| LcSubstanceDeserArchVis2019/001 Create photorealistic arch viz materials with Substance Designer.mp4 |
4.9 MB |
| LcSubstanceDeserArchVis2019/002 What you need to know.mp4 |
3 MB |
| LcSubstanceDeserArchVis2019/003 Establishing the tile height.mp4 |
15.5 MB |
| LcSubstanceDeserArchVis2019/004 Adding surface detail.mp4 |
13.7 MB |
| LcSubstanceDeserArchVis2019/005 Creating the normal map.mp4 |
12.4 MB |
| LcSubstanceDeserArchVis2019/006 Adjusting roughness and metalness.mp4 |
16.8 MB |
| LcSubstanceDeserArchVis2019/007 Adding ambient occlusion.mp4 |
14.1 MB |
| LcSubstanceDeserArchVis2019/008 Using a height map to add to the normal.mp4 |
8.7 MB |
| LcSubstanceDeserArchVis2019/009 Challenge - How to test down-facing materials.mp4 |
1.6 MB |
| LcSubstanceDeserArchVis2019/010 Solution - Changing the sample geometry.mp4 |
10 MB |
| LcSubstanceDeserArchVis2019/011 Starting the herringbone.mp4 |
14 MB |
| LcSubstanceDeserArchVis2019/012 Creating horizontal rows.mp4 |
12.5 MB |
| LcSubstanceDeserArchVis2019/013 Creating vertical rows.mp4 |
13.2 MB |
| LcSubstanceDeserArchVis2019/014 Blending the herringbone rows.mp4 |
21.5 MB |
| LcSubstanceDeserArchVis2019/015 Randomizing surface slope.mp4 |
9.4 MB |
| LcSubstanceDeserArchVis2019/016 Adjusting roughness.mp4 |
8 MB |
| LcSubstanceDeserArchVis2019/017 Adding color to the albedo.mp4 |
11.2 MB |
| LcSubstanceDeserArchVis2019/018 Using noise to modulate metalness.mp4 |
10 MB |
| LcSubstanceDeserArchVis2019/019 Exposing hues in the herringbone.mp4 |
7.4 MB |
| LcSubstanceDeserArchVis2019/020 Creating a color base.mp4 |
14.4 MB |
| LcSubstanceDeserArchVis2019/021 Arranging the herringbone pattern.mp4 |
14.8 MB |
| LcSubstanceDeserArchVis2019/022 Creating a base material.mp4 |
11.6 MB |
| LcSubstanceDeserArchVis2019/023 Adjusting roughness.mp4 |
16.9 MB |
| LcSubstanceDeserArchVis2019/024 Using noise to modulate metalness.mp4 |
12.4 MB |
| LcSubstanceDeserArchVis2019/025 Normal map and final adjustments.mp4 |
13.7 MB |
| LcSubstanceDeserArchVis2019/026 Matching the manufacturer's colors.mp4 |
11.7 MB |
| LcSubstanceDeserArchVis2019/027 Creating a color base sheet.mp4 |
14.9 MB |
| LcSubstanceDeserArchVis2019/028 Adding edge darkness.mp4 |
13.6 MB |
| LcSubstanceDeserArchVis2019/029 Adjusting the size of a fine pattern.mp4 |
17.6 MB |
| LcSubstanceDeserArchVis2019/030 Using noise to modulate metalness.mp4 |
9.2 MB |
| LcSubstanceDeserArchVis2019/031 Creating the micro-pattern in grayscale.mp4 |
19.1 MB |
| LcSubstanceDeserArchVis2019/032 Creating the macro-pattern in grayscale.mp4 |
14.3 MB |
| LcSubstanceDeserArchVis2019/033 Adding color to the macro-pattern.mp4 |
13.8 MB |
| LcSubstanceDeserArchVis2019/034 Blending the pattern colors.mp4 |
17.4 MB |
| LcSubstanceDeserArchVis2019/035 Creating the normal map.mp4 |
15.9 MB |
| LcSubstanceDeserArchVis2019/036 Fine-tuning metalness and roughness.mp4 |
11.8 MB |
| LcSubstanceDeserArchVis2019/037 Tracing an image in Adobe Illustrator.mp4 |
33 MB |
| LcSubstanceDeserArchVis2019/038 Creating a normal map.mp4 |
16.5 MB |
| LcSubstanceDeserArchVis2019/039 Generating a roughness map.mp4 |
9.7 MB |
| LcSubstanceDeserArchVis2019/040 Crafting subtle metallic properties.mp4 |
10.5 MB |
| LcSubstanceDeserArchVis2019/041 Creating the albedo.mp4 |
20 MB |
| LcSubstanceDeserArchVis2019/042 Setting up a function to swap colors.mp4 |
20.8 MB |
| LcSubstanceDeserArchVis2019/043 Establishing a form tie pattern.mp4 |
20.1 MB |
| LcSubstanceDeserArchVis2019/044 Creating the form panels.mp4 |
11.6 MB |
| LcSubstanceDeserArchVis2019/045 Combining the normal map.mp4 |
17 MB |
| LcSubstanceDeserArchVis2019/046 Subtracting small surface bubbles.mp4 |
19.3 MB |
| LcSubstanceDeserArchVis2019/047 Adjusting the roughness.mp4 |
19.1 MB |
| LcSubstanceDeserArchVis2019/048 Calibrating the occlusion and metalness.mp4 |
15.4 MB |
| LcSubstanceDeserArchVis2019/049 Creating the varied albedo.mp4 |
14.5 MB |
| LcSubstanceDeserArchVis2019/Design-assets.Com.txt |
344 B |
| LcSubstanceDeserArchVis2019/Ex_Files_Substance_Designer_Arch_Viz.zip |
262.6 MB |