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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch03-Xforms/Transforms-01-Interaction/Game.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch03-Xforms/Transforms-03-Separate/Game.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch03-Xforms/Transforms-04-Tank/Game.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch03-Xforms/Transforms-02-Centered/Game.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch10-Orientation/Orientation-01-Euler/Game.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch10-Orientation/Orientation-03-LerpSlerp/Game.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch10-Orientation/Orientation-02-Transform/Game.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch07-Lighting/Lighting-03-Components/Game.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch12-Simulation/Simulation-01-Force/Game.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch12-Simulation/Simulation-02-Torque/Game.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch12-Simulation/Simulation-03-Tank/Game.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/Includes/IvReader.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/IvUtility/IvReader.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/Includes/IvGaussianElim.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/IvMath/IvGaussianElim.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch12-Simulation/Simulation-05-AngCollision/Game.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch12-Simulation/Simulation-04-LinCollision/Game.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch09-Curves/Curves-08-SpeedControl/Player.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch05-Viewing/Viewing-03-Perspective/Game.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/MakefileCommon |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch05-Viewing/Viewing-07-Clipping/Game.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch05-Viewing/Viewing-02-Rotation/Game.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch08-Raster/Raster-03-Mipmapping/Player.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch07-Lighting/Lighting-01-DistanceAttenuation/Player.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch09-Curves/Curves-04-AutoHermite/Player.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch07-Lighting/Lighting-02-Spotlight/Player.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch06-GeometryColoring/Geometry-02-IndexedGeom/Player.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch10-Orientation/Orientation-03-LerpSlerp/Player.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch05-Viewing/Viewing-01-LookAt/Game.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch06-GeometryColoring/Geometry-02-IndexedGeom/Example.dsw |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch07-Lighting/Lighting-02-Spotlight/Example.dsw |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch06-GeometryColoring/Geometry-04-BasicTexturing/Example.dsw |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch06-GeometryColoring/Geometry-03-BasicShading/Example.dsw |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch08-Raster/Raster-04-Blending/Example.dsw |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch07-Lighting/Lighting-03-Components/Example.dsw |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch07-Lighting/Lighting-03-Components/Readme.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch07-Lighting/Lighting-01-DistanceAttenuation/Example.dsw |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch07-Lighting/Lighting-04-Edges/Example.dsw |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch08-Raster/Raster-02-TextureFilter/Example.dsw |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch06-GeometryColoring/Geometry-05-TextureWrapping/Example.dsw |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch07-Lighting/Lighting-05-Textures/Example.dsw |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch06-GeometryColoring/Geometry-01-BasicSphere/Example.dsw |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch08-Raster/Raster-01-DepthBuffering/Example.dsw |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch07-Lighting/Lighting-03-Components/Player.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch03-Xforms/Transforms-04-Tank/Player.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch08-Raster/Raster-02-TextureFilter/Player.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch03-Xforms/Transforms-04-Tank/Barrel.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch05-Viewing/Viewing-07-Clipping/IvClipper.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch06-GeometryColoring/Geometry-05-TextureWrapping/Player.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch03-Xforms/Transforms-04-Tank/Turret.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch07-Lighting/Lighting-05-Textures/Player.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch11-Collision/Collision-02-SweepPrune/CollisionObject.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch06-GeometryColoring/Geometry-03-BasicShading/Player.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch05-Viewing/Viewing-08-Picking/Game.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/MakefileExamples |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch07-Lighting/Lighting-04-Edges/Player.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch10-Orientation/Orientation-01-Euler/Player.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/Common.dsw |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch06-GeometryColoring/Geometry-04-BasicTexturing/Player.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch05-Viewing/Viewing-05-Orthographic/Game.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch05-Viewing/Viewing-06-Oblique/Game.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch12-Simulation/Simulation-01-Force/Player.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch08-Raster/Raster-03-Mipmapping/Example.dsw |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch05-Viewing/Viewing-04-Stereo/Game.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch12-Simulation/Simulation-03-Tank/Barrel.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch03-Xforms/Transforms-05-SceneGraph/Barrel.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch08-Raster/Raster-03-Mipmapping/Readme.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch03-Xforms/Transforms-04-Tank/Barrel.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch08-Raster/Raster-04-Blending/Player.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/Includes/IvWriter.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/IvUtility/IvWriter.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch09-Curves/Curves-06-Bezier/Example.dsw |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch09-Curves/Curves-05-Catmull/Example.dsw |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/Includes/IvCovariance.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/IvCollision/IvCovariance.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch12-Simulation/Simulation-02-Torque/Player.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch03-Xforms/Transforms-04-Tank/Example.dsw |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch10-Orientation/Orientation-01-Euler/Example.dsw |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch10-Orientation/Orientation-03-LerpSlerp/Example.dsw |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch10-Orientation/Orientation-02-Transform/Example.dsw |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch03-Xforms/Transforms-03-Separate/Example.dsw |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch03-Xforms/Transforms-02-Centered/Example.dsw |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch12-Simulation/Simulation-03-Tank/Example.dsw |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch03-Xforms/Transforms-01-Interaction/Example.dsw |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch12-Simulation/Simulation-02-Torque/Example.dsw |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch12-Simulation/Simulation-01-Force/Example.dsw |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch05-Viewing/Viewing-05-Orthographic/Example.dsw |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch11-Collision/Collision-02-SweepPrune/ObjectDB.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/Includes/IvNode.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/IvScene/IvNode.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch12-Simulation/Simulation-03-Tank/Player.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/Includes/IvClock.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/IvEngine/IvClock.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/IvScene/IvGeometry.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/Includes/IvGeometry.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/IvEngine/IvGLHelp.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/Includes/IvGLHelp.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/Includes/IvFileReader.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/IvUtility/IvFileReader.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/Includes/IvDebugger.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/IvUtility/IvDebugger.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch12-Simulation/Simulation-04-LinCollision/SimObject.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch09-Curves/Curves-08-SpeedControl/Example.dsw |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/IvCurves/IvLinear.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/Includes/IvLinear.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch12-Simulation/Simulation-05-AngCollision/SimObject.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch09-Curves/Curves-03-Hermite/Example.dsw |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch09-Curves/Curves-02-Lagrange/Example.dsw |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch09-Curves/Curves-07-B-Spline/Example.dsw |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch09-Curves/Curves-01-Linear/Example.dsw |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch12-Simulation/Simulation-05-AngCollision/Example.dsw |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch12-Simulation/Simulation-04-LinCollision/Example.dsw |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch09-Curves/Curves-04-AutoHermite/Example.dsw |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch09-Curves/Curves-09-CameraControl/Example.dsw |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/Includes/IvLagrange.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/IvCurves/IvLagrange.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/IvUtility/IvImage.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/Includes/IvImage.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/Includes/IvTriangle.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/IvMath/IvTriangle.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch12-Simulation/Simulation-05-AngCollision/Obstacle.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch12-Simulation/Simulation-04-LinCollision/Obstacle.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch12-Simulation/Simulation-03-Tank/Tank.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch03-Xforms/Transforms-04-Tank/Tank.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch03-Xforms/Transforms-05-SceneGraph/Tank.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/IvEngine/IvEventHandler.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/Includes/IvEventHandler.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/IvScene/IvIndexedGeometry.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/Includes/IvIndexedGeometry.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/Includes/IvGame.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/IvEngine/IvGame.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch05-Viewing/Viewing-06-Oblique/Example.dsw |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch05-Viewing/Viewing-01-LookAt/Example.dsw |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch05-Viewing/Viewing-07-Clipping/Example.dsw |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch05-Viewing/Viewing-04-Stereo/Example.dsw |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch05-Viewing/Viewing-02-Rotation/Example.dsw |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch05-Viewing/Viewing-03-Perspective/Example.dsw |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch08-Raster/Raster-02-TextureFilter/euro.tga |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch12-Simulation/Simulation-03-Tank/Turret.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch03-Xforms/Transforms-05-SceneGraph/Turret.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch11-Collision/Collision-01-Hierarchy/propeller.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch03-Xforms/Transforms-04-Tank/Turret.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/IvEngine/IvMain.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/IvEngine/IvDisplay.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/Includes/IvDisplay.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/IvCurves/IvCatmullRom.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/Includes/IvCatmullRom.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/Includes/IvSpatial.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/IvScene/IvSpatial.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/IvEngine/IvClock.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/Includes/IvPlane.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/IvMath/IvPlane.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/Includes/IvAABB.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/IvCollision/IvAABB.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/IvUtility/IvDebugger.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch12-Simulation/Simulation-04-LinCollision/Player.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch12-Simulation/Simulation-05-AngCollision/Player.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/Includes/IvOBB.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/IvCollision/IvOBB.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch09-Curves/Curves-07-B-Spline/Player.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/Includes/IvUniformBSpline.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/IvCurves/IvUniformBSpline.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/README_MACOS.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/Includes/IvBezier.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/IvCurves/IvBezier.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/IvMath/IvLine3.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/Includes/IvLine3.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/IvScene/IvSpatial.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch09-Curves/Curves-01-Linear/Player.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/IvUtility/IvUtility.dsp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/IvScene/IvScene.dsp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/IvMath/IvRay3.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/Includes/IvRay3.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch09-Curves/Curves-05-Catmull/Player.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch08-Raster/Raster-03-Mipmapping/Game.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/IvCollision/IvCollision.dsp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch03-Xforms/Transforms-02-Centered/Game.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch09-Curves/Curves-02-Lagrange/Player.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch03-Xforms/Transforms-03-Separate/Game.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch07-Lighting/Lighting-02-Spotlight/Game.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch07-Lighting/Lighting-01-DistanceAttenuation/Game.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch03-Xforms/Transforms-01-Interaction/Game.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch07-Lighting/Lighting-04-Edges/Game.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch07-Lighting/Lighting-05-Textures/Game.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch03-Xforms/Transforms-05-SceneGraph/Game.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/IvEngine/IvEngine.dsp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/Includes/IvCapsule.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/IvCollision/IvCapsule.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch08-Raster/Raster-01-DepthBuffering/Game.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch10-Orientation/Orientation-02-Transform/Game.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch10-Orientation/Orientation-03-LerpSlerp/Game.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch07-Lighting/Lighting-03-Components/Game.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch10-Orientation/Orientation-01-Euler/Game.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch08-Raster/Raster-04-Blending/Game.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch08-Raster/Raster-02-TextureFilter/Game.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/IvCollision/IvBoundingSphere.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/Includes/IvBoundingSphere.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch09-Curves/Curves-01-Linear/Game.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch09-Curves/Curves-06-Bezier/Game.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch09-Curves/Curves-02-Lagrange/Game.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch09-Curves/Curves-03-Hermite/Game.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch09-Curves/Curves-04-AutoHermite/Game.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch09-Curves/Curves-05-Catmull/Game.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch09-Curves/Curves-08-SpeedControl/Game.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch09-Curves/Curves-07-B-Spline/Game.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch12-Simulation/Simulation-01-Force/Game.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/IvCurves/IvCurves.dsp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch06-GeometryColoring/Geometry-05-TextureWrapping/Game.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch06-GeometryColoring/Geometry-01-BasicSphere/Game.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch06-GeometryColoring/Geometry-02-IndexedGeom/Game.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch06-GeometryColoring/Geometry-04-BasicTexturing/Game.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch12-Simulation/Simulation-03-Tank/Game.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch06-GeometryColoring/Geometry-03-BasicShading/Game.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch12-Simulation/Simulation-02-Torque/Game.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch11-Collision/Collision-01-Hierarchy/Game.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch03-Xforms/Transforms-04-Tank/Game.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch05-Viewing/Viewing-07-Clipping/IvClipper.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch09-Curves/Curves-06-Bezier/Player.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/README_LINUX.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch09-Curves/Curves-03-Hermite/Player.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch12-Simulation/Simulation-04-LinCollision/Game.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch12-Simulation/Simulation-05-AngCollision/Game.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/Includes/IvHermite.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/IvCurves/IvHermite.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/IvScene/IvGeometry.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch05-Viewing/Viewing-05-Orthographic/Example.dsp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch05-Viewing/Viewing-04-Stereo/Example.dsp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch05-Viewing/Viewing-01-LookAt/Example.dsp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch05-Viewing/Viewing-03-Perspective/Example.dsp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch05-Viewing/Viewing-06-Oblique/Example.dsp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch05-Viewing/Viewing-08-Picking/Example.dsp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch05-Viewing/Viewing-02-Rotation/Example.dsp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch11-Collision/Collision-01-Hierarchy/conning.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch11-Collision/Collision-01-Hierarchy/periscope.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/IvMath/IvMath.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch06-GeometryColoring/Geometry-02-IndexedGeom/Example.dsp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch06-GeometryColoring/Geometry-01-BasicSphere/Example.dsp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch07-Lighting/Lighting-02-Spotlight/Example.dsp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch07-Lighting/Lighting-05-Textures/Example.dsp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch08-Raster/Raster-01-DepthBuffering/Example.dsp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch08-Raster/Raster-02-TextureFilter/Example.dsp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch06-GeometryColoring/Geometry-05-TextureWrapping/Example.dsp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch07-Lighting/Lighting-04-Edges/Example.dsp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch06-GeometryColoring/Geometry-03-BasicShading/Example.dsp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch07-Lighting/Lighting-03-Components/Example.dsp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch06-GeometryColoring/Geometry-04-BasicTexturing/Example.dsp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch08-Raster/Raster-04-Blending/Example.dsp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch08-Raster/Raster-03-Mipmapping/Example.dsp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch07-Lighting/Lighting-01-DistanceAttenuation/Example.dsp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch03-Xforms/Transforms-02-Centered/Example.dsp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch03-Xforms/Transforms-03-Separate/Example.dsp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/IvMath/IvVector4.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/Includes/IvVector4.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch05-Viewing/Viewing-07-Clipping/Example.dsp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch09-Curves/Curves-08-SpeedControl/Example.dsp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch09-Curves/Curves-09-CameraControl/Example.dsp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch09-Curves/Curves-04-AutoHermite/Example.dsp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch09-Curves/Curves-07-B-Spline/Example.dsp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch09-Curves/Curves-02-Lagrange/Example.dsp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch09-Curves/Curves-06-Bezier/Example.dsp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch09-Curves/Curves-01-Linear/Example.dsp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch09-Curves/Curves-05-Catmull/Example.dsp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch09-Curves/Curves-03-Hermite/Example.dsp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch12-Simulation/Simulation-02-Torque/Example.dsp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch10-Orientation/Orientation-01-Euler/Example.dsp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch10-Orientation/Orientation-02-Transform/Example.dsp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch03-Xforms/Transforms-01-Interaction/Example.dsp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch12-Simulation/Simulation-01-Force/Example.dsp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch03-Xforms/Transforms-01-Interaction/Player.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/Includes/IvVector2.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/IvMath/IvVector2.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch03-Xforms/Transforms-05-SceneGraph/Example.dsp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch11-Collision/Collision-01-Hierarchy/Example.dsp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/IvEngine/IvEventHandler.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch11-Collision/Collision-02-SweepPrune/Example.dsp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch12-Simulation/Simulation-03-Tank/Example.dsp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch11-Collision/Collision-02-SweepPrune/Game.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch10-Orientation/Orientation-03-LerpSlerp/Example.dsp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/README_WIN32.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch09-Curves/Curves-09-CameraControl/Game.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/IvMath/IvMath.dsp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch12-Simulation/Simulation-05-AngCollision/Example.dsp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch12-Simulation/Simulation-04-LinCollision/Example.dsp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch03-Xforms/Transforms-04-Tank/Example.dsp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch09-Curves/Curves-04-AutoHermite/Player.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/IvMath/IvVector3.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/Includes/IvVector3.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/README_MINGW.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch10-Orientation/Orientation-02-Transform/Player.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/IvMath/IvMath.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/Includes/IvMath.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch03-Xforms/Transforms-03-Separate/Player.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch03-Xforms/Transforms-02-Centered/Player.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/IvMath/IvLineSegment3.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/Includes/IvLineSegment3.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch05-Viewing/Viewing-07-Clipping/Game.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/IvMath/IvMatrix33.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/Includes/IvMatrix33.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch11-Collision/Collision-02-SweepPrune/CollisionObject.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch09-Curves/Curves-09-CameraControl/Player.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/IvScene/IvNode.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch10-Orientation/Orientation-03-LerpSlerp/Player.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/IvCurves/IvLinear.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch11-Collision/Collision-01-Hierarchy/dive_planes.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/IvMath/IvMatrix44.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/Includes/IvMatrix44.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/IvEngine/IvGame.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/IvMath/IvQuat.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/Includes/IvQuat.h |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/IvEngine/IvDisplay.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch05-Viewing/Viewing-01-LookAt/Game.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch05-Viewing/Viewing-02-Rotation/Game.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch10-Orientation/Orientation-01-Euler/Player.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/IvCurves/IvLagrange.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch03-Xforms/Transforms-04-Tank/Barrel.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch05-Viewing/Viewing-03-Perspective/Game.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch09-Curves/Curves-08-SpeedControl/Player.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch03-Xforms/Transforms-04-Tank/Turret.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch08-Raster/Raster-01-DepthBuffering/Player.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch05-Viewing/Viewing-08-Picking/Game.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch11-Collision/Collision-01-Hierarchy/rudder.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch11-Collision/Collision-01-Hierarchy/tail.txt |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch03-Xforms/Transforms-04-Tank/Player.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/IvMath/IvLine3.cpp |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch05-Viewing/Viewing-06-Oblique/Example.exe |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch10-Orientation/Orientation-03-LerpSlerp/Example.exe |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch06-GeometryColoring/Geometry-03-BasicShading/Example.exe |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch12-Simulation/Simulation-02-Torque/Example.exe |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch12-Simulation/Simulation-01-Force/Example.exe |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch09-Curves/Curves-01-Linear/Example.exe |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch09-Curves/Curves-02-Lagrange/Example.exe |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch05-Viewing/Viewing-07-Clipping/Example.exe |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch08-Raster/Raster-03-Mipmapping/Example.exe |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch07-Lighting/Lighting-02-Spotlight/Example.exe |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch08-Raster/Raster-02-TextureFilter/Example.exe |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch07-Lighting/Lighting-03-Components/Example.exe |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch07-Lighting/Lighting-04-Edges/Example.exe |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch08-Raster/Raster-04-Blending/Example.exe |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch11-Collision/Collision-02-SweepPrune/Example.exe |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch06-GeometryColoring/Geometry-04-BasicTexturing/Example.exe |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch09-Curves/Curves-07-B-Spline/Example.exe |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch07-Lighting/Lighting-05-Textures/Example.exe |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch09-Curves/Curves-05-Catmull/Example.exe |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch12-Simulation/Simulation-04-LinCollision/Example.exe |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch03-Xforms/Transforms-04-Tank/Example.exe |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/Examples/Ch09-Curves/Curves-04-AutoHermite/Example.exe |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/Libs/LinuxDebug/libIvEngine.a |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/Libs/LinuxDebug/libIvCurves.a |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/CD/common/Libs/LinuxDebug/libIvMath.a |
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James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004/James M. Van Verth - Essential Mathematics for Games and Interactive Applications (1st edition) - 2004.pdf |
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