Pluralsight - Maya Rigging Fundamentals/01 - Course Overview.mp4 |
9.4 MB |
Pluralsight - Maya Rigging Fundamentals/02 - What Is a Rig.mp4 |
33.7 MB |
Pluralsight - Maya Rigging Fundamentals/03 - How the Basic Rigs Are Constructed.mp4 |
20.2 MB |
Pluralsight - Maya Rigging Fundamentals/04 - Analyzing the Arm Rig.mp4 |
26.4 MB |
Pluralsight - Maya Rigging Fundamentals/05 - The Pipeline and the Terminology for Rigging a Character.mp4 |
7.9 MB |
Pluralsight - Maya Rigging Fundamentals/06 - Preparing a Model for Rigging.mp4 |
24 MB |
Pluralsight - Maya Rigging Fundamentals/07 - Creating Joints.mp4 |
25.1 MB |
Pluralsight - Maya Rigging Fundamentals/08 - Editing Joint Chains.mp4 |
36.2 MB |
Pluralsight - Maya Rigging Fundamentals/09 - Local Rotation Axis.mp4 |
27.6 MB |
Pluralsight - Maya Rigging Fundamentals/10 - Rotation Order and Gimbal Lock.mp4 |
19 MB |
Pluralsight - Maya Rigging Fundamentals/11 - Starting the Joint Layout.mp4 |
43.2 MB |
Pluralsight - Maya Rigging Fundamentals/12 - Continuing the Joint Layout.mp4 |
45.6 MB |
Pluralsight - Maya Rigging Fundamentals/13 - Joint Naming Conventions.mp4 |
14.5 MB |
Pluralsight - Maya Rigging Fundamentals/14 - Adjusting LRAs and Mirroring Joints.mp4 |
48.8 MB |
Pluralsight - Maya Rigging Fundamentals/15 - Creating Proxy Geometry.mp4 |
53.9 MB |
Pluralsight - Maya Rigging Fundamentals/16 - Creating a Rig Hierarchy.mp4 |
13.6 MB |
Pluralsight - Maya Rigging Fundamentals/17 - IK vs. FK.mp4 |
18.1 MB |
Pluralsight - Maya Rigging Fundamentals/18 - IK Chain Basics.mp4 |
26.9 MB |
Pluralsight - Maya Rigging Fundamentals/19 - Creating the Reverse Foot Joints.mp4 |
35.9 MB |
Pluralsight - Maya Rigging Fundamentals/20 - Connecting the Reverse Foot Rig.mp4 |
28.8 MB |
Pluralsight - Maya Rigging Fundamentals/21 - Creating the Foot Controllers.mp4 |
42.2 MB |
Pluralsight - Maya Rigging Fundamentals/22 - Creating Toe and Ball Foot Controls.mp4 |
51.8 MB |
Pluralsight - Maya Rigging Fundamentals/23 - Creating Banking and Heel Controls.mp4 |
39.8 MB |
Pluralsight - Maya Rigging Fundamentals/24 - Creating a No-flip Knee Setup.mp4 |
37.7 MB |
Pluralsight - Maya Rigging Fundamentals/25 - Cleaning up the Foot Rig.mp4 |
28.5 MB |
Pluralsight - Maya Rigging Fundamentals/26 - Separating out the Spine Joints.mp4 |
19.5 MB |
Pluralsight - Maya Rigging Fundamentals/27 - Basics of Spline IK.mp4 |
13.7 MB |
Pluralsight - Maya Rigging Fundamentals/28 - Adding Spline IK to the Spine.mp4 |
10 MB |
Pluralsight - Maya Rigging Fundamentals/29 - Creating Clusters for the Spine Rig.mp4 |
12.9 MB |
Pluralsight - Maya Rigging Fundamentals/30 - Creating Upper and Lower Body Controls.mp4 |
37.2 MB |
Pluralsight - Maya Rigging Fundamentals/31 - Connecting the Controllers.mp4 |
49.8 MB |
Pluralsight - Maya Rigging Fundamentals/32 - Creating a Stretchy Spine.mp4 |
35.1 MB |
Pluralsight - Maya Rigging Fundamentals/33 - Creating Spine Twist Controls.mp4 |
15 MB |
Pluralsight - Maya Rigging Fundamentals/34 - Creating Hip Controls.mp4 |
33.5 MB |
Pluralsight - Maya Rigging Fundamentals/35 - Cleaning up the Spine Rig.mp4 |
31.2 MB |
Pluralsight - Maya Rigging Fundamentals/36 - Creating 3 Seperate Arm Chains.mp4 |
39.7 MB |
Pluralsight - Maya Rigging Fundamentals/37 - Adding in Bicep Twist Joints.mp4 |
28 MB |
Pluralsight - Maya Rigging Fundamentals/38 - Creating the FK Controls.mp4 |
41.6 MB |
Pluralsight - Maya Rigging Fundamentals/39 - Completing the FK Controls.mp4 |
12.8 MB |
Pluralsight - Maya Rigging Fundamentals/40 - Creating the IK Controls.mp4 |
43.9 MB |
Pluralsight - Maya Rigging Fundamentals/41 - Tying the IK & FK to the Result Chain.mp4 |
32.4 MB |
Pluralsight - Maya Rigging Fundamentals/42 - Creating the IK FK Switch Attribute.mp4 |
34.2 MB |
Pluralsight - Maya Rigging Fundamentals/43 - Setting up the Wrist Controls.mp4 |
48.7 MB |
Pluralsight - Maya Rigging Fundamentals/44 - Creating the Shoulder Controls.mp4 |
55.3 MB |
Pluralsight - Maya Rigging Fundamentals/45 - Setting up the Arm Twist Controls.mp4 |
27.8 MB |
Pluralsight - Maya Rigging Fundamentals/46 - Cleaning and Simplifying the Arm Rig.mp4 |
32.1 MB |
Pluralsight - Maya Rigging Fundamentals/47 - Creating the Head and Neck Controls.mp4 |
28.7 MB |
Pluralsight - Maya Rigging Fundamentals/48 - Rigging the Neck Control.mp4 |
18.1 MB |
Pluralsight - Maya Rigging Fundamentals/49 - Creating the Jaw Control.mp4 |
25.4 MB |
Pluralsight - Maya Rigging Fundamentals/50 - Creating the Eye Controls.mp4 |
43.3 MB |
Pluralsight - Maya Rigging Fundamentals/51 - Setting up Basic Finger Curls.mp4 |
31.1 MB |
Pluralsight - Maya Rigging Fundamentals/52 - Setting up the Thumb Curls.mp4 |
30.9 MB |
Pluralsight - Maya Rigging Fundamentals/53 - Setting up Hand Presets.mp4 |
37.3 MB |
Pluralsight - Maya Rigging Fundamentals/54 - Re-timing Hand Presets.mp4 |
22.4 MB |
Pluralsight - Maya Rigging Fundamentals/55 - Cleaning up the New Controls.mp4 |
13 MB |
Pluralsight - Maya Rigging Fundamentals/56 - Fundamentals of Skin Binding.mp4 |
19.1 MB |
Pluralsight - Maya Rigging Fundamentals/57 - Overview of Different Bind Methods.mp4 |
63.8 MB |
Pluralsight - Maya Rigging Fundamentals/58 - Overview of Different Skinning Methods.mp4 |
25.8 MB |
Pluralsight - Maya Rigging Fundamentals/59 - Interactive Skin Binding.mp4 |
28.2 MB |
Pluralsight - Maya Rigging Fundamentals/60 - Creating the Initial Bind for the Character.mp4 |
32.5 MB |
Pluralsight - Maya Rigging Fundamentals/61 - The Weight Paint Interface & Weight Normalization.mp4 |
31.6 MB |
Pluralsight - Maya Rigging Fundamentals/62 - Painting Skin Weights - The Jaw.mp4 |
57.6 MB |
Pluralsight - Maya Rigging Fundamentals/63 - Painting Dual Quaternian Weights and Painting the Shoulder.mp4 |
96.5 MB |
Pluralsight - Maya Rigging Fundamentals/64 - Painting Weights on the Leg.mp4 |
76.3 MB |
Pluralsight - Maya Rigging Fundamentals/65 - Using Mirror Weights and Weight Hammer.mp4 |
48.9 MB |
Pluralsight - Maya Rigging Fundamentals/66 - The Basics of Blend-shapes.mp4 |
40.7 MB |
Pluralsight - Maya Rigging Fundamentals/67 - How to Avoid Blend-shape Problems.mp4 |
26.7 MB |
Pluralsight - Maya Rigging Fundamentals/68 - Creating Facial Blend-shapes.mp4 |
60.2 MB |
Pluralsight - Maya Rigging Fundamentals/69 - Attaching Blend-shapes to the Rig.mp4 |
54.2 MB |
Pluralsight - Maya Rigging Fundamentals/70 - Creating Corrective Shapes.mp4 |
51.6 MB |
Pluralsight - Maya Rigging Fundamentals/71 - Creating a Parent Control for the IK Arms.mp4 |
36.8 MB |
Pluralsight - Maya Rigging Fundamentals/72 - Making the Rig Fully Scalable.mp4 |
25.2 MB |
Pluralsight - Maya Rigging Fundamentals/73 - Creating a TRS Node.mp4 |
19.9 MB |
Pluralsight - Maya Rigging Fundamentals/74 - Cleaning up the Rig Controls.mp4 |
29.2 MB |
Pluralsight - Maya Rigging Fundamentals/75 - Course Wrap-up.mp4 |
10.3 MB |
Pluralsight - Maya Rigging Fundamentals/maya-rigging-fundamentals.zip |
573 KB |