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| CD_to_3ds_Max_8_Bible_rus/Ch50-Automating with MaxScript/FishPath.ms |
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| CD_to_3ds_Max_8_Bible_rus/Ch41-Controlling Crowd Movement/walk script.mfe |
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| CD_to_3ds_Max_8_Bible_rus/Ch31-Animation and Keyframe Basics/TV.IFL |
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| CD_to_3ds_Max_8_Bible_rus/Ch50-Automating with MaxScript/simple expressions.ms |
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| CD_to_3ds_Max_8_Bible_rus/Ch03-Working with Files and XRefs/sphere.xlo |
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| CD_to_3ds_Max_8_Bible_rus/Ch03-Working with Files and XRefs/circle.AI |
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| CD_to_3ds_Max_8_Bible_rus/Ch24-Creating Advanced Multi-Layer Materials/Balloon Stripes.tif |
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| CD_to_3ds_Max_8_Bible_rus/Ch50-Automating with MaxScript/Sample Elements.vms |
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| CD_to_3ds_Max_8_Bible_rus/Ch50-Automating with MaxScript/test.vms |
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| CD_to_3ds_Max_8_Bible_rus/Ch24-Creating Advanced Multi-Layer Materials/diceface1.tif |
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| CD_to_3ds_Max_8_Bible_rus/Ch24-Creating Advanced Multi-Layer Materials/Statue of Liberty Mask.tif |
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| CD_to_3ds_Max_8_Bible_rus/Ch05-Customizing the Max Interface and Set Preferences/Thumbs.db |
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| CD_to_3ds_Max_8_Bible_rus/Ch05-Customizing the Max Interface and Set Preferences/MyShortcuts.kbd |
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| CD_to_3ds_Max_8_Bible_rus/Ch05-Customizing the Max Interface and Set Preferences/Compound Objects toolbar.CUI |
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| CD_to_3ds_Max_8_Bible_rus/Ch47-Raytracing and mental ray/striped wallpaper.tif |
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| CD_to_3ds_Max_8_Bible_rus/Ch24-Creating Advanced Multi-Layer Materials/diceface5.tif |
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| CD_to_3ds_Max_8_Bible_rus/Ch03-Working with Files and XRefs/sphere.W3D |
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| CD_to_3ds_Max_8_Bible_rus/Ch24-Creating Advanced Multi-Layer Materials/diceface6.tif |
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| CD_to_3ds_Max_8_Bible_rus/Ch10-Grouping and Linking Objects/WORLD1.tif |
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| CD_to_3ds_Max_8_Bible_rus/Ch03-Working with Files and XRefs/sphere.3ds |
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| CD_to_3ds_Max_8_Bible_rus/Ch23-Creating Simple Materials/Surface scratches.tif |
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| CD_to_3ds_Max_8_Bible_rus/Ch03-Working with Files and XRefs/sphere.IGS |
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| CD_to_3ds_Max_8_Bible_rus/Ch12-Introducing Modifiers and Using the Modifier Stack/USFLAG.tif |
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| CD_to_3ds_Max_8_Bible_rus/Ch49-Using the Video Post Interface/Snowman in heat wave.aep |
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| CD_to_3ds_Max_8_Bible_rus/Ch03-Working with Files and XRefs/sphere.wrl |
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| CD_to_3ds_Max_8_Bible_rus/Ch36-Creating and Animating a Biped/Walk cycle.bip |
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| CD_to_3ds_Max_8_Bible_rus/Ch03-Working with Files and XRefs/sphere.FBX |
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| CD_to_3ds_Max_8_Bible_rus/Ch03-Working with Files and XRefs/sphere.DWG |
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| CD_to_3ds_Max_8_Bible_rus/Ch11-Working with the Schematic View/d_eye_grey02f.tif |
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| CD_to_3ds_Max_8_Bible_rus/Ch41-Controlling Crowd Movement/d_eye_grey02f.tif |
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| CD_to_3ds_Max_8_Bible_rus/Ch08-Transforming Objects - Translate, Rotate and Scale/d_metal_coroded-copper-roof01f.tif |
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| CD_to_3ds_Max_8_Bible_rus/Ch39-Skinning Characters/d_eye_grey02f.tif |
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| CD_to_3ds_Max_8_Bible_rus/Ch49-Using the Video Post Interface/Monster truck composite.cws |
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| CD_to_3ds_Max_8_Bible_rus/Ch49-Using the Video Post Interface/Combustion map.cws |
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| CD_to_3ds_Max_8_Bible_rus/Ch23-Creating Simple Materials/Netting.tif |
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| CD_to_3ds_Max_8_Bible_rus/Ch31-Animation and Keyframe Basics/Exploding planet - frame 20.tif |
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| CD_to_3ds_Max_8_Bible_rus/Ch44-Rendering Basics/b_bread_gingerbread01g.tif |
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| CD_to_3ds_Max_8_Bible_rus/Ch03-Working with Files and XRefs/b_bread_gingerbread01g.tif |
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| CD_to_3ds_Max_8_Bible_rus/Ch43-Animating with reactor/b_bread_gingerbread01g.tif |
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| CD_to_3ds_Max_8_Bible_rus/Ch31-Animation and Keyframe Basics/Exploding planet - frame 50.tif |
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| CD_to_3ds_Max_8_Bible_rus/Ch31-Animation and Keyframe Basics/Exploding planet - frame 55.tif |
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| CD_to_3ds_Max_8_Bible_rus/Ch27-Creating Baked Textures and Normal Maps/dogNormalMap.tga |
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| CD_to_3ds_Max_8_Bible_rus/Ch27-Creating Baked Textures and Normal Maps/dogCompleteMap.tga |
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| CD_to_3ds_Max_8_Bible_rus/Ch49-Using the Video Post Interface/test.prproj |
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| CD_to_3ds_Max_8_Bible_rus/Ch03-Working with Files and XRefs/sphere.stl |
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| CD_to_3ds_Max_8_Bible_rus/Ch27-Creating Baked Textures and Normal Maps/d_shark_fins01h.tif |
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| CD_to_3ds_Max_8_Bible_rus/Ch13-Modeling Basics and Subobjects/d_shark_fins01h.tif |
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| CD_to_3ds_Max_8_Bible_rus/Ch02-Configuring the Viewports/d_shark_fins01h.tif |
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| CD_to_3ds_Max_8_Bible_rus/Ch31-Animation and Keyframe Basics/Exploding planet - frame 25.tif |
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| CD_to_3ds_Max_8_Bible_rus/Ch08-Transforming Objects - Translate, Rotate and Scale/d_stone_corroded01f.tif |
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| CD_to_3ds_Max_8_Bible_rus/Ch08-Transforming Objects - Translate, Rotate and Scale/d_stone_corroded-n-ash01f.tif |
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| CD_to_3ds_Max_8_Bible_rus/Ch36-Creating and Animating a Biped/Jump backwards.bip |
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| CD_to_3ds_Max_8_Bible_rus/Ch36-Creating and Animating a Biped/Jump cycle.bip |
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| CD_to_3ds_Max_8_Bible_rus/Ch36-Creating and Animating a Biped/2-step walk.bip |
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| CD_to_3ds_Max_8_Bible_rus/Ch31-Animation and Keyframe Basics/Exploding planet - frame 40.tif |
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| CD_to_3ds_Max_8_Bible_rus/Ch36-Creating and Animating a Biped/Hop skip cycle.bip |
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| CD_to_3ds_Max_8_Bible_rus/Ch03-Working with Files and XRefs/sphere.lp |
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| CD_to_3ds_Max_8_Bible_rus/Ch35-Using the Motion Mixer/Fighting stance.bip |
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| CD_to_3ds_Max_8_Bible_rus/Ch24-Creating Advanced Multi-Layer Materials/Statue of Liberty Mask.eps |
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| CD_to_3ds_Max_8_Bible_rus/Ch36-Creating and Animating a Biped/Run cycle.bip |
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| CD_to_3ds_Max_8_Bible_rus/Ch05-Customizing the Max Interface and Set Preferences/Cross Hair Cursor Toggle added to Tools menu.mnu |
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| CD_to_3ds_Max_8_Bible_rus/Ch03-Working with Files and XRefs/sphere.ASE |
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| CD_to_3ds_Max_8_Bible_rus/Ch20-Adding Hair and Fur/Floppy hair0000.stat |
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| CD_to_3ds_Max_8_Bible_rus/Ch51-Expanding Max with Third Party Plug-Ins/Planet with rainbow rings.max |
126 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch51-Expanding Max with Third Party Plug-Ins/Planet with rainbow rings - final.max |
127 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch51-Expanding Max with Third Party Plug-Ins/Brick and gear - final.max |
128 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch06-Creating and Editing Primitive Objects/Sliced Spheres.max |
129 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch14-Drawing and Editing 2D Splines and Shapes/Crucible.max |
136 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch49-Using the Video Post Interface/Combustion mapped sphere.max |
137 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch12-Introducing Modifiers and Using the Modifier Stack/Affect Region modifier on a quad patch.max |
137 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch17-Surface Modeling with Patches and NURBS/Maple leaf.max |
138 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch17-Surface Modeling with Patches and NURBS/Vertex handles.max |
138 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch12-Introducing Modifiers and Using the Modifier Stack/Wave modifier on a quad patch.max |
139 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch12-Introducing Modifiers and Using the Modifier Stack/Ripple modifier on a quad patch.max |
139 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch16-Working with Mesh Modifiers/Heart shaped NURMS.max |
139 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch50-Automating with MaxScript/BuildCube.max |
139 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch50-Automating with MaxScript/Teapot.max |
139 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch03-Working with Files and XRefs/Maze.max |
139 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch12-Introducing Modifiers and Using the Modifier Stack/Displace modifier on a quad patch.max |
139 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch06-Creating and Editing Primitive Objects/Torus Twist.max |
140 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch50-Automating with MaxScript/Purple pyramid.max |
140 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch33-Animating with Constraints and Controllers/Drawing with a pencil.max |
140 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch06-Creating and Editing Primitive Objects/Faceted Spheres.max |
140 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch42-Using Space Warps/PBomb Space Warp.max |
140 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch42-Using Space Warps/Bomb Space Warp.max |
140 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch12-Introducing Modifiers and Using the Modifier Stack/Noise modifier on a sphere.max |
140 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch45-Using Atmospheric Effects/Simple fire effect.max |
140 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch24-Creating Advanced Multi-Layer Materials/Pair of dice.max |
141 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch06-Creating and Editing Primitive Objects/Smooth Torus.max |
141 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch09-Cloning Objects and Creating Object Arrays/Spiral staircase.max |
141 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch33-Animating with Constraints and Controllers/Stoplight.max |
141 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch18-Building Compound Objects/Scatter object with cylinders surrounding a sphere.max |
141 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch50-Automating with MaxScript/teapot - final.max |
141 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch06-Creating and Editing Primitive Objects/Hose.max |
142 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch42-Using Space Warps/Displace Space Warp.max |
142 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch17-Surface Modeling with Patches and NURBS/Subdivided quadpatch.max |
142 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch50-Automating with MaxScript/Sphere and torus created with MAXScript Listener.max |
142 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch08-Transforming Objects - Translate, Rotate and Scale/Kissing couple.max |
142 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch08-Transforming Objects - Translate, Rotate and Scale/Kissing couple - final.max |
142 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch42-Using Space Warps/Wind Space Warp.max |
142 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch33-Animating with Constraints and Controllers/Reaction rotating gears.max |
142 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch42-Using Space Warps/Drag Space Warp.max |
142 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch42-Using Space Warps/Motor Space Warp.max |
142 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch42-Using Space Warps/Push Space Warp.max |
142 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch06-Creating and Editing Primitive Objects/Treasure chest of gems.max |
142 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch42-Using Space Warps/Wave and Ripple Space Warp.max |
142 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch08-Transforming Objects - Translate, Rotate and Scale/Methane Molecule - final.max |
143 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch34-Working with the Track View/Arcing sphere.max |
143 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch45-Using Atmospheric Effects/Clouds - final.max |
143 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch18-Building Compound Objects/Lofted drapes.max |
143 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch06-Creating and Editing Primitive Objects/Gengon Objects.max |
143 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch06-Creating and Editing Primitive Objects/Sphere Hemispheres.max |
143 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch31-Animation and Keyframe Basics/Dimming light.max |
143 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch14-Drawing and Editing 2D Splines and Shapes/Crucible - final.max |
143 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch33-Animating with Constraints and Controllers/Reaction rotating gears - final.max |
143 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch42-Using Space Warps/Vortex Space Warp.max |
143 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch18-Building Compound Objects/Mesher spray.max |
144 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch45-Using Atmospheric Effects/Sun.max |
144 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch49-Using the Video Post Interface/Planet with starfield background.max |
144 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch03-Working with Files and XRefs/Animated diamond through an XRef scene - final.max |
144 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch17-Surface Modeling with Patches and NURBS/Brass swan.max |
144 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch19-Creating Particles and Particle Flow/Fireworks fountain.max |
144 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch33-Animating with Constraints and Controllers/Stoplight - final.max |
145 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch06-Creating and Editing Primitive Objects/Torus Knots.max |
145 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch14-Drawing and Editing 2D Splines and Shapes/Simple doorknob - final.max |
145 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch06-Creating and Editing Primitive Objects/Bendable straw.max |
145 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch51-Expanding Max with Third Party Plug-Ins/AfterBurn fireball.max |
145 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch06-Creating and Editing Primitive Objects/Circular Torus Knots.max |
146 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch45-Using Atmospheric Effects/Sun - final.max |
146 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch43-Animating with reactor/Swinging into a wall.max |
146 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch09-Cloning Objects and Creating Object Arrays/White picket fence.max |
146 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch37-Rigging Characters/Single bone with fins.max |
146 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch15-Using Editable Poly Objects/Roof truss - final.max |
146 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch02-Configuring the Viewports/Brass swan backgrounds.max |
146 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch18-Building Compound Objects/Lincoln logs booleans.max |
146 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch03-Working with Files and XRefs/Post box with XRef tree.max |
146 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch50-Automating with MaxScript/Purple pyramid - final.max |
146 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch14-Drawing and Editing 2D Splines and Shapes/Bookshelf.max |
146 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch33-Animating with Constraints and Controllers/Drawing with a pencil - final.max |
147 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch49-Using the Video Post Interface/Planet with starfield background - final.max |
147 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch17-Surface Modeling with Patches and NURBS/Mercury space capsule - CrossSection.max |
147 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch42-Using Space Warps/Pond ripple.max |
147 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch12-Introducing Modifiers and Using the Modifier Stack/Molecular chain - final.max |
147 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch31-Animation and Keyframe Basics/Dimming light - final.max |
147 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch14-Drawing and Editing 2D Splines and Shapes/Shape check utility test.max |
147 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch06-Creating and Editing Primitive Objects/Ringwave.max |
147 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch17-Surface Modeling with Patches and NURBS/Mercury space capsule - Surface.max |
147 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch42-Using Space Warps/Path Follow Space Warp.max |
147 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch19-Creating Particles and Particle Flow/Fireworks fountain - final.max |
147 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch12-Introducing Modifiers and Using the Modifier Stack/Tire hitting a curb.max |
147 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch16-Working with Mesh Modifiers/Heart shaped NURMS - final.max |
147 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch14-Drawing and Editing 2D Splines and Shapes/Ninja star - final.max |
147 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch14-Drawing and Editing 2D Splines and Shapes/Bookshelf - final.max |
147 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch32-Using Animation Modifiers/Soft body flex flag.max |
147 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch12-Introducing Modifiers and Using the Modifier Stack/Waving US flag.max |
148 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch17-Surface Modeling with Patches and NURBS/Welded patch grids of different resolution.max |
148 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch51-Expanding Max with Third Party Plug-Ins/AfterBurn fireball - final.max |
148 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch06-Creating and Editing Primitive Objects/Hedra Axis Scaling.max |
148 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch16-Working with Mesh Modifiers/Edit normals.max |
148 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch42-Using Space Warps/Dandelion puff.max |
149 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch11-Working with the Schematic View/Ordered solar system.max |
149 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch25-Adding Material Details with Maps/Space textures.max |
149 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch10-Grouping and Linking Objects/Linked solar system.max |
149 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch38-Working with Inverse Kinematics/Spyglass - final.max |
149 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch12-Introducing Modifiers and Using the Modifier Stack/Yo-yo - final.max |
149 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch13-Modeling Basics and Subobjects/Bounceman logo - final.max |
149 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch06-Creating and Editing Primitive Objects/RingWave pie - final.max |
150 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch38-Working with Inverse Kinematics/Spyglass.max |
150 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch19-Creating Particles and Particle Flow/Spray can.max |
150 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch12-Introducing Modifiers and Using the Modifier Stack/Tire hitting a curb - final.max |
150 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch13-Modeling Basics and Subobjects/Testing Pythagoras - final.max |
150 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch18-Building Compound Objects/Connect barbell.max |
150 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch42-Using Space Warps/P-S-UOmniFlect Space Warps.max |
150 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch45-Using Atmospheric Effects/Clouds.max |
150 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch42-Using Space Warps/P-S-UDynaFlect Space Warps.max |
150 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch29-Basic Lighting Techniques/Snowman.max |
150 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch50-Automating with MaxScript/Sphere and torus created with MAXScript Listener - final.max |
150 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch18-Building Compound Objects/Boolean operations.max |
151 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch42-Using Space Warps/Water flowing down a trough.max |
151 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch39-Skinning Characters/Skinned loft with an edited envelope.max |
151 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch14-Drawing and Editing 2D Splines and Shapes/Four-leaf clover.max |
151 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch09-Cloning Objects and Creating Object Arrays/Ferris wheel.max |
151 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch13-Modeling Basics and Subobjects/Bounceman logo.max |
151 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch14-Drawing and Editing 2D Splines and Shapes/Spider web - final.max |
151 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch33-Animating with Constraints and Controllers/Tire rolling on a hill.max |
151 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch06-Creating and Editing Primitive Objects/Platonic solids - final.max |
151 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch15-Using Editable Poly Objects/Tooth - final.max |
151 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch33-Animating with Constraints and Controllers/sphere block.blk |
151 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch34-Working with the Track View/Hyper pogo stick.max |
152 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch34-Working with the Track View/Hyper pogo stick - final.max |
152 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch03-Working with Files and XRefs/Post box with XRef tree - final.max |
152 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch15-Using Editable Poly Objects/Chamfered cube.max |
152 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch15-Using Editable Poly Objects/Isocohedron with broken vertex.max |
152 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch31-Animation and Keyframe Basics/Ghosting sphere.max |
152 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch31-Animation and Keyframe Basics/Bumpy sphere.max |
152 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch06-Creating and Editing Primitive Objects/Bendable straw - final.max |
152 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch17-Surface Modeling with Patches and NURBS/NURBS Leaf - final.max |
152 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch06-Creating and Editing Primitive Objects/Spheres vs geospheres - final.max |
152 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch42-Using Space Warps/Dandelion puff - final.max |
153 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch18-Building Compound Objects/Lofted slip-proof hanger.max |
153 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch12-Introducing Modifiers and Using the Modifier Stack/Waving US flag - final.max |
153 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch42-Using Space Warps/Pond ripple - final.max |
153 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch30-Advanced Lighting, Light Tracing and Radiosity/Boolean object.max |
153 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch42-Using Space Warps/Shattering glass.max |
153 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch14-Drawing and Editing 2D Splines and Shapes/Four-leaf clover - final.max |
153 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch07-Selecting Objects, Properties and Using Layers/r_horizon_desert-grayscale01h.tif |
153 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch08-Transforming Objects - Translate, Rotate and Scale/r_horizon_desert-grayscale01h.tif |
153 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch12-Introducing Modifiers and Using the Modifier Stack/Two plane objects - final.max |
154 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch17-Surface Modeling with Patches and NURBS/Point curve vs CV curve.max |
154 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch06-Creating and Editing Primitive Objects/Hedra Primitives.max |
154 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch19-Creating Particles and Particle Flow/Snowman in snowstorm.max |
154 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch19-Creating Particles and Particle Flow/Spray can - final.max |
154 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch17-Surface Modeling with Patches and NURBS/Maple leaf - final.max |
154 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch42-Using Space Warps/Exploding planet.max |
155 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch10-Grouping and Linking Objects/Linked solar system - final.max |
155 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch18-Building Compound Objects/Lofted drapes - final.max |
155 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch19-Creating Particles and Particle Flow/Snowman in snowstorm - final.max |
155 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch30-Advanced Lighting, Light Tracing and Radiosity/Boolean object - final.max |
155 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch18-Building Compound Objects/Park bench.max |
155 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch18-Building Compound Objects/Park bench - final.max |
155 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch29-Basic Lighting Techniques/Snowman - final.max |
155 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch14-Drawing and Editing 2D Splines and Shapes/Simple flower - final.max |
156 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch11-Working with the Schematic View/Ordered solar system - final.max |
156 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch33-Animating with Constraints and Controllers/Tire rolling on a hill - final.max |
156 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch42-Using Space Warps/Water flowing down a trough - final.max |
156 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch15-Using Editable Poly Objects/Preserved UVs.max |
157 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch34-Working with the Track View/Hazard.max |
157 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch43-Animating with reactor/Pool of water.max |
157 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch42-Using Space Warps/Conform Space Warp.max |
157 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch18-Building Compound Objects/Lofted slip-proof hanger - final.max |
157 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch25-Adding Material Details with Maps/Magnifying glass.max |
157 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch07-Selecting Objects, Properties and Using Layers/Hammer.max |
158 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch46-Using Render Elements and Render Effects/Blues neon - final.max |
158 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch12-Introducing Modifiers and Using the Modifier Stack/Bending tree - final.max |
158 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch17-Surface Modeling with Patches and NURBS/Sphere object with various View Steps values.max |
158 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch46-Using Render Elements and Render Effects/Blues neon.max |
158 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch25-Adding Material Details with Maps/Magnifying glass - final.max |
158 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch08-Transforming Objects - Translate, Rotate and Scale/Simple spyglass - final.max |
158 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch15-Using Editable Poly Objects/Beveled dodecahedron.max |
159 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch17-Surface Modeling with Patches and NURBS/Brass swan - final.max |
159 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch34-Working with the Track View/River.max |
159 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch14-Drawing and Editing 2D Splines and Shapes/Two unique rings - final.max |
159 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch12-Introducing Modifiers and Using the Modifier Stack/Bending tree - final - animated.max |
159 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch15-Using Editable Poly Objects/Chamfered open vertices and edges.max |
159 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch17-Surface Modeling with Patches and NURBS/Primitive and NURBS spheres.max |
160 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch34-Working with the Track View/River - final.max |
160 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch15-Using Editable Poly Objects/Tessellated cube.max |
160 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch15-Using Editable Poly Objects/Sphere with hinged sections.max |
160 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch09-Cloning Objects and Creating Object Arrays/Ring array.max |
161 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch32-Using Animation Modifiers/Out of control inflation path.max |
161 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch18-Building Compound Objects/Deformed lofted pillar.max |
162 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch09-Cloning Objects and Creating Object Arrays/White picket fence - final.max |
162 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch09-Cloning Objects and Creating Object Arrays/Ferris wheel - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch09-Cloning Objects and Creating Object Arrays/Spiral staircase - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch38-Working with Inverse Kinematics/Dancing puppet.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch22-Exploring the Material Editor/Custom Object Type for sample slots.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch24-Creating Advanced Multi-Layer Materials/Pair of dice - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch34-Working with the Track View/Hazard - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch17-Surface Modeling with Patches and NURBS/Point surface vs CV surface.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch42-Using Space Warps/Shattering glass - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch37-Rigging Characters/Puppet bones - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch22-Exploring the Material Editor/Easter eggs - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch43-Animating with reactor/Falling plate of donuts.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch22-Exploring the Material Editor/Easter eggs.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch18-Building Compound Objects/Letter cube.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch31-Animation and Keyframe Basics/Rotating windmill blades.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch17-Surface Modeling with Patches and NURBS/Lathed NURBS vase.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch17-Surface Modeling with Patches and NURBS/Patch sphere with beveled corners.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch25-Adding Material Details with Maps/Toolbox.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch02-Configuring the Viewports/d_shark_grwht01h.tif |
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| CD_to_3ds_Max_8_Bible_rus/Ch27-Creating Baked Textures and Normal Maps/d_shark_grwht01h.tif |
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| CD_to_3ds_Max_8_Bible_rus/Ch13-Modeling Basics and Subobjects/d_shark_grwht01h.tif |
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| CD_to_3ds_Max_8_Bible_rus/Ch18-Building Compound Objects/Island Terrain - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch32-Using Animation Modifiers/SplineIK control.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch38-Working with Inverse Kinematics/Gear and prop.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch22-Exploring the Material Editor/KPT samples.mat |
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| CD_to_3ds_Max_8_Bible_rus/Ch38-Working with Inverse Kinematics/Gear and prop - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch02-Configuring the Viewports/Windmill.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch34-Working with the Track View/Checkers with sound.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch25-Adding Material Details with Maps/Space textures - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch28-Working with Cameras/Camera corrected windmill.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch25-Adding Material Details with Maps/Toolbox - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch33-Animating with Constraints and Controllers/Balloon and pump.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch34-Working with the Track View/Wind-up teapot.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch31-Animation and Keyframe Basics/Rotating windmill blades - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch17-Surface Modeling with Patches and NURBS/Lathed NURBS vase - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch09-Cloning Objects and Creating Object Arrays/Referenced Apples.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch33-Animating with Constraints and Controllers/Balloon and pump - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch17-Surface Modeling with Patches and NURBS/Patch seashell.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch34-Working with the Track View/Wind-up teapot - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch15-Using Editable Poly Objects/Bridged edges.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch41-Controlling Crowd Movement/Array of cubes.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch33-Animating with Constraints and Controllers/Dog wagging tail.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch17-Surface Modeling with Patches and NURBS/Flower stem - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Quick Start - Creating a Furry Creature/Rascoon body and limb stubs.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch42-Using Space Warps/Exploding planet - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch17-Surface Modeling with Patches and NURBS/Patch seashell - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch44-Rendering Basics/clouds 2.jpg |
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| CD_to_3ds_Max_8_Bible_rus/Ch28-Working with Cameras/clouds 2.jpg |
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| CD_to_3ds_Max_8_Bible_rus/Ch30-Advanced Lighting, Light Tracing and Radiosity/Heated hotplate.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch37-Rigging Characters/Spiral bone chain with a gradient.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch30-Advanced Lighting, Light Tracing and Radiosity/Heated hotplate - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch33-Animating with Constraints and Controllers/Dog wagging tail - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch34-Working with the Track View/Checkers.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch34-Working with the Track View/Checkers - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch38-Working with Inverse Kinematics/Spline IK snake.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch10-Grouping and Linking Objects/Flashlight assembly.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch18-Building Compound Objects/Island terrain with trees.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch02-Configuring the Viewports/Gobbleman with transparent ghost.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch16-Working with Mesh Modifiers/Simple bullet - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch09-Cloning Objects and Creating Object Arrays/Row of dominos.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch17-Surface Modeling with Patches and NURBS/Flower stem.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch39-Skinning Characters/Skinned loft.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch18-Building Compound Objects/Island terrain with trees - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch38-Working with Inverse Kinematics/Dancing puppet - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch29-Basic Lighting Techniques/Musical notes.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch13-Modeling Basics and Subobjects/Soft selection heart - shaded.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch30-Advanced Lighting, Light Tracing and Radiosity/Disco ball.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch09-Cloning Objects and Creating Object Arrays/Doughnut instances - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch23-Creating Simple Materials/Translucent curtains.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch17-Surface Modeling with Patches and NURBS/Key outline patch.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch22-Exploring the Material Editor/KPT Textures/sandy bumps.tif |
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| CD_to_3ds_Max_8_Bible_rus/Ch24-Creating Advanced Multi-Layer Materials/Surfboard.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch13-Modeling Basics and Subobjects/Simple trumpet flowers - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch29-Basic Lighting Techniques/Stained glass window - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch23-Creating Simple Materials/Fish net.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch30-Advanced Lighting, Light Tracing and Radiosity/Arch walkway.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch23-Creating Simple Materials/Translucent curtains - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch30-Advanced Lighting, Light Tracing and Radiosity/Hotplate.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch30-Advanced Lighting, Light Tracing and Radiosity/Sky1.tif |
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| CD_to_3ds_Max_8_Bible_rus/Ch23-Creating Simple Materials/Fish net - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch30-Advanced Lighting, Light Tracing and Radiosity/Hotplate - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch19-Creating Particles and Particle Flow/d_a10_bombs01h.tif |
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| CD_to_3ds_Max_8_Bible_rus/Ch41-Controlling Crowd Movement/b_leather01g.tif |
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| CD_to_3ds_Max_8_Bible_rus/Ch41-Controlling Crowd Movement/b_hair_wave01g.tif |
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| CD_to_3ds_Max_8_Bible_rus/Ch39-Skinning Characters/b_leather01g.tif |
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| CD_to_3ds_Max_8_Bible_rus/Ch38-Working with Inverse Kinematics/b_leather01g.tif |
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| CD_to_3ds_Max_8_Bible_rus/Ch19-Creating Particles and Particle Flow/d_a10_missles01h.tif |
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| CD_to_3ds_Max_8_Bible_rus/Ch38-Working with Inverse Kinematics/b_hair_wave01g.tif |
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| CD_to_3ds_Max_8_Bible_rus/Ch39-Skinning Characters/b_hair_wave01g.tif |
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| CD_to_3ds_Max_8_Bible_rus/Ch13-Modeling Basics and Subobjects/d_ship_paneling01g.tif |
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| CD_to_3ds_Max_8_Bible_rus/Ch19-Creating Particles and Particle Flow/d_a10_wheel01g.tif |
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| CD_to_3ds_Max_8_Bible_rus/Ch11-Working with the Schematic View/b_leather01g.tif |
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| CD_to_3ds_Max_8_Bible_rus/Ch11-Working with the Schematic View/b_hair_wave01g.tif |
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| CD_to_3ds_Max_8_Bible_rus/Ch13-Modeling Basics and Subobjects/d_kirov_bridge01g.tif |
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| CD_to_3ds_Max_8_Bible_rus/Ch33-Animating with Constraints and Controllers/Melting snowman.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch15-Using Editable Poly Objects/Octopus.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch29-Basic Lighting Techniques/Stained glass window.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch24-Creating Advanced Multi-Layer Materials/Balloon over the Statue of Liberty - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch29-Basic Lighting Techniques/Musical notes - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch10-Grouping and Linking Objects/Flashlight assembly - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch24-Creating Advanced Multi-Layer Materials/Surfboard - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch12-Introducing Modifiers and Using the Modifier Stack/Gobbleman shell - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch46-Using Render Elements and Render Effects/Electricity - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch33-Animating with Constraints and Controllers/Melting snowman - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch12-Introducing Modifiers and Using the Modifier Stack/Gobbleman shell.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch19-Creating Particles and Particle Flow/Avalanche.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch24-Creating Advanced Multi-Layer Materials/Balloon over the Statue of Liberty.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch22-Exploring the Material Editor/KPT Textures/redblue plasma.tif |
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| CD_to_3ds_Max_8_Bible_rus/Ch22-Exploring the Material Editor/KPT Textures/blue webs.tif |
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| CD_to_3ds_Max_8_Bible_rus/Ch22-Exploring the Material Editor/KPT Textures/wave.tif |
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| CD_to_3ds_Max_8_Bible_rus/Ch15-Using Editable Poly Objects/Mesh clown head - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch36-Creating and Animating a Biped/Default biped.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch19-Creating Particles and Particle Flow/MetaParticles from a soda can.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch22-Exploring the Material Editor/KPT Textures/orange swirls.tif |
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| CD_to_3ds_Max_8_Bible_rus/Ch22-Exploring the Material Editor/KPT Textures/fireball gas.tif |
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| CD_to_3ds_Max_8_Bible_rus/Ch32-Using Animation Modifiers/Melting snowman.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch22-Exploring the Material Editor/KPT Textures/zebra.tif |
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| CD_to_3ds_Max_8_Bible_rus/Ch22-Exploring the Material Editor/KPT Textures/fraxflame.tif |
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| CD_to_3ds_Max_8_Bible_rus/Ch22-Exploring the Material Editor/KPT Textures/stacked paper.tif |
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| CD_to_3ds_Max_8_Bible_rus/Ch22-Exploring the Material Editor/KPT Textures/reflect.tif |
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| CD_to_3ds_Max_8_Bible_rus/Ch49-Using the Video Post Interface/Oregon coast.jpg |
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| CD_to_3ds_Max_8_Bible_rus/Ch06-Creating and Editing Primitive Objects/Oregon coast.jpg |
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| CD_to_3ds_Max_8_Bible_rus/Ch22-Exploring the Material Editor/KPT Textures/whorls.tif |
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| CD_to_3ds_Max_8_Bible_rus/Ch22-Exploring the Material Editor/KPT Textures/banana husk.tif |
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| CD_to_3ds_Max_8_Bible_rus/Ch22-Exploring the Material Editor/KPT Textures/firework stream.tif |
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| CD_to_3ds_Max_8_Bible_rus/Ch34-Working with the Track View/Monorail.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch30-Advanced Lighting, Light Tracing and Radiosity/Color bleeding example.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch22-Exploring the Material Editor/KPT Textures/blood cells.tif |
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| CD_to_3ds_Max_8_Bible_rus/Ch22-Exploring the Material Editor/KPT Textures/pink cells.tif |
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| CD_to_3ds_Max_8_Bible_rus/Ch22-Exploring the Material Editor/KPT Textures/rhino hide.tif |
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| CD_to_3ds_Max_8_Bible_rus/Ch09-Cloning Objects and Creating Object Arrays/Cloning dinosaurs.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch16-Working with Mesh Modifiers/Sphere with face extrude stripes.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch22-Exploring the Material Editor/KPT Textures/soft ferns.tif |
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| CD_to_3ds_Max_8_Bible_rus/Ch22-Exploring the Material Editor/KPT Textures/particle physics.tif |
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| CD_to_3ds_Max_8_Bible_rus/Ch22-Exploring the Material Editor/KPT Textures/fur.tif |
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| CD_to_3ds_Max_8_Bible_rus/Ch19-Creating Particles and Particle Flow/MetaParticles from a soda can - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch38-Working with Inverse Kinematics/Swivel angle.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch22-Exploring the Material Editor/KPT Textures/green dots.tif |
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| CD_to_3ds_Max_8_Bible_rus/Ch34-Working with the Track View/Monorail - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch19-Creating Particles and Particle Flow/Avalanche - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch22-Exploring the Material Editor/KPT Textures/veins on blue.tif |
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| CD_to_3ds_Max_8_Bible_rus/Ch22-Exploring the Material Editor/KPT Textures/eyeballs.tif |
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| CD_to_3ds_Max_8_Bible_rus/Ch22-Exploring the Material Editor/KPT Textures/green crystals.tif |
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| CD_to_3ds_Max_8_Bible_rus/Ch22-Exploring the Material Editor/KPT Textures/bug eyes.tif |
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| CD_to_3ds_Max_8_Bible_rus/Ch46-Using Render Elements and Render Effects/Electricity.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch09-Cloning Objects and Creating Object Arrays/Referenced Apples - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch14-Drawing and Editing 2D Splines and Shapes/Conic sections.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch17-Surface Modeling with Patches and NURBS/Brass swan - final - Edit Mesh.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch50-Automating with MaxScript/SphereArray - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch38-Working with Inverse Kinematics/Spline IK snake - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch03-Working with Files and XRefs/Tree Lo-Res.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch50-Automating with MaxScript/BuildCube - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch18-Building Compound Objects/Bugs Head Software logo.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch23-Creating Simple Materials/Dolphin - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch31-Animation and Keyframe Basics/Television - IFL File.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch15-Using Editable Poly Objects/Octopus - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch47-Raytracing and mental ray/Swimming pool.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch30-Advanced Lighting, Light Tracing and Radiosity/Hot plate with color bleeding.tif |
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| CD_to_3ds_Max_8_Bible_rus/Ch13-Modeling Basics and Subobjects/Soft selection heart.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch31-Animation and Keyframe Basics/Television - IFL File - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch23-Creating Simple Materials/Dolphin.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch14-Drawing and Editing 2D Splines and Shapes/Expedition South logo - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch13-Modeling Basics and Subobjects/Soft selection heart - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch23-Creating Simple Materials/Rock wall.tif |
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| CD_to_3ds_Max_8_Bible_rus/Ch30-Advanced Lighting, Light Tracing and Radiosity/Disco ball - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch03-Working with Files and XRefs/Box It Up Co logo.ai |
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| CD_to_3ds_Max_8_Bible_rus/Ch46-Using Render Elements and Render Effects/Blurred dinosaur.max |
216 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch28-Working with Cameras/Dinosaur.max |
217 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch12-Introducing Modifiers and Using the Modifier Stack/Push modifier on a hammer.max |
218 KB |
| CD_to_3ds_Max_8_Bible_rus/Quick Start - Creating a Furry Creature/Rascoon attached head.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch12-Introducing Modifiers and Using the Modifier Stack/Spherify modifier on a hammer.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch12-Introducing Modifiers and Using the Modifier Stack/Relax modifier on a hammer.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch43-Animating with reactor/Swinging into a wall - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch12-Introducing Modifiers and Using the Modifier Stack/Lattice modifier on a hammer.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch29-Basic Lighting Techniques/Lamp.max |
220 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch12-Introducing Modifiers and Using the Modifier Stack/Slice modifier on a hammer.max |
221 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch17-Surface Modeling with Patches and NURBS/U-Loft spoon - final.max |
221 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch20-Adding Hair and Fur/Fuzzy dinosaur.max |
221 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch32-Using Animation Modifiers/Soft body flex flag - final.max |
222 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch12-Introducing Modifiers and Using the Modifier Stack/Bend modifier on a hammer.max |
222 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch16-Working with Mesh Modifiers/MultiRes hand.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch12-Introducing Modifiers and Using the Modifier Stack/Squeeze modifier on a hammer.max |
222 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch12-Introducing Modifiers and Using the Modifier Stack/Stretch modifier on a hammer.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch12-Introducing Modifiers and Using the Modifier Stack/Taper modifier on a hammer.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch12-Introducing Modifiers and Using the Modifier Stack/Twist modifier on a hammer.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch12-Introducing Modifiers and Using the Modifier Stack/Skew modifier on a hammer.max |
222 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch29-Basic Lighting Techniques/Lamp - final.max |
222 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch02-Configuring the Viewports/Dinosaur with safe areas.max |
223 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch28-Working with Cameras/Dinosaur - final.max |
223 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch17-Surface Modeling with Patches and NURBS/UV-Loft chair.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch28-Working with Cameras/mountains.avi |
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| CD_to_3ds_Max_8_Bible_rus/Ch28-Working with Cameras/Following a rocket.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch36-Creating and Animating a Biped/Biped with ponytails, tail and prop.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch06-Creating and Editing Primitive Objects/Treasure chest of gems - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch28-Working with Cameras/Following a rocket - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch35-Using the Motion Mixer/Time Warp example.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch08-Transforming Objects - Translate, Rotate and Scale/Ice cream cone.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch47-Raytracing and mental ray/Bumpy transparent raytraced spheres.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch46-Using Render Elements and Render Effects/GLOWEF~1.MAX |
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| CD_to_3ds_Max_8_Bible_rus/Ch43-Animating with reactor/Pyramid of spheres.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch17-Surface Modeling with Patches and NURBS/Maple leaf.tif |
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| CD_to_3ds_Max_8_Bible_rus/Ch36-Creating and Animating a Biped/Jumping onto a box.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch17-Surface Modeling with Patches and NURBS/Maple leaf with stem.tif |
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| CD_to_3ds_Max_8_Bible_rus/Ch17-Surface Modeling with Patches and NURBS/U-Loft spoon.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch14-Drawing and Editing 2D Splines and Shapes/Kerning example.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch15-Using Editable Poly Objects/Mesh vs poly spheres.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch17-Surface Modeling with Patches and NURBS/Extruded key patch.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch29-Basic Lighting Techniques/Elk with lighting.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch49-Using the Video Post Interface/Space Warp animations.prproj |
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| CD_to_3ds_Max_8_Bible_rus/Ch16-Working with Mesh Modifiers/Elk with short antlers.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch17-Surface Modeling with Patches and NURBS/Checkerboard - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch29-Basic Lighting Techniques/Elk with exclude shadows.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch03-Working with Files and XRefs/Box It Up Co logo imported from Illustrator - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch08-Transforming Objects - Translate, Rotate and Scale/Buzzing bee.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch29-Basic Lighting Techniques/Elk with shadows.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch16-Working with Mesh Modifiers/Elk with short antlers - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch29-Basic Lighting Techniques/Standard lighting configuration.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch19-Creating Particles and Particle Flow/Particle flow galaxy.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch08-Transforming Objects - Translate, Rotate and Scale/Buzzing bee - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch36-Creating and Animating a Biped/Cat pose - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch03-Working with Files and XRefs/Doberman.DWF |
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| CD_to_3ds_Max_8_Bible_rus/Ch18-Building Compound Objects/Bugs Head Software logo - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch35-Using the Motion Mixer/Walking.bip |
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| CD_to_3ds_Max_8_Bible_rus/Ch27-Creating Baked Textures and Normal Maps/Spikey ball.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch07-Selecting Objects, Properties and Using Layers/Elk on hill layers - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch15-Using Editable Poly Objects/Deformed plane.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch02-Configuring the Viewports/Line of trees.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch08-Transforming Objects - Translate, Rotate and Scale/Ice cream and firecracker.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch07-Selecting Objects, Properties and Using Layers/Elk on hill layers.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch28-Working with Cameras/Tracking past cones.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch23-Creating Simple Materials/frosted glass.tif |
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| CD_to_3ds_Max_8_Bible_rus/Ch36-Creating and Animating a Biped/Biped with bent tail.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch17-Surface Modeling with Patches and NURBS/Flower petal - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch09-Cloning Objects and Creating Object Arrays/Helix cube tower - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch18-Building Compound Objects/Icy sled.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch30-Advanced Lighting, Light Tracing and Radiosity/Hot plate.tif |
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| CD_to_3ds_Max_8_Bible_rus/Ch18-Building Compound Objects/Icy sled - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch43-Animating with reactor/Shirt over chair.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch19-Creating Particles and Particle Flow/d_a10_jets01i1.psd |
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| CD_to_3ds_Max_8_Bible_rus/Ch27-Creating Baked Textures and Normal Maps/Spikey ball - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch30-Advanced Lighting, Light Tracing and Radiosity/Dinosaur museum.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch44-Rendering Basics/Dinosaur museum.avi |
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| CD_to_3ds_Max_8_Bible_rus/Ch23-Creating Simple Materials/Tile floor.tif |
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| CD_to_3ds_Max_8_Bible_rus/Ch12-Introducing Modifiers and Using the Modifier Stack/Plastic bottle.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch07-Selecting Objects, Properties and Using Layers/Lion toy.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch15-Using Editable Poly Objects/Forearm bridge.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch19-Creating Particles and Particle Flow/Simple rain.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch19-Creating Particles and Particle Flow/Moths chasing light.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch12-Introducing Modifiers and Using the Modifier Stack/Plastic bottle - final - animated.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch15-Using Editable Poly Objects/Forearm bridge - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch28-Working with Cameras/Tracking past cones - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch19-Creating Particles and Particle Flow/Simple rain - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch12-Introducing Modifiers and Using the Modifier Stack/Plastic bottle - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch07-Selecting Objects, Properties and Using Layers/Lion toy - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch27-Creating Baked Textures and Normal Maps/Vertex paint on heart.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch03-Working with Files and XRefs/sphere.dxf |
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| CD_to_3ds_Max_8_Bible_rus/Ch07-Selecting Objects, Properties and Using Layers/Flat array of spheres.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch18-Building Compound Objects/Facial scar.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch18-Building Compound Objects/Facial scar - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch02-Configuring the Viewports/Hot dog and bun.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch43-Animating with reactor/Glass bowl of marbles.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch23-Creating Simple Materials/clouds.tif |
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| CD_to_3ds_Max_8_Bible_rus/Ch49-Using the Video Post Interface/Glowing halo.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch30-Advanced Lighting, Light Tracing and Radiosity/Arch walkway - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch18-Building Compound Objects/Greek woman head morph.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch17-Surface Modeling with Patches and NURBS/Vase of flowers.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch49-Using the Video Post Interface/Planet with lens effects.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch33-Animating with Constraints and Controllers/Following eyes - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch19-Creating Particles and Particle Flow/Moths chasing light - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch33-Animating with Constraints and Controllers/Following eyes.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch27-Creating Baked Textures and Normal Maps/Vertex paint on heart - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch09-Cloning Objects and Creating Object Arrays/Carousel.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch09-Cloning Objects and Creating Object Arrays/Carousel - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch49-Using the Video Post Interface/Glowing halo - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch23-Creating Simple Materials/Brushed metal.tif |
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| CD_to_3ds_Max_8_Bible_rus/Ch19-Creating Particles and Particle Flow/d_a10_jets01i.tif |
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| CD_to_3ds_Max_8_Bible_rus/Ch13-Modeling Basics and Subobjects/d_kirov_hull01i.tif |
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| CD_to_3ds_Max_8_Bible_rus/Ch13-Modeling Basics and Subobjects/d_kirov_deck01i.tif |
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| CD_to_3ds_Max_8_Bible_rus/Ch19-Creating Particles and Particle Flow/Particle flow black hole - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch24-Creating Advanced Multi-Layer Materials/Patch quilt.max |
389 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch49-Using the Video Post Interface/Airplane over waterfall - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch36-Creating and Animating a Biped/Biped with twisted spine.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch09-Cloning Objects and Creating Object Arrays/Cloning dinosaurs - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch41-Controlling Crowd Movement/Array of cubes - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch18-Building Compound Objects/Lincoln logs booleans - final.max |
409 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch24-Creating Advanced Multi-Layer Materials/Patch quilt - final.max |
411 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch46-Using Render Elements and Render Effects/Spruce Goose.max |
416 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch38-Working with Inverse Kinematics/Extensible arm with spider.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch14-Drawing and Editing 2D Splines and Shapes/Heart section.max |
418 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch38-Working with Inverse Kinematics/Extensible arm with spider - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch02-Configuring the Viewports/Heart interior.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch46-Using Render Elements and Render Effects/Spruce Goose - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch02-Configuring the Viewports/Heart interior - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch23-Creating Simple Materials/Pumice stone.tif |
427 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch43-Animating with reactor/Pool of water - final.max |
434 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch29-Basic Lighting Techniques/Sunlight system.max |
438 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch44-Rendering Basics/Cessna over Golden Gate Bridge.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch31-Animation and Keyframe Basics/STATIC.TIF |
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| CD_to_3ds_Max_8_Bible_rus/Ch29-Basic Lighting Techniques/Sunlight system - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch44-Rendering Basics/Dinosaur museum.mov |
451 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch09-Cloning Objects and Creating Object Arrays/Trees on beach.max |
457 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch23-Creating Simple Materials/Planet islands.tif |
460 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch39-Skinning Characters/Frog character.avi |
470 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch24-Creating Advanced Multi-Layer Materials/Statue of Liberty Mask.ai |
476 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch28-Working with Cameras/Depth of field windmills.max |
478 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch10-Grouping and Linking Objects/Circling the globe.max |
483 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch49-Using the Video Post Interface/Airplane over waterfall.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch29-Basic Lighting Techniques/Spaceship laser.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch02-Configuring the Viewports/Bruce the dog.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch02-Configuring the Viewports/Bruce the dog - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch33-Animating with Constraints and Controllers/Spaceship path.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch10-Grouping and Linking Objects/Circling the globe - final.max |
490 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch19-Creating Particles and Particle Flow/Basketballs at a hoop.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch46-Using Render Elements and Render Effects/Beach scene.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch27-Creating Baked Textures and Normal Maps/Doberman.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch08-Transforming Objects - Translate, Rotate and Scale/Scaling basketballs.max |
497 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch19-Creating Particles and Particle Flow/Basketballs at a hoop - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch07-Selecting Objects, Properties and Using Layers/Lion toy - see through.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch31-Animation and Keyframe Basics/Looping airplane.max |
500 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch29-Basic Lighting Techniques/Spaceship laser - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch31-Animation and Keyframe Basics/Looping airplane - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch28-Working with Cameras/Depth of field windmills - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch10-Grouping and Linking Objects/T-28 Trojan plane.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch24-Creating Advanced Multi-Layer Materials/Cartoon turtle.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch30-Advanced Lighting, Light Tracing and Radiosity/Beach scene.max |
507 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch24-Creating Advanced Multi-Layer Materials/Cartoon turtle - final.max |
508 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch33-Animating with Constraints and Controllers/Spaceship and asteroids.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch14-Drawing and Editing 2D Splines and Shapes/Heart Section - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch30-Advanced Lighting, Light Tracing and Radiosity/Beach scene 2.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch25-Adding Material Details with Maps/Reflection in mirror - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch25-Adding Material Details with Maps/Reflection in mirror.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch10-Grouping and Linking Objects/T-28 Trojan plane - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch19-Creating Particles and Particle Flow/Fleeing spaceship.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch23-Creating Simple Materials/Leopard skin.tif |
525 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch07-Selecting Objects, Properties and Using Layers/Drill.max |
526 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch50-Automating with MaxScript/Fish scene.max |
532 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch33-Animating with Constraints and Controllers/Spaceship and asteroids - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch50-Automating with MaxScript/Fish scene 1 - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch50-Automating with MaxScript/Fish scene 2 - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch24-Creating Advanced Multi-Layer Materials/Statue of Liberty.tif |
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| CD_to_3ds_Max_8_Bible_rus/Ch29-Basic Lighting Techniques/Trumpet mask.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch50-Automating with MaxScript/Fish scene 3 - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch19-Creating Particles and Particle Flow/Fleeing spaceship - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch08-Transforming Objects - Translate, Rotate and Scale/r_clouds_thick02.tif |
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| CD_to_3ds_Max_8_Bible_rus/Ch19-Creating Particles and Particle Flow/r_clouds_thick02.tif |
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| CD_to_3ds_Max_8_Bible_rus/Ch43-Animating with reactor/Shirt over chair - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch33-Animating with Constraints and Controllers/BOING.WAV |
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| CD_to_3ds_Max_8_Bible_rus/Ch34-Working with the Track View/BOING.WAV |
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| CD_to_3ds_Max_8_Bible_rus/Ch38-Working with Inverse Kinematics/Spyglass.avi |
602 KB |
| CD_to_3ds_Max_8_Bible_rus/Quick Start - Creating a Furry Creature/Forest scene.jpg |
602 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch07-Selecting Objects, Properties and Using Layers/Toothbrushes - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch07-Selecting Objects, Properties and Using Layers/Toothbrushes.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch19-Creating Particles and Particle Flow/Jet airplane flames.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch19-Creating Particles and Particle Flow/Jet airplane flames - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch33-Animating with Constraints and Controllers/Expression - stop light.avi |
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| CD_to_3ds_Max_8_Bible_rus/Ch33-Animating with Constraints and Controllers/Sled positioned between trees.max |
630 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch07-Selecting Objects, Properties and Using Layers/d_elk_body01h.tif |
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| CD_to_3ds_Max_8_Bible_rus/Ch29-Basic Lighting Techniques/d_elk_body01h.tif |
638 KB |
| CD_to_3ds_Max_8_Bible_rus/Quick Start - Creating a Furry Creature/Rascoon with materials.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch23-Creating Simple Materials/Nebula cloud.tif |
647 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch47-Raytracing and mental ray/Table setting - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch47-Raytracing and mental ray/Table setting.max |
651 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch30-Advanced Lighting, Light Tracing and Radiosity/Park bench under a tree.max |
652 KB |
| CD_to_3ds_Max_8_Bible_rus/Quick Start - Creating a Furry Creature/Rascoon deformed body.max |
652 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch03-Working with Files and XRefs/Park bench under a tree.max |
652 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch40-Retargeting Character Animations/Walking and fighting stance.xaf |
654 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch35-Using the Motion Mixer/Combined biped clips.max |
660 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch32-Using Animation Modifiers/Morphing facial expressions.max |
685 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch31-Animation and Keyframe Basics/Dart and Dartboard - final.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch31-Animation and Keyframe Basics/Dart and Dartboard.max |
694 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch44-Rendering Basics/Golden Gate Bridge.tif |
707 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch09-Cloning Objects and Creating Object Arrays/Row of dominos - final.max |
710 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch23-Creating Simple Materials/Surface bumps_bump.tif |
719 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch21-Creating a Cloth System/Sheet over Mig jet.max |
721 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch23-Creating Simple Materials/Burlap sack.tif |
732 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch28-Working with Cameras/Temple of Saturn Rome.tif |
737 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch41-Controlling Crowd Movement/r_kitchen02h.tif |
756 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch38-Working with Inverse Kinematics/r_kitchen02h.tif |
756 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch11-Working with the Schematic View/r_kitchen02h.tif |
756 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch39-Skinning Characters/r_kitchen02h.tif |
756 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch28-Working with Cameras/Checkers game.max |
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| CD_to_3ds_Max_8_Bible_rus/Ch41-Controlling Crowd Movement/d_skintone05.tif |
769 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch38-Working with Inverse Kinematics/d_skintone05.tif |
769 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch39-Skinning Characters/d_skintone05.tif |
769 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch11-Working with the Schematic View/d_skintone05.tif |
769 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch19-Creating Particles and Particle Flow/d_a10_wings01i.tif |
769 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch31-Animation and Keyframe Basics/Looping airplane.avi |
774 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch06-Creating and Editing Primitive Objects/Clock tower bulding.max |
782 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch13-Modeling Basics and Subobjects/Hailing taxi man with incorrect normals - final.max |
783 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch13-Modeling Basics and Subobjects/Hailing taxi man with incorrect normals.max |
783 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch39-Skinning Characters/Walking squirt bottle.max |
797 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch31-Animation and Keyframe Basics/Dimming light.avi |
803 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch18-Building Compound Objects/Greek woman head morph - final.max |
808 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch28-Working with Cameras/Checkers game - final.max |
812 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch20-Adding Hair and Fur/Dynamic hair.max |
819 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch49-Using the Video Post Interface/waterfall.tif |
869 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch06-Creating and Editing Primitive Objects/Clock tower bulding - final.max |
874 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch32-Using Animation Modifiers/Morphing facial expressions - final.max |
875 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch20-Adding Hair and Fur/Fuzzy dinosaur - final.max |
875 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch39-Skinning Characters/Future man in standard reference pose.max |
879 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch28-Working with Cameras/Car at stop sign.avi |
881 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch19-Creating Particles and Particle Flow/d_a10_tail01i.tif |
881 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch29-Basic Lighting Techniques/trumpet mask.tif |
900 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch20-Adding Hair and Fur/Matchstick head.max |
902 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch47-Raytracing and mental ray/MEADOW.TIF |
905 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch13-Modeling Basics and Subobjects/Kirov battleship.max |
918 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch33-Animating with Constraints and Controllers/Figure skater skating a figure eight.avi |
925 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch33-Animating with Constraints and Controllers/Tire rolling on a hill.avi |
928 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch42-Using Space Warps/bridge.tif |
932 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch08-Transforming Objects - Translate, Rotate and Scale/Buzzing bee.avi |
944 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch06-Creating and Editing Primitive Objects/Oregon coast.hdr |
955 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch50-Automating with MaxScript/Fish scene 2.avi |
956 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch33-Animating with Constraints and Controllers/Dizzy dragonfly with following camera.max |
957 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch10-Grouping and Linking Objects/Circling the globe.avi |
959 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch33-Animating with Constraints and Controllers/Dizzy dragonfly with following camera - final.max |
960 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch28-Working with Cameras/Tracking past cones.avi |
971 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch23-Creating Simple Materials/Surface bumps.tif |
977 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch39-Skinning Characters/b_skin_pores01h.tif |
988 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch41-Controlling Crowd Movement/b_skin_pores01h.tif |
988 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch38-Working with Inverse Kinematics/b_skin_pores01h.tif |
988 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch11-Working with the Schematic View/b_skin_pores01h.tif |
988 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch39-Skinning Characters/Walking squirt bottle - final.max |
991 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch34-Working with the Track View/Hyper pogo stick - sound.avi |
992 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch02-Configuring the Viewports/Futuristic man.max |
994 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch19-Creating Particles and Particle Flow/Basketballs at a hoop.avi |
997 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch27-Creating Baked Textures and Normal Maps/Doberman - final.max |
1005 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch34-Working with the Track View/Hazard.avi |
1007 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch50-Automating with MaxScript/Fish scene 1.avi |
1007 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch06-Creating and Editing Primitive Objects/Ringwave.avi |
1013 KB |
| CD_to_3ds_Max_8_Bible_rus/Ch31-Animation and Keyframe Basics/Biting crocodile - final.max |
1 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch31-Animation and Keyframe Basics/Biting crocodile.max |
1 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch45-Using Atmospheric Effects/Dragonfly in a foggy swamp.max |
1 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch45-Using Atmospheric Effects/Dragonfly in a foggy swamp - final.max |
1 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch02-Configuring the Viewports/d_dog_dober01h.tif |
1 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch27-Creating Baked Textures and Normal Maps/d_dog_dober01h.tif |
1 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch19-Creating Particles and Particle Flow/d_a10_fuselage01i.tif |
1 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch42-Using Space Warps/Water flowing down a trough.avi |
1 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch49-Using the Video Post Interface/Snowman in heat wave.avi |
1 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch11-Working with the Schematic View/Futuristic man with background.max |
1 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch11-Working with the Schematic View/Futuristic man - final.max |
1 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch11-Working with the Schematic View/Futuristic man.max |
1 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch11-Working with the Schematic View/Futuristic man with background - final.max |
1 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch39-Skinning Characters/Future man with skin.max |
1 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch09-Cloning Objects and Creating Object Arrays/Robot mech.max |
1.1 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch39-Skinning Characters/Future man.max |
1.1 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch12-Introducing Modifiers and Using the Modifier Stack/Damaged car.max |
1.1 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch28-Working with Cameras/Rome - matched camera.max |
1.1 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch31-Animation and Keyframe Basics/Rotating windmill blades.avi |
1.1 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch29-Basic Lighting Techniques/Car headlights.max |
1.1 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch42-Using Space Warps/Shattering glass.avi |
1.1 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch09-Cloning Objects and Creating Object Arrays/Robot mech - final.max |
1.1 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch29-Basic Lighting Techniques/Car headlights - final.max |
1.1 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch12-Introducing Modifiers and Using the Modifier Stack/Damaged car - final.max |
1.1 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch15-Using Editable Poly Objects/Sliced car.max |
1.1 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch24-Creating Advanced Multi-Layer Materials/Marquee lights - final.max |
1.1 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch24-Creating Advanced Multi-Layer Materials/Marquee lights.max |
1.1 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch28-Working with Cameras/Clipping planes on a car.max |
1.1 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch28-Working with Cameras/Rome - matched camera - final.max |
1.1 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch28-Working with Cameras/Cameras on a car.max |
1.1 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch33-Animating with Constraints and Controllers/Drawing with a Pencil.avi |
1.1 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch02-Configuring the Viewports/Delfino Feroce 2001.max |
1.1 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch32-Using Animation Modifiers/Dinosaur with painted weights.max |
1.1 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch43-Animating with reactor/Monster truck.avi |
1.1 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch28-Working with Cameras/Car at stop sign.max |
1.1 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch50-Automating with MaxScript/Fish scene 3.avi |
1.1 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch28-Working with Cameras/Car at stop sign - final.max |
1.1 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch19-Creating Particles and Particle Flow/Street vent.max |
1.1 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch19-Creating Particles and Particle Flow/Street vent - final.max |
1.2 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch08-Transforming Objects - Translate, Rotate and Scale/Transforming spaceship - final.max |
1.2 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch08-Transforming Objects - Translate, Rotate and Scale/Transforming spaceship.max |
1.2 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch39-Skinning Characters/Frog character with bones.max |
1.2 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch49-Using the Video Post Interface/Monster truck.tif |
1.2 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch47-Raytracing and mental ray/Roses on table.max |
1.2 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch47-Raytracing and mental ray/Roses on table - final.max |
1.2 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch23-Creating Simple Materials/Hair.tif |
1.2 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch39-Skinning Characters/Futuristic man - front view.tif |
1.2 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch11-Working with the Schematic View/Futuristic man - front view.tif |
1.2 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch33-Animating with Constraints and Controllers/Rotating gears - reaction controller.avi |
1.2 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch12-Introducing Modifiers and Using the Modifier Stack/Bending tree.avi |
1.2 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch38-Working with Inverse Kinematics/Dancing puppet.avi |
1.3 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch19-Creating Particles and Particle Flow/Simple rain.avi |
1.3 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch09-Cloning Objects and Creating Object Arrays/Trees on beach - final.max |
1.3 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch34-Working with the Track View/Checkers.avi |
1.3 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch33-Animating with Constraints and Controllers/Balloon and pump.avi |
1.3 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch43-Animating with reactor/Shirt over chair.avi |
1.4 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch42-Using Space Warps/PBomb Space Warp.avi |
1.4 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch31-Animation and Keyframe Basics/Dartboard.avi |
1.4 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch12-Introducing Modifiers and Using the Modifier Stack/Plastic bottle.avi |
1.4 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch15-Using Editable Poly Objects/Forearm with veins.max |
1.4 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch42-Using Space Warps/Vortex space warp.avi |
1.4 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch23-Creating Simple Materials/Stained fabric.tif |
1.4 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch43-Animating with reactor/Falling plate of donuts.avi |
1.5 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch19-Creating Particles and Particle Flow/MetaParticles from a soda can.avi |
1.5 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch32-Using Animation Modifiers/Car bending over a hill - final.max |
1.5 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch32-Using Animation Modifiers/Car bending over a hill.max |
1.5 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch28-Working with Cameras/Rocket launch.avi |
1.5 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch12-Introducing Modifiers and Using the Modifier Stack/Fat crocodile.max |
1.5 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch12-Introducing Modifiers and Using the Modifier Stack/Fat crocodile - final.max |
1.5 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch43-Animating with reactor/Pool of water.avi |
1.5 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch19-Creating Particles and Particle Flow/Moths chasing light.avi |
1.5 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch15-Using Editable Poly Objects/Forearm with veins - final.max |
1.5 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch19-Creating Particles and Particle Flow/Fireworks fountain.avi |
1.6 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch34-Working with the Track View/Wind-up teapot.avi |
1.6 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch38-Working with Inverse Kinematics/Gear and prop.avi |
1.6 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch43-Animating with reactor/Glass bowl of marbles.avi |
1.6 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch15-Using Editable Poly Objects/Sliced car - final.max |
1.6 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch33-Animating with Constraints and Controllers/Dog wagging tail.avi |
1.6 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch34-Working with the Track View/River.avi |
1.6 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch20-Adding Hair and Fur/Hairy objects.max |
1.6 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch03-Working with Files and XRefs/Animated diamond through a maze.avi |
1.7 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch20-Adding Hair and Fur/Man with beard.max |
1.7 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch20-Adding Hair and Fur/Man with beard - final.max |
1.7 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch19-Creating Particles and Particle Flow/Snowman in snowstorm.avi |
1.7 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch16-Working with Mesh Modifiers/MultiRes hand - final.max |
1.7 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch33-Animating with Constraints and Controllers/Sled positioned between trees.avi |
1.7 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch43-Animating with reactor/Glass bowl of marbles - final.max |
1.8 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch33-Animating with Constraints and Controllers/Spaceship and asteroids.avi |
1.9 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch44-Rendering Basics/Array of chrome spheres - final.max |
1.9 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch44-Rendering Basics/Array of chrome spheres.max |
1.9 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch33-Animating with Constraints and Controllers/Following eyes.avi |
1.9 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch44-Rendering Basics/Dinosaur museum.max |
2 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch30-Advanced Lighting, Light Tracing and Radiosity/Dinosaur museum with radiosity.max |
2 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch49-Using the Video Post Interface/Melting snowman.avi |
2 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch32-Using Animation Modifiers/Melting snowman.avi |
2 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch43-Animating with reactor/Swinging into a wall.avi |
2 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch43-Animating with reactor/Melting snowman.avi |
2 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch32-Using Animation Modifiers/Soft body flex flag.avi |
2 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch39-Skinning Characters/Frog character with bones skin and IK.max |
2 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch39-Skinning Characters/Frog character with bones and skin.max |
2 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch39-Skinning Characters/Future man initial pose - final.max |
2.1 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch38-Working with Inverse Kinematics/Future man IK arm.max |
2.1 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch38-Working with Inverse Kinematics/Future man IK arm - final.max |
2.1 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch32-Using Animation Modifiers/Morphing facial expressions.avi |
2.1 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch39-Skinning Characters/Frog character.max |
2.1 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch39-Skinning Characters/Jumping frog.anm |
2.1 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch46-Using Render Elements and Render Effects/Electricity.avi |
2.1 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch39-Skinning Characters/Frog character - final.max |
2.1 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch39-Skinning Characters/Bulging bicep.max |
2.2 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch19-Creating Particles and Particle Flow/Fleeing spaceship.avi |
2.2 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch38-Working with Inverse Kinematics/Future man IK arm.avi |
2.2 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch03-Working with Files and XRefs/Gingerbread house.W3D |
2.3 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch12-Introducing Modifiers and Using the Modifier Stack/Waving US flag.avi |
2.3 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch31-Animation and Keyframe Basics/Biting crocodile.avi |
2.4 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch19-Creating Particles and Particle Flow/Jet airplane flames.avi |
2.4 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch39-Skinning Characters/Future man with mirrored weights - final.max |
2.5 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch39-Skinning Characters/Future man with skin - final.max |
2.5 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch39-Skinning Characters/Future man with stretched skin - final.max |
2.5 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch39-Skinning Characters/Future man with corrected weights - final.max |
2.5 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch39-Skinning Characters/Future man character.max |
2.5 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch39-Skinning Characters/Future man character pose.max |
2.5 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch31-Animation and Keyframe Basics/Television - IFL File.avi |
2.5 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch43-Animating with reactor/Pyramid of spheres.avi |
2.6 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch19-Creating Particles and Particle Flow/Street vent.avi |
2.6 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch34-Working with the Track View/Monorail.avi |
2.6 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch32-Using Animation Modifiers/Out of control inflation path.avi |
2.7 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch42-Using Space Warps/Exploding planet.avi |
2.7 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch20-Adding Hair and Fur/Frizz kink and multi-strand.max |
2.8 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch42-Using Space Warps/Bomb space warp.avi |
2.8 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch33-Animating with Constraints and Controllers/Dizzy dragonfly with following camera.avi |
2.8 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch19-Creating Particles and Particle Flow/Particle flow black hole.avi |
2.8 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch43-Animating with reactor/Monster truck.max |
2.9 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch16-Working with Mesh Modifiers/Optimized gator.max |
2.9 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch39-Skinning Characters/Bulging bicep - final.max |
2.9 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch49-Using the Video Post Interface/Monster truck.max |
2.9 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch19-Creating Particles and Particle Flow/Spray can.avi |
2.9 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch03-Working with Files and XRefs/Gingerbread house.max |
3 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch33-Animating with Constraints and Controllers/Monster truck fly-by.max |
3 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch42-Using Space Warps/Dandelion puff.avi |
3 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch33-Animating with Constraints and Controllers/Monster truck fly-by - final.max |
3 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch44-Rendering Basics/Gingerbread house.max |
3 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch43-Animating with reactor/Monster truck - final.max |
3 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch33-Animating with Constraints and Controllers/Monster truck fly-by.avi |
3 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch43-Animating with reactor/Smashed gingerbread house.avi |
3.1 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch19-Creating Particles and Particle Flow/Avalanche.avi |
3.6 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch45-Using Atmospheric Effects/Gator in fog.max |
4.1 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch43-Animating with reactor/Falling plate of donuts - final.max |
4.3 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch30-Advanced Lighting, Light Tracing and Radiosity/Dining room.max |
4.4 MB |
| CD_to_3ds_Max_8_Bible_rus/Quick Start - Creating a Furry Creature/Hairy Rascoon.max |
4.9 MB |
| CD_to_3ds_Max_8_Bible_rus/Quick Start - Creating a Furry Creature/Rascoon with background.max |
4.9 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch30-Advanced Lighting, Light Tracing and Radiosity/Disco ball.avi |
5.1 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch43-Animating with reactor/Smashed gingerbread house.max |
5.3 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch41-Controlling Crowd Movement/Bipeds seeking treasure.max |
7.1 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch21-Creating a Cloth System/Sheet over Mig jet - final.max |
7.5 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch43-Animating with reactor/Smashed gingerbread house - final.max |
7.5 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch21-Creating a Cloth System/Towel draped over chair.max |
10.5 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch41-Controlling Crowd Movement/Bipeds seeking treasure - final.max |
10.6 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch33-Animating with Constraints and Controllers/Figure skater skating a figure eight.max |
11.1 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch33-Animating with Constraints and Controllers/Figure skater skating a figure eight - final.max |
11.1 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch13-Modeling Basics and Subobjects/Kirov battleship - final.max |
14.6 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch49-Using the Video Post Interface/Space Warp animations.avi |
21.7 MB |
| CD_to_3ds_Max_8_Bible_rus/Ch02-Configuring the Viewports/Kirov battleship.max |
22.3 MB |