Series/ConceptDesign/06. Digital painting Rendering and general color scheme.flv |
36.9 MB |
Digital-Tutors - Unity Mobile Game Development Series/GUIFunctionality/07. Implementing the reload button.flv |
36.5 MB |
Digital-Tutors - Unity Mobile Game Development Series/GUIFunctionality/08. Scripting the weapon swap.flv |
36.2 MB |
Digital-Tutors - Unity Mobile Game Development Series/RiggingAnimation/11. Animating the tick.flv |
36 MB |
Digital-Tutors - Unity Mobile Game Development Series/ConceptDesign/03. Planning out the layout of a level.flv |
35.9 MB |
Digital-Tutors - Unity Mobile Game Development Series/CommunicationNotificationCenter/05. Finding objects and components at run-time.flv |
35.2 MB |
Digital-Tutors - Unity Mobile Game Development Series/SavingDataHighscores/27. Using the iPhoneKeyboard class to get user input on Android.flv |
35.1 MB |
Digital-Tutors - Unity Mobile Game Development Series/PlayerFunctionality/3. Modifying the camera view.flv |
35.1 MB |
Digital-Tutors - Unity Mobile Game Development Series/GUIFunctionality/02. Basic joystick modification.flv |
35.1 MB |
Digital-Tutors - Unity Mobile Game Development Series/PlayerFunctionality/5. Creating the assault rifle script.flv |
34.9 MB |
Digital-Tutors - Unity Mobile Game Development Series/SavingDataHighscores/10. Adding a height offset to display all our names.flv |
34.9 MB |
Digital-Tutors - Unity Mobile Game Development Series/CommunicationNotificationCenter/12. When to use Notification Center vs. other methods.flv |
34.6 MB |
Digital-Tutors - Unity Mobile Game Development Series/SavingDataHighscores/11. Refactoring our arrays into a class for easier organization.flv |
34.3 MB |
Digital-Tutors - Unity Mobile Game Development Series/SetDressing/09. Creating debris around the upper drain.flv |
34 MB |
Digital-Tutors - Unity Mobile Game Development Series/LevelDesign/02. Project file organization.flv |
33.9 MB |
Digital-Tutors - Unity Mobile Game Development Series/ConceptDesign/04. Creating concept sketches for the straight hallways.flv |
33.3 MB |
Digital-Tutors - Unity Mobile Game Development Series/ConceptDesign/05. Creating concept sketches for the curved sections of the level.flv |
32.7 MB |
Digital-Tutors - Unity Mobile Game Development Series/GUIFunctionality/09. Implementing the weapon swap functionality.flv |
32.1 MB |
Digital-Tutors - Unity Mobile Game Development Series/CommunicationNotificationCenter/11. How to cast our notification data with other variables.flv |
31.7 MB |
Digital-Tutors - Unity Mobile Game Development Series/SavingDataHighscores/16. Synchronizing our Rounds and Kills data.flv |
31.6 MB |
Digital-Tutors - Unity Mobile Game Development Series/LightingLightmapping/2. Real-time lights and shadows in Unity.flv |
31.5 MB |
Digital-Tutors - Unity Mobile Game Development Series/SetDressing/11. Building the corner debris.flv |
31.3 MB |
Digital-Tutors - Unity Mobile Game Development Series/UserInterfaceDesign/02. Getting started with the user interface design.flv |
31.3 MB |
Digital-Tutors - Unity Mobile Game Development Series/SavingDataHighscores/03. Consulting our game design document to begin our script.flv |
30.5 MB |
Digital-Tutors - Unity Mobile Game Development Series/SavingDataHighscores/20. Inserting our highscores into our data correctly.flv |
30.4 MB |
Digital-Tutors - Unity Mobile Game Development Series/RiggingAnimation/08. Exploring the weapon rig.flv |
30.3 MB |
Digital-Tutors - Unity Mobile Game Development Series/LevelDesign/03. Optimizing game materials.flv |
30 MB |
Digital-Tutors - Unity Mobile Game Development Series/CommunicationNotificationCenter/08. Sending and Receiving a notification.flv |
29.6 MB |
Digital-Tutors - Unity Mobile Game Development Series/SavingDataHighscores/23. Creating flashing text using Mathf.PingPong and GUI.color.flv |
29.4 MB |
Digital-Tutors - Unity Mobile Game Development Series/SetDressing/10. Creating the connective tissue.flv |
29.3 MB |
Digital-Tutors - Unity Mobile Game Development Series/CharacterWeaponModeling/02. Examining the assault rifle model.flv |
29 MB |
Digital-Tutors - Unity Mobile Game Development Series/SavingDataHighscores/09. Displaying our entire array using a For loop.flv |
28.4 MB |
Digital-Tutors - Unity Mobile Game Development Series/SavingDataHighscores/08. Using a built-in array to store multiple pieces of data.flv |
28.3 MB |
Digital-Tutors - Unity Mobile Game Development Series/SavingDataHighscores/14. Creating a testing interface to set PlayerPrefs data.flv |
27.6 MB |
Digital-Tutors - Unity Mobile Game Development Series/SavingDataHighscores/22. Using GUI.color to change our highscore text colors.flv |
26.5 MB |
Digital-Tutors - Unity Mobile Game Development Series/LightingLightmapping/4. Combining lightmaps with normal maps in Unity.flv |
26.4 MB |
Digital-Tutors - Unity Mobile Game Development Series/RiggingAnimation/03. Looking at the goo egg rig.flv |
25 MB |
Digital-Tutors - Unity Mobile Game Development Series/SavingDataHighscores/30. Examining the final game code in reference to the highscore system.flv |
24.6 MB |
Digital-Tutors - Unity Mobile Game Development Series/SavingDataHighscores/05. Using a Vector2 to offset our text placement for control.flv |
24.5 MB |
Digital-Tutors - Unity Mobile Game Development Series/SavingDataHighscores/28. Saving the PlayerPrefs data to disk in case our game crashes.flv |
24 MB |
Digital-Tutors - Unity Mobile Game Development Series/SavingDataHighscores/07. Creating a new GUI Style to format our text.flv |
23.6 MB |
Digital-Tutors - Unity Mobile Game Development Series/RiggingAnimation/13. Reversing an animation.flv |
22.4 MB |
Digital-Tutors - Unity Mobile Game Development Series/SavingDataHighscores/18. Testing if we need to create a new highscore.flv |
21.9 MB |
Digital-Tutors - Unity Mobile Game Development Series/SavingDataHighscores/04. Using a GUI.Box function to draw our first highscore.flv |
21.9 MB |
Digital-Tutors - Unity Mobile Game Development Series/RiggingAnimation/02. Preparing rigs for Unity.flv |
19.7 MB |
Digital-Tutors - Unity Mobile Game Development Series/GUIFunctionality/project_files.zip |
17.9 MB |
Digital-Tutors - Unity Mobile Game Development Series/CommunicationNotificationCenter/09. Having multiple scripts receive a notification.flv |
16.8 MB |
Digital-Tutors - Unity Mobile Game Development Series/RiggingAnimation/09. Preparing animations for Unity.flv |
15.9 MB |
Digital-Tutors - Unity Mobile Game Development Series/SavingDataHighscores/02. Examining our start scene and the scripts that are included.flv |
14.5 MB |
Digital-Tutors - Unity Mobile Game Development Series/EnvironmentModeling/project_files.zip |
13.8 MB |
Digital-Tutors - Unity Mobile Game Development Series/RiggingAnimation/01. Introduction and project overview.flv |
12.8 MB |
Digital-Tutors - Unity Mobile Game Development Series/SavingDataHighscores/project_files.zip |
12.5 MB |
Digital-Tutors - Unity Mobile Game Development Series/CharacterWeaponModeling/01. Introduction and project overview.flv |
12.4 MB |
Digital-Tutors - Unity Mobile Game Development Series/UVLayoutTexturing/1. Introduction and project overview.flv |
10.7 MB |
Digital-Tutors - Unity Mobile Game Development Series/SetDressing/01. Introduction and project overview.flv |
10.5 MB |
Digital-Tutors - Unity Mobile Game Development Series/EnvironmentModeling/01. Introduction and project overview.flv |
10.5 MB |
Digital-Tutors - Unity Mobile Game Development Series/LightingLightmapping/1. Introduction and project overview.flv |
10 MB |
Digital-Tutors - Unity Mobile Game Development Series/GUIFunctionality/01. Introduction and project overview.flv |
9.7 MB |
Digital-Tutors - Unity Mobile Game Development Series/UserInterfaceDesign/01. Introduction and project overview.flv |
9.4 MB |
Digital-Tutors - Unity Mobile Game Development Series/ConceptDesign/01. Introduction and project overview.flv |
9.2 MB |
Digital-Tutors - Unity Mobile Game Development Series/SavingDataHighscores/01. Introduction and project overview.flv |
8.7 MB |
Digital-Tutors - Unity Mobile Game Development Series/PlayerFunctionality/project_files.zip |
8.4 MB |
Digital-Tutors - Unity Mobile Game Development Series/CommunicationNotificationCenter/01. Introduction and project overview.flv |
7.9 MB |
Digital-Tutors - Unity Mobile Game Development Series/LevelDesign/01. Introduction and project overview.flv |
6.1 MB |
Digital-Tutors - Unity Mobile Game Development Series/PlayerFunctionality/1. Introduction and project overview.flv |
4.3 MB |