Lynda - Unreal Engine - Materials for Architectural Visualization/Ex_Files_Unreal_Architecture_Vis.zip |
826.9 MB |
Lynda - Unreal Engine - Materials for Architectural Visualization/CONTENT.md |
4 KB |
Lynda - Unreal Engine - Materials for Architectural Visualization/info.txt |
392 B |
Lynda - Unreal Engine - Materials for Architectural Visualization/00. Introduction/01 - Create materials that look as real as possible in Unreal Engine.en.srt |
3 KB |
Lynda - Unreal Engine - Materials for Architectural Visualization/00. Introduction/01 - Create materials that look as real as possible in Unreal Engine.mp4 |
8.3 MB |
Lynda - Unreal Engine - Materials for Architectural Visualization/01. Important Workflow Considerations/02 - Why is UVW mapping important.en.srt |
4 KB |
Lynda - Unreal Engine - Materials for Architectural Visualization/01. Important Workflow Considerations/02 - Why is UVW mapping important.mp4 |
4.3 MB |
Lynda - Unreal Engine - Materials for Architectural Visualization/01. Important Workflow Considerations/03 - Geometry detail vs. Texture detail.en.srt |
5 KB |
Lynda - Unreal Engine - Materials for Architectural Visualization/01. Important Workflow Considerations/03 - Geometry detail vs. Texture detail.mp4 |
5.6 MB |
Lynda - Unreal Engine - Materials for Architectural Visualization/01. Important Workflow Considerations/04 - Why texture procedurally.en.srt |
5 KB |
Lynda - Unreal Engine - Materials for Architectural Visualization/01. Important Workflow Considerations/04 - Why texture procedurally.mp4 |
11 MB |
Lynda - Unreal Engine - Materials for Architectural Visualization/01. Important Workflow Considerations/05 - The advantage of bitmaps in Unreal.en.srt |
5 KB |
Lynda - Unreal Engine - Materials for Architectural Visualization/01. Important Workflow Considerations/05 - The advantage of bitmaps in Unreal.mp4 |
8.4 MB |
Lynda - Unreal Engine - Materials for Architectural Visualization/01. Important Workflow Considerations/06 - Understanding scale and resolution.en.srt |
9 KB |
Lynda - Unreal Engine - Materials for Architectural Visualization/01. Important Workflow Considerations/06 - Understanding scale and resolution.mp4 |
18.7 MB |
Lynda - Unreal Engine - Materials for Architectural Visualization/01. Important Workflow Considerations/07 - Environment vs. asset texturing.en.srt |
5 KB |
Lynda - Unreal Engine - Materials for Architectural Visualization/01. Important Workflow Considerations/07 - Environment vs. asset texturing.mp4 |
7.4 MB |
Lynda - Unreal Engine - Materials for Architectural Visualization/01. Important Workflow Considerations/08 - Our choice of texturing application.en.srt |
4 KB |
Lynda - Unreal Engine - Materials for Architectural Visualization/01. Important Workflow Considerations/08 - Our choice of texturing application.mp4 |
9.9 MB |
Lynda - Unreal Engine - Materials for Architectural Visualization/02. Building Materials Inside Unreal/09 - How and when to use Unreal's Material Editor.en.srt |
6 KB |
Lynda - Unreal Engine - Materials for Architectural Visualization/02. Building Materials Inside Unreal/09 - How and when to use Unreal's Material Editor.mp4 |
10.1 MB |
Lynda - Unreal Engine - Materials for Architectural Visualization/02. Building Materials Inside Unreal/10 - Creating a new Material.en.srt |
5 KB |
Lynda - Unreal Engine - Materials for Architectural Visualization/02. Building Materials Inside Unreal/10 - Creating a new Material.mp4 |
9.8 MB |
Lynda - Unreal Engine - Materials for Architectural Visualization/02. Building Materials Inside Unreal/11 - Setting up the base colour.en.srt |
7 KB |
Lynda - Unreal Engine - Materials for Architectural Visualization/02. Building Materials Inside Unreal/11 - Setting up the base colour.mp4 |
12.8 MB |
Lynda - Unreal Engine - Materials for Architectural Visualization/02. Building Materials Inside Unreal/12 - Adding the roughness.en.srt |
6 KB |
Lynda - Unreal Engine - Materials for Architectural Visualization/02. Building Materials Inside Unreal/12 - Adding the roughness.mp4 |
10.9 MB |
Lynda - Unreal Engine - Materials for Architectural Visualization/02. Building Materials Inside Unreal/13 - Blending the normal maps.en.srt |
5 KB |
Lynda - Unreal Engine - Materials for Architectural Visualization/02. Building Materials Inside Unreal/13 - Blending the normal maps.mp4 |
8.3 MB |
Lynda - Unreal Engine - Materials for Architectural Visualization/02. Building Materials Inside Unreal/14 - Exposing parameters for reusability.en.srt |
8 KB |
Lynda - Unreal Engine - Materials for Architectural Visualization/02. Building Materials Inside Unreal/14 - Exposing parameters for reusability.mp4 |
14.6 MB |
Lynda - Unreal Engine - Materials for Architectural Visualization/02. Building Materials Inside Unreal/15 - Build flexibility into materials.en.srt |
4 KB |
Lynda - Unreal Engine - Materials for Architectural Visualization/02. Building Materials Inside Unreal/15 - Build flexibility into materials.mp4 |
8.7 MB |
Lynda - Unreal Engine - Materials for Architectural Visualization/03. Using Substance Source and Share with Unreal/16 - Downloading the Substance plugin.en.srt |
3 KB |
Lynda - Unreal Engine - Materials for Architectural Visualization/03. Using Substance Source and Share with Unreal/16 - Downloading the Substance plugin.mp4 |
6.5 MB |
Lynda - Unreal Engine - Materials for Architectural Visualization/03. Using Substance Source and Share with Unreal/17 - Using Substance Share.en.srt |
5 KB |
Lynda - Unreal Engine - Materials for Architectural Visualization/03. Using Substance Source and Share with Unreal/17 - Using Substance Share.mp4 |
8.6 MB |
Lynda - Unreal Engine - Materials for Architectural Visualization/03. Using Substance Source and Share with Unreal/18 - Accessing and navigating Substance Source.en.srt |
4 KB |
Lynda - Unreal Engine - Materials for Architectural Visualization/03. Using Substance Source and Share with Unreal/18 - Accessing and navigating Substance Source.mp4 |
9.3 MB |
Lynda - Unreal Engine - Materials for Architectural Visualization/03. Using Substance Source and Share with Unreal/19 - Using downloaded .sbs files in Designer.en.srt |
5 KB |
Lynda - Unreal Engine - Materials for Architectural Visualization/03. Using Substance Source and Share with Unreal/19 - Using downloaded .sbs files in Designer.mp4 |
8.9 MB |
Lynda - Unreal Engine - Materials for Architectural Visualization/03. Using Substance Source and Share with Unreal/20 - Taking .sbsar files into Unreal.en.srt |
5 KB |
Lynda - Unreal Engine - Materials for Architectural Visualization/03. Using Substance Source and Share with Unreal/20 - Taking .sbsar files into Unreal.mp4 |
9 MB |
Lynda - Unreal Engine - Materials for Architectural Visualization/04. Putting Bitmap 2 Material to Good Use/21 - What makes a good starting photo.en.srt |
8 KB |
Lynda - Unreal Engine - Materials for Architectural Visualization/04. Putting Bitmap 2 Material to Good Use/21 - What makes a good starting photo.mp4 |
15 MB |
Lynda - Unreal Engine - Materials for Architectural Visualization/04. Putting Bitmap 2 Material to Good Use/22 - Using the B2M standalone application.en.srt |
9 KB |
Lynda - Unreal Engine - Materials for Architectural Visualization/04. Putting Bitmap 2 Material to Good Use/22 - Using the B2M standalone application.mp4 |
16.2 MB |
Lynda - Unreal Engine - Materials for Architectural Visualization/04. Putting Bitmap 2 Material to Good Use/23 - Utilizing B2M inside Substance Designer.en.srt |
7 KB |
Lynda - Unreal Engine - Materials for Architectural Visualization/04. Putting Bitmap 2 Material to Good Use/23 - Utilizing B2M inside Substance Designer.mp4 |
13 MB |
Lynda - Unreal Engine - Materials for Architectural Visualization/04. Putting Bitmap 2 Material to Good Use/24 - Using B2M inside the Unreal Engine.en.srt |
6 KB |
Lynda - Unreal Engine - Materials for Architectural Visualization/04. Putting Bitmap 2 Material to Good Use/24 - Using B2M inside the Unreal Engine.mp4 |
11.6 MB |
Lynda - Unreal Engine - Materials for Architectural Visualization/04. Putting Bitmap 2 Material to Good Use/25 - Working with patterns in B2M.en.srt |
5 KB |
Lynda - Unreal Engine - Materials for Architectural Visualization/04. Putting Bitmap 2 Material to Good Use/25 - Working with patterns in B2M.mp4 |
8.8 MB |
Lynda - Unreal Engine - Materials for Architectural Visualization/05. Benifits of Procedural Texturing/26 - Understanding the Relative to Parent option.en.srt |
6 KB |
Lynda - Unreal Engine - Materials for Architectural Visualization/05. Benifits of Procedural Texturing/26 - Understanding the Relative to Parent option.mp4 |
10.3 MB |
Lynda - Unreal Engine - Materials for Architectural Visualization/05. Benifits of Procedural Texturing/27 - Creating tileability.en.srt |
5 KB |
Lynda - Unreal Engine - Materials for Architectural Visualization/05. Benifits of Procedural Texturing/27 - Creating tileability.mp4 |
9.8 MB |
Lynda - Unreal Engine - Materials for Architectural Visualization/05. Benifits of Procedural Texturing/28 - Adding flexibility to our materials.en.srt |
5 KB |
Lynda - Unreal Engine - Materials for Architectural Visualization/05. Benifits of Procedural Texturing/28 - Adding flexibility to our materials.mp4 |
9.1 MB |
Lynda - Unreal Engine - Materials for Architectural Visualization/05. Benifits of Procedural Texturing/29 - Simplifying materials for game engine use.en.srt |
5 KB |
Lynda - Unreal Engine - Materials for Architectural Visualization/05. Benifits of Procedural Texturing/29 - Simplifying materials for game engine use.mp4 |
9 MB |
Lynda - Unreal Engine - Materials for Architectural Visualization/06. Conclusion/30 - Next steps.en.srt |
1 KB |
Lynda - Unreal Engine - Materials for Architectural Visualization/06. Conclusion/30 - Next steps.mp4 |
2.8 MB |