Pluralsight - Stateful Reactive Concurrent SPAs with SignalR and Akka NET/01. Introduction/01_01-Introduction.mp4 |
2.8 MB |
Pluralsight - Stateful Reactive Concurrent SPAs with SignalR and Akka NET/01. Introduction/01_02-The Move to a Stateful Web.mp4 |
4.2 MB |
Pluralsight - Stateful Reactive Concurrent SPAs with SignalR and Akka NET/01. Introduction/01_03-Why Stateful.mp4 |
5.5 MB |
Pluralsight - Stateful Reactive Concurrent SPAs with SignalR and Akka NET/01. Introduction/01_04-Overview of Reactive Systems.mp4 |
5 MB |
Pluralsight - Stateful Reactive Concurrent SPAs with SignalR and Akka NET/01. Introduction/01_05-Architectural Overview.mp4 |
5.1 MB |
Pluralsight - Stateful Reactive Concurrent SPAs with SignalR and Akka NET/01. Introduction/01_06-Course Outline and Suggested Prerequisites.mp4 |
4.2 MB |
Pluralsight - Stateful Reactive Concurrent SPAs with SignalR and Akka NET/01. Introduction/01_07-Getting Started in Visual Studio.mp4 |
7.5 MB |
Pluralsight - Stateful Reactive Concurrent SPAs with SignalR and Akka NET/01. Introduction/01_08-Creating the Starting HTML Skeleton.mp4 |
7.1 MB |
Pluralsight - Stateful Reactive Concurrent SPAs with SignalR and Akka NET/01. Introduction/01_09-Summary.mp4 |
2.6 MB |
Pluralsight - Stateful Reactive Concurrent SPAs with SignalR and Akka NET/02. Building the Player and Game Controller Actors/02_01-Introduction.mp4 |
2.1 MB |
Pluralsight - Stateful Reactive Concurrent SPAs with SignalR and Akka NET/02. Building the Player and Game Controller Actors/02_02-Designing the Game Actor Model.mp4 |
4.9 MB |
Pluralsight - Stateful Reactive Concurrent SPAs with SignalR and Akka NET/02. Building the Player and Game Controller Actors/02_03-Creating the Message Classes.mp4 |
11.7 MB |
Pluralsight - Stateful Reactive Concurrent SPAs with SignalR and Akka NET/02. Building the Player and Game Controller Actors/02_04-Creating an Actor to Represent a Player.mp4 |
14.9 MB |
Pluralsight - Stateful Reactive Concurrent SPAs with SignalR and Akka NET/02. Building the Player and Game Controller Actors/02_05-Creating the Game Controller Actor.mp4 |
21 MB |
Pluralsight - Stateful Reactive Concurrent SPAs with SignalR and Akka NET/02. Building the Player and Game Controller Actors/02_06-Instantiating the Actor System in ASP.NET.mp4 |
17.6 MB |
Pluralsight - Stateful Reactive Concurrent SPAs with SignalR and Akka NET/02. Building the Player and Game Controller Actors/02_07-Summary.mp4 |
1.9 MB |
Pluralsight - Stateful Reactive Concurrent SPAs with SignalR and Akka NET/03. Integrating Akka.NET with SignalR/03_01-Introduction.mp4 |
1.9 MB |
Pluralsight - Stateful Reactive Concurrent SPAs with SignalR and Akka NET/03. Integrating Akka.NET with SignalR/03_02-Overview of SignalR.mp4 |
4.5 MB |
Pluralsight - Stateful Reactive Concurrent SPAs with SignalR and Akka NET/03. Integrating Akka.NET with SignalR/03_03-Integrating Akka.NET and SignalR.mp4 |
4.5 MB |
Pluralsight - Stateful Reactive Concurrent SPAs with SignalR and Akka NET/03. Integrating Akka.NET with SignalR/03_04-Installing SignalR.mp4 |
16.6 MB |
Pluralsight - Stateful Reactive Concurrent SPAs with SignalR and Akka NET/03. Integrating Akka.NET with SignalR/03_05-Creating the IGameEventsPusher Interface.mp4 |
4.1 MB |
Pluralsight - Stateful Reactive Concurrent SPAs with SignalR and Akka NET/03. Integrating Akka.NET with SignalR/03_06-Creating the SignalR Bridge Actor.mp4 |
13.2 MB |
Pluralsight - Stateful Reactive Concurrent SPAs with SignalR and Akka NET/03. Integrating Akka.NET with SignalR/03_07-Creating the SignalR GameHub.mp4 |
5.5 MB |
Pluralsight - Stateful Reactive Concurrent SPAs with SignalR and Akka NET/03. Integrating Akka.NET with SignalR/03_08-Implementing an IGameEventsPusher.mp4 |
11.7 MB |
Pluralsight - Stateful Reactive Concurrent SPAs with SignalR and Akka NET/03. Integrating Akka.NET with SignalR/03_09-Wiringup the SignalR Bridge Actor.mp4 |
8.5 MB |
Pluralsight - Stateful Reactive Concurrent SPAs with SignalR and Akka NET/03. Integrating Akka.NET with SignalR/03_10-Summary.mp4 |
2.1 MB |
Pluralsight - Stateful Reactive Concurrent SPAs with SignalR and Akka NET/04. Completing the SPA Web User Interface with Knockout/04_01-Introduction.mp4 |
2 MB |
Pluralsight - Stateful Reactive Concurrent SPAs with SignalR and Akka NET/04. Completing the SPA Web User Interface with Knockout/04_02-Knockout.js Overview.mp4 |
8.6 MB |
Pluralsight - Stateful Reactive Concurrent SPAs with SignalR and Akka NET/04. Completing the SPA Web User Interface with Knockout/04_03-Installing Knockout.js.mp4 |
4.9 MB |
Pluralsight - Stateful Reactive Concurrent SPAs with SignalR and Akka NET/04. Completing the SPA Web User Interface with Knockout/04_04-Creating the Player JavaScript ViewModel.mp4 |
10.9 MB |
Pluralsight - Stateful Reactive Concurrent SPAs with SignalR and Akka NET/04. Completing the SPA Web User Interface with Knockout/04_05-Creating the Game ViewModel.mp4 |
8 MB |
Pluralsight - Stateful Reactive Concurrent SPAs with SignalR and Akka NET/04. Completing the SPA Web User Interface with Knockout/04_06-Completing the SignalR Client Code.mp4 |
14.3 MB |
Pluralsight - Stateful Reactive Concurrent SPAs with SignalR and Akka NET/04. Completing the SPA Web User Interface with Knockout/04_07-Creating Knockout Bindings.mp4 |
17.5 MB |
Pluralsight - Stateful Reactive Concurrent SPAs with SignalR and Akka NET/04. Completing the SPA Web User Interface with Knockout/04_08-Fixing Observable References and Loss of Game State.mp4 |
13.8 MB |
Pluralsight - Stateful Reactive Concurrent SPAs with SignalR and Akka NET/04. Completing the SPA Web User Interface with Knockout/04_09-Summary.mp4 |
3 MB |
Pluralsight - Stateful Reactive Concurrent SPAs with SignalR and Akka NET/05. Hosting Game State in a Windows Service/05_01-Introduction.mp4 |
2.4 MB |
Pluralsight - Stateful Reactive Concurrent SPAs with SignalR and Akka NET/05. Hosting Game State in a Windows Service/05_02-Overview of Using Lightweight Actor Systems.mp4 |
3.7 MB |
Pluralsight - Stateful Reactive Concurrent SPAs with SignalR and Akka NET/05. Hosting Game State in a Windows Service/05_03-Adding a New Console Application to Hold Game State.mp4 |
10.7 MB |
Pluralsight - Stateful Reactive Concurrent SPAs with SignalR and Akka NET/05. Hosting Game State in a Windows Service/05_04-Modifying ASP.NET to Use Remote Actors.mp4 |
18.5 MB |
Pluralsight - Stateful Reactive Concurrent SPAs with SignalR and Akka NET/05. Hosting Game State in a Windows Service/05_05-Creating the Windows Service.mp4 |
28.6 MB |
Pluralsight - Stateful Reactive Concurrent SPAs with SignalR and Akka NET/05. Hosting Game State in a Windows Service/05_06-Summary, Resources, and Further Learning.mp4 |
4.4 MB |
Pluralsight - Stateful Reactive Concurrent SPAs with SignalR and Akka NET/Exercise files/akkadotnetsignalrstatefulreactiveconcurrentspas.zip |
44.1 MB |