Creative Development Modeling a Human Marionette in Softimage and ZBrush with Daniele Angelozzi/project_files.zip |
450.2 MB |
Creative Development Modeling a Human Marionette in Softimage and ZBrush with Daniele Angelozzi/10. Continuing to add details to the metal pieces.flv |
133.6 MB |
Creative Development Modeling a Human Marionette in Softimage and ZBrush with Daniele Angelozzi/20. Starting to paint the skin.flv |
117.9 MB |
Creative Development Modeling a Human Marionette in Softimage and ZBrush with Daniele Angelozzi/22. Adding final props to the model.flv |
111.8 MB |
Creative Development Modeling a Human Marionette in Softimage and ZBrush with Daniele Angelozzi/8. Blocking out the metal pieces.flv |
107.9 MB |
Creative Development Modeling a Human Marionette in Softimage and ZBrush with Daniele Angelozzi/16. Putting our procedural modeling concepts into practice.flv |
106 MB |
Creative Development Modeling a Human Marionette in Softimage and ZBrush with Daniele Angelozzi/17. Creating finer organic details.flv |
100.9 MB |
Creative Development Modeling a Human Marionette in Softimage and ZBrush with Daniele Angelozzi/25. Creating our final render in ZBrush.flv |
89.2 MB |
Creative Development Modeling a Human Marionette in Softimage and ZBrush with Daniele Angelozzi/6. Using DynaMesh to add refinement.flv |
88.4 MB |
Creative Development Modeling a Human Marionette in Softimage and ZBrush with Daniele Angelozzi/9. Starting to add details to the metal pieces.flv |
86.7 MB |
Creative Development Modeling a Human Marionette in Softimage and ZBrush with Daniele Angelozzi/2. Creating the organic base mesh.flv |
86.2 MB |
Creative Development Modeling a Human Marionette in Softimage and ZBrush with Daniele Angelozzi/7. Looking at modeling tools in Softimage.flv |
80.2 MB |
Creative Development Modeling a Human Marionette in Softimage and ZBrush with Daniele Angelozzi/19. Detailing and texturing using Surface Noise.flv |
79.4 MB |
Creative Development Modeling a Human Marionette in Softimage and ZBrush with Daniele Angelozzi/18. Adding high frequency details.flv |
79 MB |
Creative Development Modeling a Human Marionette in Softimage and ZBrush with Daniele Angelozzi/5. Posing the model with the ZSphere rig.flv |
75.5 MB |
Creative Development Modeling a Human Marionette in Softimage and ZBrush with Daniele Angelozzi/24. Shading the metal pieces.flv |
74 MB |
Creative Development Modeling a Human Marionette in Softimage and ZBrush with Daniele Angelozzi/4. Blocking in the face shape.flv |
72.8 MB |
Creative Development Modeling a Human Marionette in Softimage and ZBrush with Daniele Angelozzi/11. Rigging and posing the metal arm.flv |
68 MB |
Creative Development Modeling a Human Marionette in Softimage and ZBrush with Daniele Angelozzi/14. Refining the ICE tree.flv |
56.5 MB |
Creative Development Modeling a Human Marionette in Softimage and ZBrush with Daniele Angelozzi/3. Roughing out the shape of the base mesh.flv |
55.6 MB |
Creative Development Modeling a Human Marionette in Softimage and ZBrush with Daniele Angelozzi/23. Creating a convincing look for the skin.flv |
55.2 MB |
Creative Development Modeling a Human Marionette in Softimage and ZBrush with Daniele Angelozzi/12. Procedural modeling using expressions.flv |
50.7 MB |
Creative Development Modeling a Human Marionette in Softimage and ZBrush with Daniele Angelozzi/21. Finalizing the skin tones.flv |
46 MB |
Creative Development Modeling a Human Marionette in Softimage and ZBrush with Daniele Angelozzi/13. Using ICE to create chains.flv |
43.2 MB |
Creative Development Modeling a Human Marionette in Softimage and ZBrush with Daniele Angelozzi/15. Adding some features to our ICE compound.flv |
38.6 MB |
Creative Development Modeling a Human Marionette in Softimage and ZBrush with Daniele Angelozzi/1. Introduction and project overview.flv |
12.4 MB |