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Wes McDermott - The Comprehensive PBR Guide by Allegorithmic - 2015/The Comprehensive PBR Guide by Allegorithmic - Vol 1. The theory of Physically-Based Rendering and Shading - 2015.pdf | 24.3 MB |
Wes McDermott - The Comprehensive PBR Guide by Allegorithmic - 2015/The Comprehensive PBR Guide by Allegorithmic - Vol 2. Practical guidelines for creating PBR textures - 2015.pdf | 67.4 MB |
Wes McDermott - The Comprehensive PBR Guide by Allegorithmic - 2015/Всесторонние руководство по PBR от Allegorithmic - Часть 1. Теория физически корректного рендеринга - 2015.pdf | 26.7 MB |
Wes McDermott - The Comprehensive PBR Guide by Allegorithmic - 2015/Всесторонние руководство по PBR от Allegorithmic - Часть 2. Практическое руководство по PBR-текстурированию - 2015.pdf | 190.5 MB |
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Name | Size | Peers | ||
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Wes McDermott - The Comprehensive PBR Guide by Allegorithmic - 2015 | Application | 308.9 MB | 5 | |
Wes McDermott - The PBR Guide by Allegorithmic - 2018 | Application | 50.8 MB | 40 | |
Wes McDermott - Creating 3D Game Art for the iPhone with Unity - Featuring Modo and Blender Pipeline - 2011.pdf | Application | 44.9 MB | 2 |